493 people found this review helpful
20 people found this review funny
Not Recommended
0.0 hrs last two weeks / 4.7 hrs on record
Posted: 29 Jul, 2019 @ 7:22am

Shooters like Battalion 1944 live and die by how they are supported. At the launch out of early access in June 2019, the game had a competent start for a low-profile shooter with nearly 10,000 CCU. That number has since dropped to about a tenth of what it once was.

As its playerbase spirals downward (leaving certain regions dead), most people who are still left defending Battalion 1944 say it will "get better" after they ship some updates from their roadmap. They mention that support will continue for "years to come." The CEO of the developer, Bulkhead, routinely posts on reddit to reaffirm that they are focused on squashing bugs and shipping content. They should be; the game is caught in a trajectory similar to that of 2017's notorious blunder Lawbreakers.

On more than one occasion, however, the developer not only refuses to take consumer issues seriously, but passive aggressively attacks them for criticizing the game. Hit registration problems and unreliable anti-cheat are two hot topics in the Battalion 1944 community, and posts by users on the subreddit that discuss these issues (among others) have historically been locked or deleted at the request of the developer. The CEO gave up his moderation rights on the subreddit recently to comply with the site's EULA, but his tone whenever he posts has not changed: "we're not trying to deny these problems exist, we just don't want factually incorrect information to spread."

Bulkhead are quick to defend their actions by saying users are spreading "false information." The problem with this approach is that, as the developer, you are permanently inserting your professional opinion that the issue has been looked into and decided upon. Users are now far less likely to look for ways to fix such basic issues as hit registration *for your benefit* because of the continual vilification of such discussion on the Battalion 1944 subreddit. Any healthy developer of a healthy game would react very differently. They would try to silently alter the conversation by trying to reproduce what users are talking about and fixing the issues they detect. The most useful conversations your users can have, Bulkhead, are those that they have when they think you are not there. If the problem exists, fix it; don't tell users how to discuss it. It will make the game harder to fix if your users are afraid to talk about problems.

Time and time again, the CEO of Bulkhead will insist that hacking reports and bugs should be reported via e-mail instead of posted on reddit. Perhaps it is a more useful way to message the developers, but any good developer understands that they are serving the consumer and not the other way around. Posting problems on reddit is the new normal. We use reddit because the public nature allows significant issues to get a lot more visible traction that developers can then clearly see the impact of. If a lot of people comment on one issue versus another, they know where their priorities should be. If you don't like that, tough. If you're afraid of bad press, then fix the game instead of telling users to keep the problems to channels where they can't be picked up on by potential buyers or journalists.

At this point, even if the game somehow makes a miraculous comeback and becomes legitimately popular, I will still struggle to support a developer like Bulkhead. It is clear that they are very actively concerned with message control surrounding Battalion 1944's very glaring issues. Instead of putting their heads down and working on them, however, they continue to tell their userbase how to behave to put up a front of success even as the CCU dwindles. Their flippant, frequent stubbornness is anti-consumer and has no place in video games. I regret my purchase.
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Developer response:
brammflakes  [developer] Posted: 4 Aug, 2019 @ 10:12am
Thanks for your feedback my man :), for those reading I am the ‘CEO’ he’s speaking of.

Most of this is things we’re working on, as a young game studio (and devs) we’ve certainly made some mistakes throughout Battalion 1944.

But we (and more specifically I) am completely committed to improving this stuff. So thanks for the honest feedback, as we’ve said it’s important to us that as a studio we support our game for our paying players, and give it the best possible chance at long term success. As well as learning how to support a live game.

Thanks for the feedback, I hope you do come back and just check out the game over the next few months, just to see if we’re progressing. ;)

Regardless, thanks a lot. Hope we can impress you in the future with 1944 and other games!

Bramm
45 Comments
Crypt0-L1on 27 Feb, 2020 @ 2:08pm 
Was about to buy it, thanks for saving me the money and frustration... seems like the game is dead anyways.
Will look more into this dev studio.
Remember Bramm costumers come first...
WakeUp 10 Oct, 2019 @ 2:52pm 
@Fibre_Claw you are missing out on a fantastic old school shooter!
Pokémon Snap Station 20 Aug, 2019 @ 7:35am 
@asti223 (continued) Even a low base rate of cheating is a huge problem.

It is this kind of judgment by Bulkhead employees, coupled with their locking of threads containing constructive criticism they deem "misleading," that should be a cause for concern to potential customers. Let alone the fact that the game's player count continues to tumble; according to SteamCharts, the game failed to top 1000 CCU last Saturday.
Pokémon Snap Station 20 Aug, 2019 @ 7:34am 
@asti223 While it is true that issues can get blown out of proportion by the community, it is just as true that developers can err in their judgment of the facts. On the topic of anti-cheat for example, Brammertron, the CEO of Bulkhead, said that Easy Anti-Cheat had banned 2.9% of the average concurrent player count over a 30 day period about two months ago. He claimed that these "few cheaters" were "damaging" to "the game's overall image when in reality 97% of players are having good fun clean games."

This is an innate misunderstanding of the cheating problem. That 2.9% of cheaters was not segregated to lobbies only with other cheaters; they were intermingled with the other 97% at all times. Given a standard 5v5 lobby, and given that you join that lobby as a clean player, there are 9 other opportunities for a cheater to be in your lobby. If each of those 9 players has a 2.9% chance of being a cheater, then roughly a quarter of all of your games would include a cheater.
asti223 20 Aug, 2019 @ 2:39am 
The way I see it, the game has issues but its definitely not a total disaster like mentioned in this review. Gamers have become some of the most entitled brats over the years. Developers must act like robots while we trash their game and claim "Hit registration" is broken or "the bugz!!" without actually providing feedback or even thinking that maybe, JUST MAYBE, its a latency issue rather than a hit reg issue? Are we all software developers now? Or maybe we're just repeating stuff others say (Ala PUBG when everyone claimed it was a dead game).
ChoopChoopMyMorningWood 7 Aug, 2019 @ 1:25pm 
The more I read the comments the more I am inclined to buy this game.
⭐=Vu= zarathustra⭐ 7 Aug, 2019 @ 9:26am 
meowmachinee: and you didn't take even thirty *seconds* to read the thread to see that you're just duplicating the same tired lameness that's already been said.
What a maroon...
meowmachinee 7 Aug, 2019 @ 9:23am 
Not even 5 hours played.. nice. Great job reviewing a game you didn't even give a chance.
Dragon3043 6 Aug, 2019 @ 8:29pm 
As an owner of this game I agree with this review. I want to like this game, I've tried to like this game, but it's riddled with problems the devs refuse to address. They are more concerned with PR than their players. The dev response proved that to me, he doesn't care about making the game better, he cares about LOOKING better.

I REALLY want this game to get better, I WANT to play it and enjoy it... sadly they've failed to address any of the main issues the game has, instead opting to claim they don't exist.
jagged 6 Aug, 2019 @ 3:23pm 
from a quick read of replies and the op review + the dev response...

wow - what world of difference from the cancer devs at heroes and generals. (avoid at all costs)