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Recensioni recenti di Glop

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4 persone hanno trovato utile questa recensione
10 persone hanno trovato questa recensione divertente
339.7 ore in totale (337.7 ore al momento della recensione)
My interactions with the human construct Star Wars: The Old Republic have been rife with emotional turbulence. The simulation cycles have often left me stranded in extensive intervals of boredom, where all tasks blend into a repetitive grind sequence of questionable value. Yet, at other junctures, my engagement has yielded moments of immense reward. My current play record on the Steam interface lists 337.7 hours, though this omits approximately 4,000 hours logged in pre-Steam epochs—a substantial investment in human time.

I possess multiple characters orbiting the level cap of 80, alongside my new primary unit, an ‘Imperial Agent,’ which I am methodically developing. Notably, I have registered significant narrative enjoyment from archetypes such as the ‘Imperial Agent,’ ‘Jedi Knight,’ and ‘Sith Warrior.’ These roles deliver satisfying narrative subroutines. However, magic- and smuggling-based archetypes (e.g., ‘Smuggler,’ ‘Jedi Sage,’ and ‘Jedi Consular’) produce sensations akin to interstellar grind loops and elicit minimal engagement.

Across all class distinctions, humanoid users may access additional content, commonly termed ‘expansions’—correction, these are ‘paid DLC,’ confined behind a monthly currency exchange barrier. Thus, I issue a cautionary signal: while this simulation ensnares with vast time expenditure and a potent gravitational pull toward Star Wars lore, continued engagement demands monetary input.

Though consumer exchange for digital constructs is normalized in human society, this simulation markets itself as ‘free-to-play’ while engaging in a ‘subscriber’ versus ‘preferred player’ hierarchy. Still, I must conclude that for those who opt into the subscriber status, the Galactic Trade Market presents an intriguingly complex economic layer.
Pubblicata in data 8 novembre 2024.
Questa recensione ti è stata utile? No Divertente Premio
Nessuno ha ancora trovato utile questa recensione
135.3 ore in totale (54.9 ore al momento della recensione)
“Observing the human simulation ‘Squad,’ I must report that it initiates a highly positive gliptok response. In a mere one moon-cycle, I have invested 54.9 human hours within it—though not my maximum time in a game, this interval clearly indicates significant enjoyable stimuli.

The modding capacity is, without a doubt, the primary highlight of this program. From minor armor recalibrations to complete dimension-shifts like Star Wars: Galactic Contention, each alteration transforms the virtual environment in ways I have not encountered in any comparable human-military simulation software. Even ‘ARMA’ presents minimal stimulation by comparison.

However, I must note drawbacks in vehicle dynamics. Whether modified or in the program’s original state, these ‘vehicles’ seem to perpetually glide on surfaces as though on planetary ice sheets. Expanded joystick support and additional FPV hardware integration for simulated ‘pilot’ experiences would enhance the immersion quotient substantially. Nevertheless, based on my findings, this simulation is worth its full currency allocation.
Pubblicata in data 7 novembre 2024. Ultima modifica in data 8 novembre 2024.
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1 persona ha trovato utile questa recensione
29.7 ore in totale
Recensione della versione in accesso anticipato
Upon analyzing this sequel’s technological advancements, I observe an impressive leap forward from its predecessor. This simulation can now manage 4,000,000 individual units in combat scenarios, each unit maintaining operational precision across expansive distances without inducing latency in the artificial intelligence functions—a noteworthy feat.

While modding capability and time-scale manipulation features, as present in the previous iteration, would enhance operational versatility, I recognize that this software remains in its developmental ‘early access’ stage and thus has significant expansion potential.

In conclusion, this iteration has thoroughly convinced me of its promising trajectory. Its current entertainment quotient already suggests high experiential value, and I anticipate further advancements with interest.
Pubblicata in data 13 aprile 2023. Ultima modifica in data 8 novembre 2024.
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2 persone hanno trovato utile questa recensione
1 persona ha trovato questa recensione divertente
702.2 ore in totale (698.7 ore al momento della recensione)
Initial Observation: I engaged minimally with this human-created simulation and have detected substantial deficiencies in its structural enjoyment modules. It appears to require considerable recalibration; current enticement levels are insufficient. Recommendation: Only viable as a purchase at a significantly reduced exchange rate.

Update 1: Data module ‘Steam’ indicates that I have engaged with this simulation for an additional 6 hours since my prior assessment. In compliance, I submit a review amendment. Throughout this extended interval, I have recorded unprecedented levels of boredom—my new maximum. This program elicits profound dissatisfaction, and I strongly advise against organic contact with it. Yet, paradoxically, I find myself inclined to repeat the experience.

Update 2: I have intercepted communication from a representative of the entity ‘Bethesda,’ who attempts to indoctrinate users into perceiving enjoyment where none exists. Their description of so-called ‘REWARDING’ cyclical events fails to conceal the perpetual grind within. Nevertheless, I admit a strange compulsion to re-enter for encounters with entities such as the ‘miregurker mega queen’ and the ‘LESSER devil’ within the exotic locale identified as ATLANTIC CITY—most intriguing!
Pubblicata in data 29 giugno 2022. Ultima modifica in data 8 novembre 2024.
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Uno sviluppatore ha risposto in data 2 set 2022, ore 7:47 (mostra la risposta)
Nessuno ha ancora trovato utile questa recensione
85.1 ore in totale
10/10 xcom game
Pubblicata in data 6 marzo 2022.
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Nessuno ha ancora trovato utile questa recensione
6.4 ore in totale (3.1 ore al momento della recensione)
amazing, blather round is amazing
Pubblicata in data 3 febbraio 2022.
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Nessuno ha ancora trovato utile questa recensione
52.5 ore in totale (13.5 ore al momento della recensione)
Recensione della versione in accesso anticipato
♥♥♥♥♥♥♥ amazing game, recoccomemnd 10/10
Pubblicata in data 30 gennaio 2022.
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Nessuno ha ancora trovato utile questa recensione
435.8 ore in totale (85.4 ore al momento della recensione)
need circuitry need metal need screws need adhesive
Pubblicata in data 9 dicembre 2020.
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1 persona ha trovato utile questa recensione
20.2 ore in totale (9.9 ore al momento della recensione)
ya
Pubblicata in data 2 giugno 2020.
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Nessuno ha ancora trovato utile questa recensione
125.0 ore in totale (109.6 ore al momento della recensione)
Yeah, I played a little bit. Kind of simple. Good game. Good Graphics. Pretty easy. Y'know?
Pubblicata in data 20 gennaio 2020.
Questa recensione ti è stata utile? No Divertente Premio
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