1 person found this review helpful
Recommended
0.0 hrs last two weeks / 51.4 hrs on record
Posted: 18 Jun, 2023 @ 1:59am
Updated: 18 Jun, 2023 @ 2:00am

Every time I give a mixed rating. My heart feels heavy. Since I like to highlight what works well, and what doesn't, critique, offer suggestions, and move on. Wartales(WT) is passable for me. After struggling to play for two months since the launch in April of this year.[en.wikipedia.org] But, I wanted to see as much as I could. Because I love supporting indies and especially if they have role-playing elements. After over forty-five hours I decided it was time to review WT before my feelings soured further.

A medieval low fantasy tactical RPG with sandbox gameplay. As someone who loves medieval and low fantasy settings, this was a no-brainer to watch out for. And I’ve been watching the developers work **closely** ever since. Avidly reading patch notes, whooping in delight when roadmaps appear and progress is made. Waiting until the final day when the official release arrives.

There is no central story from which your company of mercenaries must follow throughout your journey. Instead, you complete scenarios in each region of which there are six to explore, fight, trade, and even play detective. Upon finishing, some are related to a scenario, the progress bar in the top left corner will fill up until you reach a hundred where you can partake in the final province mission before you move on to another place. Times will vary[howlongtobeat.com] to accomplish your goals. In my experience, they can range from eight to twelve hours to thoroughly comb one sector with a majority of sidequests done. And I had already progressed past four of them. One-third of the way done on my fifth before I couldn’t take it anymore.

Experience(EXP) contribution and how that is earned needs a major overhaul. Early on, leveling up your troops is not a big issue. It starts to become a bigger problem as you head to the middle portion and then final parts. If I could sum it up in one word. Grindy. The max, as far as I know, is twelve. I was only able to reach level eight for a small portion of my crew while the rest were in the six to seven range. And facing off hostiles in the eighth to ninth resulted in battles being time-consuming averaging out to 15-30 min engagements, each time I encountered a sizable group against my party. Why does it take a while man? Do you not have the best equipment? Trust me, when I say my crew is built comparable to a tank capable of withstanding the hardest of blows. And strong enough to deal devastating damage, eliminating them swiftly with one guy. Hell, I've even used my min-maxing skills to maximize every centimeter of damage at my company’s disposal to inch my way to victory so I would say I was very prepared. I was not prepared to struggle on the grind. I had to download a Half-EXP mod on the Nexus[www.nexusmods.com] to circumvent the horrible grind I saw every time. Only used it after the 3rd region. For reference. The amount to go from six to seven is 2600. And from eight to nine you require 4200. You can imagine the rest as you climb to twelve. Having to start from zero and reach the next tier starting from seven to eight. 3500. Let’s do the math. Winning rewards 50 -/+ EXP. During endgame 50~. Still has the same payout. Hold on, WHAT THE F$#%. Do you expect me to grind to the seventh!? For each of my companions?! Do you know how many engagements that will take? 70! Now multiply that number by the average it takes to complete one. 15-30 min. 1050 minutes to 2100 minutes which if converted to hours comes out to 17.5 - 35! You can forget about me grinding past the ninth! These numbers are an average based on how many times I batted heads versus evil people in every region. They should not be inferred as everyone’s experience of WT. They could vary. I also changed the difficulty to the lowest so I'm not bothered with deep engagements. Facing off a group for an extended period of time runs the risk of potentially losing a valuable unit you trained up until now. Lose one? Recruit another fella starting from the lowest tier level. If your party is at eight but a majority are at six then hello newbie six. There is no rewind mechanic if your unit dies. They died? Ya gotta bury them. ~~Or eat them for one food.~~

I feel auto-battle should be available to ease turn-based encounters. And not as a requirement to face each mob. At least an option to auto-complete for randoms you face in the overworld. Thereby lessening the tedium of entering a clash with some schmuck who somehow concludes they can face my hardcore mercenary company? An optional toggle in the settings you can check off or on depending on your preference. Hostile mobs? Auto-battle is activated. Turn-based for the side/main stuff. This way you don’t have to spend a lot of time battling and can do whatever you want such as fishing.

The U.I. especially when hitting a button on your keyboard(Alt) highlighted items of interest & humans. Forming a barely noticeable outline. Alternatively, an option to include a more player-friendly outline should exist to prevent players from having to squint too hard. Therefore, allowing players to find anything else in the environment. Finding any secrets out in the overworld or inside corridors. I had to spend the majority of my time swiping my mouse left and right and up and down to double-check that I didn’t miss anything.

For some reason, I had stutter issues in combat and outside. Didn’t impact me in a major capacity. Occurred uncommonly in my playthrough as well as in random instances during traversal in the overworld. More time in the oven to be optimized some more to spawn smoother playthroughs. And I tested this with lower settings on my computer as well to see if that made a difference. Nope, still the same. So beware of that. Thankfully no bugs or glitches are here.

A more central story would be appreciated to hook players more into worldbuilding. Could be better and more cohesive. Despite the murders, cannibalism, private army vs. government, politics, factions and backstabbing. A harsh gritty adventure awaits. If only the developers linked me closer to the stories told by the people living in this harsh gritty world. Generate heavier incentives, so players care more for the alchemist nearby whose family member was kidnapped. Oh, the barkeeper is friends with the one who was kidnapped. Time to save them! Oh, you helped the mayor in the 1st region? Nice! They’re a good friend of mine. Why back in my day, we were young whipper snappers… And so forth to link the main/side stuff combined.

I am left troubled at the end of the day due to a multitude of factors. A combat system that seems fine in the beginning except marred by troubled enemy encounters that can reach long engagements. Fatiguing the player and forcing them to grind a lot to stand a better chance versus the mid to endgame elites. An unoptimized product prone to stutters, you may come across and a user interface has to be refined to outline interesting objects/people. In need of a central plot to connect all scenarios and link to flesh out the worldbuilding and parties' efforts more. Thereby, producing a difficult item to recommend. Looking back on the patch notes I think they developed each region as a checklist. Focusing on adding new regions, connecting them superficially, and presenting a foggy vision that isn't as clear as it remains as a list of tasks to do and finish at your leisure. A mile wide, an inch deep example.

There is potential here. Shiro Games could improve with patches. However, I cannot recommend Wartales in good conscience. I can only offer a grimace and a read/watch more label to ensure your purchase is solid. To those who enjoyed WT, I salute your dedication to playing through everything. Sadly I can’t bring myself to say I enjoyed it to a degree. I find myself shaking my head rather than nodding.

6/10
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1 Comments
DetectiveFail 18 Jun, 2023 @ 2:00am 
Had to cut the review to fit 8000 character limit. If you want to see what else I had to say you can read the full review here. https://www.backloggd.com/u/Detectivefail/review/832393/