90 people found this review helpful
9 people found this review funny
3
2
Not Recommended
0.0 hrs last two weeks / 11.1 hrs on record
Posted: 9 Jan, 2021 @ 4:27pm
Updated: 3 Apr, 2022 @ 3:14pm

Slay the Spire with Training Wheels

This is essentially Slay the Spire with training wheels. The game plays almost exactly the same but it gives you a ton of control over your build, which makes it really consistent and easy. This may not sound like a downside but the challenge from games like Slay the Spire is trying to build a deck and make selections around what you're given. Neoverse gives you almost everything you would need or want for a build because it throws rewards at you like you're a Vegas stripper. The main source of this problem is the shop because it is literally available to you at all times. Even while you are in combat, you can use the shop to buy cards, items, and skill points. The shop is waaaay too accessible.

There are some really good ideas in this game though, such as Precision and Parry. You get rewarded for perfect lethals on enemies and I think this is great because it was an added challenge I was already giving myself on some of my Slay the Spire runs. It can cause some tension as you're trying to figure out how to deal the last bits of damage perfectly. Parry is also a great system that lets you stun enemies by building up the exact amount of block required to counter their attacks. The reward for this is that you stun your enemy on their next turn. This idea of asking the player to perfectly plan out their turns can actually make what would be an otherwise monotonous fight into an interesting puzzle.

If you struggle with playing Slay the Spire or other deckbuilders like it, Neoverse might be a great starter for you. It's got the same gameplay loop that makes the others entertaining but if you enjoy the challenge that the others provide, then you should probably avoid this game.

I also have gripes about the aesthetic of the game, but that's very much a small gripe to have. Afterall the gameplay is the most important aspect of a game. Hell, I didn't like Monster Train's "mobile game" aesthetic either but I got over that and that game is excellent. The animations can be entertaining but you could literally strip this game to just be numbers and words I'd probably enjoy it all the same since that's mostly what I'm looking at the whole fight anyways. For my tastes the characters are unnecessarily sexualized (although I get that some people would be into that kind of thing I think you're actually limiting your audience by doing that), a large majority of the enemies are unmemorable, and the backgrounds are very generic. Like I said before, you could literally blackout everything except for the UI and I would literally not notice a difference.

I think the game could really use restrictions on when the shop is available to you. Don't allow me access to the shop throughout the entirety of a run. It makes the card rewards from combat seem pointless because most of them suck or are things I've already grabbed from the shop earlier in the run and no longer need. Limiting access to the shop means I have to really consider my options when a card reward shows up. As it is now I skip 90% of them. The game could also use some more mechanically unique enemies. The enemies I remember are the ones that have very interesting mechanics like the enemies that give you a card that if you don't waste mana on and play it, the entire group of them get more powerful. The first time I fought them I didn't really understand what was going on, but I soon realized what I needed to do and that fight became memorable because I made mistakes. Unfortunately most of the fights run down to just me playing defends until I take no damage, and then attacks with the rest of my mana. My final suggestion would be to also create some out-of-combat events like other games. Give the player opportunities to make decisions that aren't combat related but also allow them to still do something to progress in some way. The game isn't atrocious, but as a fan of the deckbuilding genre, it's too easy and there are better options when it comes to having fun like this.
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3 Comments
SpiralD 22 Dec @ 5:47pm 
Ah the play it the way i like or its a bad game review.

Add restrictions, Nerf cards and use more curses and make it as unfun as possible.

Remove the visuals, Remove free combo play and make it formulaic.
Game play don't matter only the challenge.

+100 yeah
+10,0000 fuck off.
Arcane Azmadi 26 Dec, 2022 @ 7:04pm 
...dammit, Crabby_Bastard, you ninja'd me...
Crabby_Bastard 16 Apr, 2022 @ 5:13pm 
But I am a Vegas stripper!