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a fiókon

Exodus legutóbbi értékelései

1–8/8 bejegyzés mutatása
Még senki sem ítélte hasznosnak ezt az értékelést
15.9 óra a nyilvántartásban (5.4 óra az értékeléskor)
I'm leaving a review to help out this awesome game!
Közzétéve: 2024. december 11.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
5 személy találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
136.5 óra a nyilvántartásban (106.7 óra az értékeléskor)
Korai hozzáférési értékelés
Palworld does what Nintendon't.
Közzétéve: 2024. szeptember 20.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
148.8 óra a nyilvántartásban (52.6 óra az értékeléskor)
The game is way too aggressive to even enjoy.

There are barbarians EVERYWHERE. They constantly assail every single one of your regions every single turn by the dozens. Even after toning them down in the game options, they are still all over the place, albeit not as dangerous.

The AI does nothing but settle towards you and then declare war and never make peace, EVER.

AI armies are:
-Impossible in their production speed and size. (Usually the AI will have five units in the time you produce one)
-Impossible in the amount of gold they would need to be maintained. (Based on the amount of regions the AI has, the technology available at the time to generate gold, and the lack of gold generating improvements that the AI builds)


AI Regions are:
-Created at an impossible rate. (They somehow settle new regions faster than the cooldown on settlers is)
-Placed usually within 4 tiles of your capital region. (They will forward settle you without even locating you, so I assume they always know where the player is)
-Created in an impossible quantity, with regard to unrest due to number of regions. (Each of the AI will have easily twenty to thirty integrated cities (placed maybe five tiles apart from eachother) at the end of the game on a medium map with six players, which creates insane amounts of lag)
I played a game where I did nothing but beeline for a settler and place a region two tiles away from my capital region (minimum distance), thus creating a vassal. After placing the vassal, the vision from the unintegrated vassal I just settled brought in to view the already expanded border of an already integrated region of the AI, roughly 8 tiles from my capital region. They immediately declared war. I could not have settled any closer to my capital and yet they have an already integrated region with a town and multiple border expansions RIGHT THERE.

The AI is:
-Always aggressive towards the player. All of them will try to forward settle you and declare war before you even have two regions. The only thing that slows them down is distance.
-Immune to unrest. Period.
-Given massive bonuses to aid in their never ending quest to create regions at an impossible rate and then settle on top of you constantly so they can declare wars that they suffer no unrest from while using armies they cannot pay for.

It is absolutely ridiculous how hostile this game is to the player.
-I want to try new playstyles.
-I want to experiment with national spirits.
-I want to explore the map.
-I don't want to be in a crisis age every other age.

But,

-I cannot try new playstyles because they always run into the same issue of every single AI I meet immediately threatening, delcaring hostilities, and then declaring war. A war which they will never make peace with. Even if you force a truce, they declare war again three turns later even if they have no army left.
-I cannot experiment with new national spirits because the AI is always at war with me, thus making a large portion of national spirits useless since the warfare ones are basically required.
-I can't explore the map because it is a sea of barbarians that delete every single army of scouts I send out. If the barbarians don't get them then the AI sure will since they always declare hostilities upon meeting you.
-I don't want to be in a crisis age, but the AI will always research the next age as soon as they can, even if it is the crisis age. Any human player that doesn't want a crisis age would wait for someone else to research a different age, so I can only assume the AI picks crisis ages because they are immune to the negative effects, or at least they are heavily mitigated by their bonuses.

I am tired of having to end my game in only the fourth or fifth age so many times due to the relentless AI and barbarians sweeping me away. Even on the novice difficulty, the AI is still hyper aggressive and will still amass armies that they cannot afford. I was under the impression that playing with lower dofficulty AI would give me the room to experiment with other aspects of the game, but I was wrong. I do not want to play 4X games where I am constantly at war with every single player and barbarians occupy all of my tiles every turn. I have played over 3000 hours of Civilization V and VI. I have played over 1500 hours of Stellaris. None of those games are ever even close to the amount of aggression this game throws at the player. Deity AI in Civilization is the closest comparison to the regular AI in Millennia. The only solution to this whole mess is to just play on the Islands map (since the AI is hydrophobic), so I guess i'm just going to do that until the AI is improved.

I would suggest making the AI actually pay for their army upkeep, suffer unrest from war, and also suffer unrest in general, and implementing more AI personalities, and having AI personality as an option to select when making custom nations. I also suggest making it so the barbarians target the AI and not just the player. I don't know why the AI is so hostile, but I assume that they decide whether or not to be hostile based solely on if they have a higher power score, which unless the human player is spamming units they cannot afford, they will likely have a lower power score. I'm sorry, but I was busy playing the game instead of spamming armies I cannot afford. Guess i'll die.
Közzétéve: 2024. május 16. Legutóbb szerkesztve: 2024. május 30.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
342.4 óra a nyilvántartásban (263.6 óra az értékeléskor)
I give up.
Közzétéve: 2024. február 8. Legutóbb szerkesztve: 2024. augusztus 14.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
2 személy találta hasznosnak ezt az értékelést
276.9 óra a nyilvántartásban
Korai hozzáférési értékelés
Nothing says "we made all the money we are going to make, let's get out of here" quite like playing this game and then coming back over a year later to find it on the same game version.

Edit: Now over two years on the same version.
Közzétéve: 2024. január 12. Legutóbb szerkesztve: 2024. november 28.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
5 személy találta hasznosnak ezt az értékelést
3 személy találta viccesnek ezt az értékelést
22.4 óra a nyilvántartásban (21.6 óra az értékeléskor)
They don't even need to worry about adding PvP to give us the authentic experience of being on the receiving end of aimbot users. Single player is already full of them.
Közzétéve: 2023. december 27.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
16 személy találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
27.2 óra a nyilvántartásban
Korai hozzáférési értékelés
This game is the reason I avoid buying any more early access titles.
Közzétéve: 2023. november 6.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
Még senki sem ítélte hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
346.7 óra a nyilvántartásban (258.5 óra az értékeléskor)
RIP Firefall.
Közzétéve: 2014. július 22. Legutóbb szerkesztve: 2019. november 27.
Hasznos volt ez az értékelés? Igen Nem Vicces Díjazás
1–8/8 bejegyzés mutatása