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Recent reviews by Geodew ت

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Showing 1-10 of 41 entries
3 people found this review helpful
1.2 hrs on record
- Crashed while compiling shaders on first boot. Literally had not even pressed a single button yet. Second boot worked.
- Several minutes of no-music menu-ing at the start, where it makes you configure, was a weird vibe.
- Really bad stuttering during tutorial area (prison), but improved over time. This was with the default settings that the game chose for my machine. No changes at all. People have been complaining about FPS, but it's not about the FPS counter, which measures a mean average. It's the inconsistency of it, which causes very-noticeable visual stuttering like once per second while the counter in the corner still reads "59." Bullcrap, lol.
- About half of the stuttering WAS during firefights, which is completely unacceptable for a shooter.
- Replaying the tutorial stage with another character led to less stuttering, so it must've been something to do with first-time loads.
- It seems to me they were relying on AI frame generation to hide their stuttering issues, but it's not enough because the optimization is so bad. I had lots of stuttering even with it enabled.
- I could not even run the game on low graphics without stuttering if I disable the AI frame generation.
- The game is not nearly visually-impressive enough to warrant the stuttering and poor graphic performance.
- This amount of stuttering makes me afraid to continue. I don't want to e.g. die because it came down to my machine stuttered and I couldn't pull off a kill while I was on my last legs already. That would be outstandingly frustrating.
- I may repurchase the game if they prove they can listen to customers and fix their stuttering issues.

Edit: Don't bother reading the canned dev response; it's not specific to my review at all. Look, I shouldn't have to jump through hoops just to play a $70 game. It runs like garbage on default settings, and I use a common video card. Enough said.
Posted 24 September. Last edited 25 September.
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A developer has responded on 24 Sep @ 10:48pm (view response)
1 person found this review helpful
21.6 hrs on record
Not story-focused like Hades, but basically co-op Hades. Very similar gameplay, usually very fair telegraphs, good character kit designs.
Posted 14 September.
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No one has rated this review as helpful yet
103.1 hrs on record (56.0 hrs at review time)
Early Access Review
I mean, just look at that trailer. The feature to automatically populate rooms with appropriate objects is very cool. Party unexpectedly going to a tavern next session? You could make a great looking tavern in 30 minutes. Want to create something bespoke? You can do that too. The Roll20 export script resizes the Roll20 page to the correct size, resizes the image to the right size, then adds lights, walls, doors, and windows to the lighting layer. This software has saved me so much time GMing making maps at least three times as good as I was doing before. Really looking forward to seeing what they do with the multiple-layers patch upcoming.
Posted 29 June.
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No one has rated this review as helpful yet
133.7 hrs on record (40.6 hrs at review time)
So, my biggest complaint is that the game is a bit too random, sometimes forcing you to have dud runs. Skill also can't mitigate the randomness very much. IMO the hallmark of a good roguelike is one where you can overcome the randomness with skill every time (See: Hades), but a few times, it felt like a run died and there was nothing I could do about it, which felt like a waste of my time because I made no meta-progress. Maybe not the best format for a puzzle game, but it's an innovative take on things, definitely.

On the bright side, it got way more content than it first appears. Give it a few runs to see what I mean. There are lots of well-thought-out puzzles of varying difficulty that will keep you, well, puzzling for hours. The puzzles get pretty intense in the post-credits, which might be good or bad for you, but you can always stop playing at the credits. It's good about leaving a satisfying ending at credits and then only if you do another run is it like "but wait, there's more!"

Overall, I'm having a fun time with it, but there were a couple runs where I almost stopped playing because the randomness can get frustrating and feel like a waste of time. I would only recommend this for people who are already fans of puzzle games. You'll also enjoy it more if you can muster a bit of patience, and I say this as someone who has patience in spades.
Posted 10 May. Last edited 10 May.
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1 person found this review helpful
44.6 hrs on record (23.5 hrs at review time)
Decided to try this despite the mixed reviews at launch, and was very happy with my purchase.

People complained specifically about melee and how you "can't move while melee-ing anymore," and I wanted to see what the big deal was. Actually, melee-ing moves you towards the nearest enemy if they're relatively close, and it almost never locks onto an enemy I didn't mean to hit (playing as Kalos if that matters). My friend tried the other melee hero, Sophie, and had a similar experience. She can home in on enemies from even farther away. It's not as fluid as OMD3, but it's less fluid on purpose. It means you need to commit to entering the fray, and can't just kite enemies, swinging while backpedaling. I like it, personally. My friend and I ended up using Kalos and Sophie through the whole game. (We're going to play more and try more characters, but we've beaten all the bosses as of this review.) It made fliers challenging (though Sophie has throwing knives), but that was part of the challenge and fun for us. (Fliers fly low enough that Kalos can attack fliers; it's just a lot of running around.)

People were also complaining about barricades, but my experience with OMD3 was always that barricades were too expensive for Wave 1, and so Wave 1 always had really few enemies and was either boring or the hardest wave of the stage. Kinda anti-climactic. Now they give you a bunch of free barricades to start off each level, and post-launch added a special expensive barricade that buffs adjacent traps too. It makes the difficulty of each stage ramp up much more smoothly. So I liked this change too.

My only negative is that, the stages in Deathtrap are re-used in rogue-lite fashion, so they made them playable in multiple ways. The problem with so much space, though, is that it feels like a lot of space in these levels is impractical for most traps, because your starting barricades isn't that high, so a lot of the trap-placeable area goes unused in most maps. Without barricades to funnel enemies, there's no point in placing most traps out in the open like that. (I experimented with using the poison cloud flower in these areas, but it seems underpowered.)

Really though, "the stage design isn't perfect" is just a minor nitpick for how fun this game is. Definitely recommend. Just keep an open mind and don't expect it to be a clone of OMD3.
Posted 10 March. Last edited 10 March.
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No one has rated this review as helpful yet
292.7 hrs on record (292.0 hrs at review time)
Was having such a good time in co-op that I made my own solo game and we/I beat both runs.
Posted 18 December, 2024.
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No one has rated this review as helpful yet
21.9 hrs on record (4.2 hrs at review time)
Reminds me of XCOM 2, but there's no randomness (complimentary) and no enemies jumping out of fog of war to ruin your tactics (which was also frustrating about XCOM 2 to me; the hardest difficulty wasn't even fun). If you haven't played XCOM 2, think tactics shooter RPG (cover system, abilities, etc.). On top of that, the dialogue in this game is excellent.
Posted 2 September, 2024.
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No one has rated this review as helpful yet
46.7 hrs on record (40.9 hrs at review time)
It's fun, but the crashes on modern machines are pretty frequent. At least it usually lets us finish the level and then crashes immediately after saving our progress... So we can progress through the story ok, but it's annoying lol
Posted 17 June, 2024.
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No one has rated this review as helpful yet
110.2 hrs on record (36.4 hrs at review time)
Figuring out how to get gear good enough to start handling Tier 2 enemies was a frustrating hurdle, but past that like initial 5 hours, the game has been a very pleasant building and survival experience. Remember to block.
Posted 18 February, 2024.
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No one has rated this review as helpful yet
8.5 hrs on record (7.4 hrs at review time)
More intense story than expected, not a bad thing though. Good puzzles. Kind of a "♥♥♥♥♥♥♥♥" game
Posted 22 January, 2024.
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Showing 1-10 of 41 entries