1 person found this review helpful
Recommended
0.0 hrs last two weeks / 15.9 hrs on record (3.4 hrs at review time)
Posted: 9 Jan, 2018 @ 9:35pm
Updated: 12 Jan, 2018 @ 9:54am

Very addictive! When I am able to make good throws this game is a blast! Can’t wait to see if there will be real characters in the future. Would love more immersion.

(EDITED REVIEW)
Was having trouble figuring out the throwing mechanics, come to find out it may be a sensor or oculus touch issue. developer contacted me and is walking me through the process.
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2 Comments
JetAnhyzer 30 Mar, 2018 @ 8:22am 
Thanks Truant Pixel for the response, I just recently purchased and having a similar issue with 3 sensors. It's not unplayable but when trying to throw far it ends up getting thrown 2 feet. I'll give this a try when I get home.
Truant Pixel, LLC  [developer] 13 Jan, 2018 @ 10:16am 
Thanks for letting us troubleshoot this issue with you; It unfortunately seemed to be an issue with the 3 sensor setup on oculus. The 3 sensor thing is a very tough nut to crack, so at present we recommend disabling one sensor and re-running setup (we have updated the store page to reflect this—indeed if this is too much of a hassle we understand, and would encourage a refund if you weren’t aware of the issue before purchase).

At this point, the game has been tested on the standard oculus touch, VIVE, and Windows MR headsets, and should perform appropriately in the vast majority of setups. If at any point you find the ball throwing wild often with any regularity this is not normal behavior. If you’re not using a 3 sensor oculus setup, and if you’ve rebooted your system and re-run room setup and are still having issues, please checkout our discussion thread or drop us a line; at the end of the day the most important thing to us is that you have fun. :)