2 people found this review helpful
Recommended
0.0 hrs last two weeks / 25.9 hrs on record
Posted: 6 Dec, 2024 @ 7:55pm

Classic Marathon 2: 100% COMPLETION REVIEW



If you love completing games, take a look at our curator site.



See you starside! Frog Blast the Vent Core!

Marathon 2: Durandal picks up 17 years after the events of Marathon, with the Security Officer awakening from stasis by Durandal in a planet called Lh'owon to fight the Pfhor invasion once more, among other motives of this AI gone rampant. This time we get BOBs scattered throughout some levels who are either armed to help us, or are simulacrums that explode instead. Oh, and we not only get a shotgun with a neat reload animation in this game, but we also dual wield shotguns! How cool is that?! There's also pools of water we can swim on.

Level design has gotten a big upgrade when compared to the original Marathon. That's not to say Marathon 2 doesn't have any duds, like Six Thousand Feet Under, but it's by far a much better game, at least in technical terms, even though it's just on par when it comes to atmosphere. It offers a great experience that feels like Halo before its own inception!

The aspect where it finds itself lacking is on the absence of an official soundtrack during levels, with sound effects from the environment playing in the background instead. To solve this, one can install a fan made soundtrack from Steam Workshop called "Feel The Noise", made by Talashar, which is a pack of songs that fit nicely with the game's vibe! What this mod can't replace however, is the one official song made for Marathon 2, which is absolute fire! Opening the game and hearing that magnificent Rock riff blast out is nothing short of epic! MARATHON!

Total Carnage difficulty is extremely challenging. Marathon 2 is much more forgiving when it comes to ammo pickups, but makes up for it in difficult encounters. Expect to run back and forth between shield regenerators and pattern buffers after many fights. Some levels are much easier while speedrunning, lasting only a minute or so by rushing to the exit and avoiding any fights. Meanwhile, other levels that require more exploration in order to progress must be methodically cleaned of enemies. The final chapter of the game was the easiest one due to the roaming S'pht'Kr drones engaging the aliens, who won't retaliate immediately if not provoked, and will instead be distracted by the drones. Rocket jumping is highly useful. It plays out similarly to Marathon 1's TC otherwise.

Achievement completion of Marathon 2 was slightly easier than Marathon 1, but this guide should still be useful for such a feat: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3289598114
Was this review helpful? Yes No Funny Award