3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 5.7 hrs on record (5.0 hrs at review time)
Posted: 5 Sep, 2022 @ 6:22am
Updated: 5 Sep, 2022 @ 8:01am

Early Access Review
tl;dr: The game is too unfair to you. When you die, you don't power up, you just rinse and repeat with a wider RNG pool of weapons. Whenever you lose health, it's nearly impossible to get back to MAX HP, literaly.

I can't recomend the game on it's current form. I consider myself above the average gamer with quick reflexes, and for me it's basically a repetitive frustration, where getting to the end is mostly impossible. Let me elaborate...

Whenever you die, you expect to come back stronger, but not here. You only unlock a currency to unlock more weapons that deal the same damage every round, opening even more the pool of weapons RNG that you can get. All runs are pure RNG.

You have 3 types of health: 1- Your current Health; 2- The health you heal through blue orbs (they are rare); 3- The health you can heal until MAX Health.

I'll explain... If you take damage, you lose current health and you lose a "pseudo" max health. If you pick blue orbs, you can't get over that threshold, only gold orbs will do it. So near the end, what has happened to me, is I have 140 Max HP, but can only heal 50 and I'm going against a boss with a current health of 20. It's impossible.

Then you die, you come to the begining and you don't have anything to make you more powerful, you just have the chance to unlock more weapons to the RNG pool and there you go.

You are heavily penalized each time you take any damage and the mobs after the first stage are brutal... They spit stuff from where your screen don't even show, below you or even above... So you are bound to take damage and never get it back.
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