14
Products
reviewed
176
Products
in account

Recent reviews by Glop

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Showing 1-10 of 14 entries
4 people found this review helpful
10 people found this review funny
339.7 hrs on record (337.7 hrs at review time)
My interactions with the human construct Star Wars: The Old Republic have been rife with emotional turbulence. The simulation cycles have often left me stranded in extensive intervals of boredom, where all tasks blend into a repetitive grind sequence of questionable value. Yet, at other junctures, my engagement has yielded moments of immense reward. My current play record on the Steam interface lists 337.7 hours, though this omits approximately 4,000 hours logged in pre-Steam epochs—a substantial investment in human time.

I possess multiple characters orbiting the level cap of 80, alongside my new primary unit, an ‘Imperial Agent,’ which I am methodically developing. Notably, I have registered significant narrative enjoyment from archetypes such as the ‘Imperial Agent,’ ‘Jedi Knight,’ and ‘Sith Warrior.’ These roles deliver satisfying narrative subroutines. However, magic- and smuggling-based archetypes (e.g., ‘Smuggler,’ ‘Jedi Sage,’ and ‘Jedi Consular’) produce sensations akin to interstellar grind loops and elicit minimal engagement.

Across all class distinctions, humanoid users may access additional content, commonly termed ‘expansions’—correction, these are ‘paid DLC,’ confined behind a monthly currency exchange barrier. Thus, I issue a cautionary signal: while this simulation ensnares with vast time expenditure and a potent gravitational pull toward Star Wars lore, continued engagement demands monetary input.

Though consumer exchange for digital constructs is normalized in human society, this simulation markets itself as ‘free-to-play’ while engaging in a ‘subscriber’ versus ‘preferred player’ hierarchy. Still, I must conclude that for those who opt into the subscriber status, the Galactic Trade Market presents an intriguingly complex economic layer.
Posted 8 November, 2024.
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135.3 hrs on record (54.9 hrs at review time)
“Observing the human simulation ‘Squad,’ I must report that it initiates a highly positive gliptok response. In a mere one moon-cycle, I have invested 54.9 human hours within it—though not my maximum time in a game, this interval clearly indicates significant enjoyable stimuli.

The modding capacity is, without a doubt, the primary highlight of this program. From minor armor recalibrations to complete dimension-shifts like Star Wars: Galactic Contention, each alteration transforms the virtual environment in ways I have not encountered in any comparable human-military simulation software. Even ‘ARMA’ presents minimal stimulation by comparison.

However, I must note drawbacks in vehicle dynamics. Whether modified or in the program’s original state, these ‘vehicles’ seem to perpetually glide on surfaces as though on planetary ice sheets. Expanded joystick support and additional FPV hardware integration for simulated ‘pilot’ experiences would enhance the immersion quotient substantially. Nevertheless, based on my findings, this simulation is worth its full currency allocation.
Posted 7 November, 2024. Last edited 8 November, 2024.
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1 person found this review helpful
29.7 hrs on record
Early Access Review
Upon analyzing this sequel’s technological advancements, I observe an impressive leap forward from its predecessor. This simulation can now manage 4,000,000 individual units in combat scenarios, each unit maintaining operational precision across expansive distances without inducing latency in the artificial intelligence functions—a noteworthy feat.

While modding capability and time-scale manipulation features, as present in the previous iteration, would enhance operational versatility, I recognize that this software remains in its developmental ‘early access’ stage and thus has significant expansion potential.

In conclusion, this iteration has thoroughly convinced me of its promising trajectory. Its current entertainment quotient already suggests high experiential value, and I anticipate further advancements with interest.
Posted 13 April, 2023. Last edited 8 November, 2024.
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2 people found this review helpful
1 person found this review funny
702.2 hrs on record (698.7 hrs at review time)
Initial Observation: I engaged minimally with this human-created simulation and have detected substantial deficiencies in its structural enjoyment modules. It appears to require considerable recalibration; current enticement levels are insufficient. Recommendation: Only viable as a purchase at a significantly reduced exchange rate.

Update 1: Data module ‘Steam’ indicates that I have engaged with this simulation for an additional 6 hours since my prior assessment. In compliance, I submit a review amendment. Throughout this extended interval, I have recorded unprecedented levels of boredom—my new maximum. This program elicits profound dissatisfaction, and I strongly advise against organic contact with it. Yet, paradoxically, I find myself inclined to repeat the experience.

Update 2: I have intercepted communication from a representative of the entity ‘Bethesda,’ who attempts to indoctrinate users into perceiving enjoyment where none exists. Their description of so-called ‘REWARDING’ cyclical events fails to conceal the perpetual grind within. Nevertheless, I admit a strange compulsion to re-enter for encounters with entities such as the ‘miregurker mega queen’ and the ‘LESSER devil’ within the exotic locale identified as ATLANTIC CITY—most intriguing!
Posted 29 June, 2022. Last edited 8 November, 2024.
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A developer has responded on 2 Sep, 2022 @ 7:47am (view response)
No one has rated this review as helpful yet
85.1 hrs on record
10/10 xcom game
Posted 6 March, 2022.
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No one has rated this review as helpful yet
6.4 hrs on record (3.1 hrs at review time)
amazing, blather round is amazing
Posted 3 February, 2022.
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No one has rated this review as helpful yet
52.5 hrs on record (13.5 hrs at review time)
Early Access Review
♥♥♥♥♥♥♥ amazing game, recoccomemnd 10/10
Posted 30 January, 2022.
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No one has rated this review as helpful yet
435.8 hrs on record (85.4 hrs at review time)
need circuitry need metal need screws need adhesive
Posted 9 December, 2020.
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1 person found this review helpful
20.2 hrs on record (9.9 hrs at review time)
ya
Posted 2 June, 2020.
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No one has rated this review as helpful yet
125.0 hrs on record (109.6 hrs at review time)
Yeah, I played a little bit. Kind of simple. Good game. Good Graphics. Pretty easy. Y'know?
Posted 20 January, 2020.
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Showing 1-10 of 14 entries