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Đánh giá gần đây bởi GamblinFeverTTV

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Hiển thị 1-10 trong 15 mục
2 người thấy bài đánh giá này hữu ích
261.1 giờ được ghi nhận (142.8 giờ vào lúc đánh giá)
Đánh giá truy cập sớm
For all the dingbats whining and complaining about the update breaking pal deployment; direct your rage at Nintendo, you dim-skulled ninnies. Stop attacking the game for a legal issue carried out by a corporate empire with an army of lawyers. You're just showing how entitled you really are.

For everyone else; Palworld is worth it. Support it while you can, and pray that the GTA 5 mod market stomps Nintendon't where the sun don't shine.
Đăng ngày 9 Tháng 12, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
1 người thấy bài đánh giá này hữu ích
25.2 giờ được ghi nhận (12.5 giờ vào lúc đánh giá)
A relaxing and enjoyable experience, with good ambiance, a decent skill tree, and decent mix of humor/dark humor/tragedy. Some of the references are clearly geared towards adults, while some of the humor is geared towards youth and making them cringe internally and ex. It does kind of feel like a beta; not quite finished, but not as rough as a Bethesda production. Still, well worth it, and definitely has room for development and improvement.

The secrets are actually really enjoyable to delve into and discover. Some of them are just plain goofy, and others know how to almost snag your heart.

Note the devs, should they ever read these: You may want to go back through the voice lines and subtitles, and do a little editing. Some things don't match at all, whilst others lack grammar or just mix the words around. That's clearly just a few small accidents, but an eye on details as small as those is a proof of caring about the quality. You've done most everything else right! (Except 'suduku'. The lead VA needs to figure out how to pronounce that one right. =_=)
Đăng ngày 14 Tháng 11, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
3 người thấy bài đánh giá này hữu ích
17.2 giờ được ghi nhận
I had high hopes for Temtem, but I can't say they've really been met. It feels more like a fleshed out mobile game than a proper monster catcher/battler, with a bit too much emphasis on the need to grind. Between the microtransactions and the lack of direction, it feels stifled under its own desperation to make back a profit. The world and the maps are pretty, but player characters, NPCs, and the monsters themselves, all give that uncanny valley/Neopets vibe. I can't even say a whole lot for the sound design of the game, though the soundtrack itself is enjoyable.

This might be a mite controversial, as well, but... I really don't care what types of personal relationships NPCs have. And I say that while being more rainbow than a sparkly unicorn coated in glitter. It's unsettling when people of ANY orientation just put their personal relationships on blast, be it positively or negatively. It feels disturbingly like bait to try and draw in as much of the queer community as possible, which how frequent NPCs talk about their relationships. I'd much rather they just give blurbs and interesting facts/hints about the world around them.

I know I only spent 17 hours in the game, but it felt more like something to do idly while largely paying attention to something else, rather than a gaming experience. If anything, it felt like a social experiment.
Đăng ngày 5 Tháng 01, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
2 người thấy bài đánh giá này hữu ích
2
148.7 giờ được ghi nhận (25.8 giờ vào lúc đánh giá)
I waited over a year, and came back last night (12/17/21) to play while my internet was down and no one could see my shame of playing Cyberpunk 2077. I took my time, instead of rushing to press the story. As a result, I learned HOW to play Cyberpunk- and I was doing it all wrong in my previous attempts.

In terms of build flexibility, it's not that great in the early game. Things don't mesh well until you're well along, unless you actually choose things that have an immediate improvement on your game play. For absolute ease of exploration, I decided to full dump everything into Technical and Intelligence early and spread out from there, which left my character at a disadvantage in terms of survivability, but gave me the advantage of picking up better and rarer drops and money. It also meant having to learn how to take encounters slow and easy, rather than bullheading everything in sight- I don't die very often anymore, and I've barely progressed the main story.

Taking my time also means figuring out more of the intricacies of the game world, and how I mesh into it. Yes, the AI are dumb, but the various conversations you can overhear, the depth of the world itself- it actually feels suitable for someone like V. I don't know if any of you have ever stopped to look, but there's quite a lot of lore and spice added into the radio and TV broadcasts, and neat things to pick up from computers. There's also neat little things like street cleaners and people picking through the trash depending on the time, influxes of traffic and pedestrians, and occasions where enemies might cordon off an entire area of the map just to try and box you and NPCs in.

The game is still buggy. It's an unpolished MESS. It hangs up in weird places, and it's dumb. But it's... actually pretty nice, now.
Đăng ngày 18 Tháng 12, 2021.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
29 người thấy bài đánh giá này hữu ích
95.3 giờ được ghi nhận
Disclaimer: My review is negative as a reflection of HopFrog's practices, not the game itself.

I've been with Forager since day one. I was one of the first people to 100% the game on launch day. Even still, I was recently playing it on my stream. It's been stupidly good fun, something that's truly enjoyable. Unfortunately, various things came to my attention as of recent.

HopFrog's behaviors have been cruel and backwards. From underpaying staff to outright throwing them under the bus, and discriminating against community mod staff, he is no longer worth supporting. If you want details, you need only google 'Forager Team Retaliates', and it should bring up the article where devs and the main artist share receipts of the abuse they were put through.

