1 person found this review helpful
Recommended
0.0 hrs last two weeks / 389.3 hrs on record (381.1 hrs at review time)
Posted: 8 Jun, 2015 @ 6:05am

So a Long while ago I wrote up a review for this game. originally, it was a Thumbs Down. that being said, the game has grown on me after a while. maybe it's a little stockholm syndrome, I dunno.

But heres the thing. after playing through bloodborne, playing the life outta dark souls I then coming back to DS II, I feel it has its own charm. Bloodborne was the successor to Dark souls I wanted. and with that I feel quite satiated, the story doesn't feel convoluted and stupid, item descriptions actually felt connected to the world instead of just a bunch of pronouns with question marks. But, neither game has anywhere near as much spell variety or weapon variety as Dark souls II. It feels like this game was designed, with less focus on the story and interesting boss fights, and more on gameplay.

things like Shield Breaking forces players in pvp to be on the offensive instead of turtling into a corner, invasions would occur actively due to the fact that you never really lose the ability to engage in pvp in an area, regardless if a boss is dead or not. small soaps, while mostly selfish, would give you the ability to co-op for short commitments.

to end this bubble of ranting, I just want to say that the game has flaws, big ones (bosses are extremely boring. you will never get a story experience like that of Bloodborne, Demon's Souls or Dark Souls I, world is a badly designed mess, lazy level design, soulvessels leading to shortened playtime, disgusting copy-pasta textures in areas that should have recieved the most work) But, if you do it for the PVP or the Co-Op you'll be in for a treat.
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