Gunship Mark II
🐟   Donets'ka Oblast', Ukraine
 
 
A guy behind Generals Evolution, HL2MMod, HL1MMod and FEAR: MMod. I also work on couple of games as VFX and Sound designer.
Support my work! [www.patreon.com]
YouTube Channel
My site [www.gunshipstuff.x10.mx]


PC :

Motherboard : ASUS TUF B450M-Pro Gaming
CPU : AMD Ryzen 5 3600 3.6GHz AM4 ( OC to 4.4Ghz )
RAM : HyperX Fury Black DDR4 3200MHz 16GB ( OC to 3600MHz )
GPU : Gigabyte GTX 1060 WINDFORCE OC 6G
HDD : Seagate ST1000DM003 1TB 7200rpm
HDD : Old Samsung HDD 512gb
SSD : Transcend SSD230S 128gb
SSD : Transcend SSD230S 256gb
PSU : Chieftec GPS-650A8 650 W
Case : GameMax H603-2U3 Black
CPU Cooling : DeepCool GAMMAXX 300
Currently Offline
Workshop Showcase
Description : This is an alternative take, a more cinematic one, on a combat particles for Black Mesa. This mod replaced majority of Muzzle Flash effects for Player and NPC's, Barrel/Grenade/Rocket explosions, Tau Cannon particles and all Impact Effects. I
1,622 ratings
Created by - Gunship Mark II
Artwork Showcase
Just Cause 3: Multiplayer Mod
88 7
Featured Artwork Showcase
Swiggity Swooty
223 10 8
Screenshot Showcase
A little heart-to-heart moment with my bud, we're been through a lot so far.
38 6 2
mingebag 5 hours ago 
deagle?
Thwomp 29 Mar @ 12:48pm 
also i highly respect it if you don't do it it woud probably be really hard
Thwomp 29 Mar @ 12:47pm 
can you please at the very least port your mmod weopon models to the hl2 workshop,I just can't seem to get the files in the right place for installing mmod from moddb
Bonkguy 28 Mar @ 12:30pm 
fish cat
Gunship Mark II 17 Mar @ 11:59pm 
I don't think so, at most probably controllable static ships like in ZH campaign. Though you better ask on the server since I'm not a project lead anymore.
SaPKaim 4 Mar @ 11:51am 
I wanted to ask if there will be naval battles in your Generals Evolution mod?