Beyond that, Cavellero has made it evident that he's also anti-LGBT. While I do not begrudge people their opinions, when one starts to act on their opinions and actively discriminate and restrict another's rights as a human being, it crosses the line into dangerous territory.

Again: My review on the game delivers a moral plea not to support HopFrog, but does not reflect on the game. Trust me, the original dev team he hired on and abused put a lot of heart and soul into the game, and it shows to this day. But they will never be compensated for that.
Đăng ngày 8 Tháng 05, 2021.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
1 người thấy bài đánh giá này hữu ích
66.8 giờ được ghi nhận (49.7 giờ vào lúc đánh giá)
Đánh giá truy cập sớm
An enjoyable cooperative experience, Phasmophobia has succeeded where many games fail. It does not need the polish of larger game companies to shine, though the effort of the developers is evident with every passing update, and the ambition is almost tangible. Phasmo sets up an excellent atmosphere, uses subtle methods to get under a player's skin, and the ingenuity behind the voice recognition integration of this game puts it leaps and bounds ahead of others. Since it's multiplayer, this also gives you tons of opportunities to use it as both a team building experience, or as a method to prank your friends.

That's not to say, of course, there aren't bugs in the game or things that can't be improved. The movement of characters can be disorienting for people with motion sickness, or lead to disassociation for people with such issues. Proximity chat could vastly be improved, and the behaviors of ghosts altered to have greater or more subtle impacts depending on their variety and the map you are playing on. Loading times, and their subsequent consistent freezes/crashes, could be reduced (later on).

However, at the rate of this game's growth, and it's surprise commercial success, I have no doubt that Phasmophobia will continue to develop into the sort of game many of us hunger for on a regular basis. I look forward to the future of this game.
Đăng ngày 12 Tháng 12, 2020.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
74.2 giờ được ghi nhận (70.3 giờ vào lúc đánh giá)
The game is great. It's got dinosaurs, crafting, trivia and story, with PVE and PVP elements. You know where it fails? The START MENU. What kind of game ONLY crashes at the START MENU? I can have a few thousand dinos spawned in around me, but I can't click Join or Host without it crashing on me? It's been five and a half years, and I've had this issue on eight different devices from four different locations, so I know it's not me. I can't rely on the start menu to work long enough for me to get in to a game, be it solo or online.
Đăng ngày 3 Tháng 12, 2020.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
62 người thấy bài đánh giá này hữu ích
27.4 giờ được ghi nhận (20.6 giờ vào lúc đánh giá)
Đánh giá truy cập sớm
So I see some reviews on this game that are negative. The things they want to gripe about in this EARLY ACCESS game pertain to it being a 2d scroller with pixelart that 'doesn't receive enough updates', or people who find it 'depressing'. I want to address those right here, right now.

2d Scroller/pixel: Oh, you don't like those? Well, it shows that that's exactly what it is right there in the video and screenshots of the game. If you can see ahead of time that it's not the kind of game you like because you think pixelart is outdated, then you shouldn't buy it, and you shouldn't be in the reviews to gripe. You're doing nothing but pointing out your own lack of observation before you bought a product.

Patches/Updates: Since this game launched, there's been over 225 updates/patches. In less than a year. The game was already playable and enjoyable in November, and since then, Delve has added far more features and stability to this game, really put passion into it. Yet somehow, that's one of the reviews' complaints on this game.

Depressing: What, you thought being homeless was happy-go-lucky? I've been out there before. It's no joyride. The game is supposed to make you feel helpless and anxious, simulate the struggle of it. It's supposed to make you aware. If that's one of your chief complaints about a game to raise awareness of the homeless, then you must live a pretty privileged life.

I want to point out that I don't really do game reviews. I don't care to throw my voice in. But this little indie developer has earned enough of my loyalty for me to speak up. Delve responded to me in less than an hour about a bug that was only effecting maybe three, four people who actually reported it. In six hours, they had a patch out to fix it. If that's not dedication, I do not know what is.

Furthermore, I see all the time where they're taking in suggestions from the community on how to improve the game. They're active with their player base. That's beautiful, alright? How often do you actually get to see that with games/game developers anymore?

This game is in Early Access. Don't screw it up for a good indie developer and leave a bad review just because you're unobservant.
Đăng ngày 4 Tháng 06, 2019.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
11 người thấy bài đánh giá này hữu ích
1 người thấy bài đánh giá này hài hước
9.1 giờ được ghi nhận (8.9 giờ vào lúc đánh giá)
You remember that super old internet where it'd take around ten minutes to load a two minute video, and it'd have to stop to buffer every few seconds?

Essentially, that's what this entire Batman game is like.
Đăng ngày 28 Tháng 10, 2015.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
93.0 giờ được ghi nhận
You know, I didn't think I'd like Brutal Legend before I started. Starting out, it felt like just a huge joke, a parody. But the more I played, the more I got into it. It had great music, some unexpected wit, and good comedy. Had a decent story, too, and it sets up pretty well for a sequel. One thing I didn't like was the number of collectibles, but I don't really like that about most games I play. They were numerous and mixed between cramped together, or spread out across wide spaces. Though the bonuses they provided were certainly nice! It's fairly easy to do the side missions, too, particularly after you've gotten a hang of certain rifts to boost your advantage, and timing.
Đăng ngày 7 Tháng 09, 2014.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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Hiển thị 1-10 trong 15 mục