6 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 38.0 hrs on record (25.4 hrs at review time)
Posted: 30 Dec, 2015 @ 11:16am

The counter shows that I've spent 28,4h with ADOM on Steam. That is only partly true. The truth is that I've been playing this game since August, 1998. So it's basically like... 17 years. Soon my playtime will be permitted to buy alcohol and smokes. I remember the time when with my best friend we sent a postcard to the creator, Thomas Biskup, because back then ADOM was "postcard-ware" - when you wanted to thank the developer, you just had to go to the post office and send a postcard. It is worth every penny considering the game's been free for over 20 years and you can still check the free, older versions at adom.de

Now ADOM is on Steam and for ~15 euro you can experience one of the hardest, most challenging, vague (in terms of "what should I do now?") and merciless games of all time. ADOM is one of the legendary roguelike games. That means permadeath after 30hrs of game, that means all your scrolls getting soaked because you forgot to grab that damned blanket, that means drowning, because the ice you created with ice bolt just cracked and you and all your belongings are gone, that means getting burned because one of your fire resistance rings isn't blessed, that means almost crying when you see game message stating: *THUMP*. Finally that means checking every class combination and getting acquainted with ADOM Bible or some other, newer guidelike stuff, because you think that there is some magic formula, a cheat, a "best class combination -> enter google" that will allow you to "win". That if you create a trollish healer born under the Candle star sign, you will magically plow through the Caverns of Chaos and win the game.


And then, on level three of some random dungeon you stumble upon undead vault.


ADOM went through a lot during over 20 years of development - now you have graphics engine, you can choose a lot more during character creation, finally - you have a "cheat engine" so to speak, so you can try to go through the whole game without permadeath - as far as I understand, I've never tried this mode, because ADOM is in a way something that games like "Dark Souls" aspire to - you die, you learn, you die again. After a thousand deaths, you die once more, but you try again.

During the "ADOM hiatus" a lot of other games emerged - ToME, Elona, and finally - a lot of lighthearted roguelike(like)s.

I never thought I would live to see this day. The king is back.
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