5 people found this review helpful
Not Recommended
1.6 hrs last two weeks / 80.3 hrs on record (9.0 hrs at review time)
Posted: 29 Mar, 2023 @ 7:51am

Although there are a number of positive things to say about Limbus Company, I wouldn't recommend it unless you are a fan of games from this particular developer.
The story has been entertatining so far, but it's hard to get a grip of and appreciate it without having played previous installments in this series, which would require a rather huge time investment (two single player games that take 60+ and 120+ hours to beat respectively).
Gameplay on the surface is quite basic and honestly isn't much fun - you just drag a line across the screen playing match-3 across two rows and watch a dozen of 2d sprites fight each other all at the same time. Under the surface though, it feels overcomplicated. There is just way too much to take into account both when building a team and making decisions in combat.
A team consists of 5 characters.
Each of whom has:
- basic stats
- passive skill
- ultimate abilities
- a skill deck consisiting of multiple skills used in combat
Each skill from the deck, as well as ultimate abilities, has:
- basic stats
- type
- element
- "coins" (number of attack success roll attemtps)
- coin flip success bonus
- one or more effects that could be conditional
- (ultimates only) cost depending on previously used skills
In combat you would also have to take into account all of the above for each of the enemies as well as interactions between different characters' skills elements (the aformentioned match-3). It feels overwhelming and the UI doesn't really try to present this amount of information in an easy to read way. Should I chain 2 blue skills together for a resonance or choose the red one because the enemy is weak to the blunt attack type? It's hard to tell. The fact that your characters attack enemies at random unless it is a bossfight makes combat more RNG-dependant than it could be otherwise.
As for it being a port of a free-to-play mobile game, it appears on the player-friendly side, including features such as ability to store the time-generated resources for later use and a way to obtain all characters by means other than rolling a gacha.
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