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Recent reviews by Geodew ت

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Showing 1-10 of 37 entries
1 person found this review helpful
41.7 hrs on record (23.5 hrs at review time)
Decided to try this despite the mixed reviews at launch, and was very happy with my purchase.

People complained specifically about melee and how you "can't move while melee-ing anymore," and I wanted to see what the big deal was. Actually, melee-ing moves you towards the nearest enemy if they're relatively close, and it almost never locks onto an enemy I didn't mean to hit (playing as Kalos if that matters). My friend tried the other melee hero, Sophie, and had a similar experience. She can home in on enemies from even farther away. It's not as fluid as OMD3, but it's less fluid on purpose. It means you need to commit to entering the fray, and can't just kite enemies, swinging while backpedaling. I like it, personally. My friend and I ended up using Kalos and Sophie through the whole game. (We're going to play more and try more characters, but we've beaten all the bosses as of this review.) It made fliers challenging (though Sophie has throwing knives), but that was part of the challenge and fun for us. (Fliers fly low enough that Kalos can attack fliers; it's just a lot of running around.)

People were also complaining about barricades, but my experience with OMD3 was always that barricades were too expensive for Wave 1, and so Wave 1 always had really few enemies and was either boring or the hardest wave of the stage. Kinda anti-climactic. Now they give you a bunch of free barricades to start off each level, and post-launch added a special expensive barricade that buffs adjacent traps too. It makes the difficulty of each stage ramp up much more smoothly. So I liked this change too.

My only negative is that, the stages in Deathtrap are re-used in rogue-lite fashion, so they made them playable in multiple ways. The problem with so much space, though, is that it feels like a lot of space in these levels is impractical for most traps, because your starting barricades isn't that high, so a lot of the trap-placeable area goes unused in most maps. Without barricades to funnel enemies, there's no point in placing most traps out in the open like that. (I experimented with using the poison cloud flower in these areas, but it seems underpowered.)

Really though, "the stage design isn't perfect" is just a minor nitpick for how fun this game is. Definitely recommend. Just keep an open mind and don't expect it to be a clone of OMD3.
Posted 10 March. Last edited 10 March.
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292.7 hrs on record (292.0 hrs at review time)
Was having such a good time in co-op that I made my own solo game and we/I beat both runs.
Posted 18 December, 2024.
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21.9 hrs on record (4.2 hrs at review time)
Reminds me of XCOM 2, but there's no randomness (complimentary) and no enemies jumping out of fog of war to ruin your tactics (which was also frustrating about XCOM 2 to me; the hardest difficulty wasn't even fun). If you haven't played XCOM 2, think tactics shooter RPG (cover system, abilities, etc.). On top of that, the dialogue in this game is excellent.
Posted 2 September, 2024.
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46.7 hrs on record (40.9 hrs at review time)
It's fun, but the crashes on modern machines are pretty frequent. At least it usually lets us finish the level and then crashes immediately after saving our progress... So we can progress through the story ok, but it's annoying lol
Posted 17 June, 2024.
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110.2 hrs on record (36.4 hrs at review time)
Figuring out how to get gear good enough to start handling Tier 2 enemies was a frustrating hurdle, but past that like initial 5 hours, the game has been a very pleasant building and survival experience. Remember to block.
Posted 18 February, 2024.
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8.5 hrs on record (7.4 hrs at review time)
More intense story than expected, not a bad thing though. Good puzzles. Kind of a "♥♥♥♥♥♥♥♥" game
Posted 22 January, 2024.
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271.0 hrs on record (135.6 hrs at review time)
Early Access Review
What other RPG can give you "+4 Bees per 10 Seconds" on your equipment? I only wish the game had more gender freedom for the classes.
Posted 19 January, 2024. Last edited 22 February, 2024.
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1.4 hrs on record
I think I would've enjoyed this if I had played it before Soulslikes took off, but the controls just aren't up to modern-par.
Posted 22 December, 2023.
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179.9 hrs on record (71.1 hrs at review time)
Makes me wish there were more games like this. Orcs Must Die is the only big one, I think.
Posted 14 December, 2023.
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8.5 hrs on record (4.3 hrs at review time)
I wasn't expecting a HORROR GAME, but at this point I'm going to finish it to see what happens lol
Posted 24 November, 2023.
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Showing 1-10 of 37 entries