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At this point, the game has been tested on the standard oculus touch, VIVE, and Windows MR headsets, and should perform appropriately in the vast majority of setups. If at any point you find the ball throwing wild often with any regularity this is not normal behavior. If you’re not using a 3 sensor oculus setup, and if you’ve rebooted your system and re-run room setup and are still having issues, please checkout our discussion thread or drop us a line; at the end of the day the most important thing to us is that you have fun. :)