3 people found this review helpful
Recommended
0.0 hrs last two weeks / 15.4 hrs on record (11.1 hrs at review time)
Posted: 9 Aug, 2023 @ 8:58am

Spongebob squarepants battle for bikini bottom rehydrated. might just be my ideal game, and i do not say that lightly. I will describe my tastes and how BFBB:R fits them shortly. But first the preamble.

As a remake of a classic early 2000's era 3D collect-a-thon platformer widely considered the best spongebob game BFBB:R has some rather large (and squeaky)shoes to fill.

First off graphically this game looks amazing. The original did not look bad by any means, but with the remake the game has recieved a complete face lift. High defenition models, an increase in saturation and a huge increase in draw distance leaves BFBB:R an improvement across the board. However there some minor graphical issues that while small should not be ignored, such as spongebob losing his eyelashes periodically in cutscenes.

Sound wise BFBB:R far as i can tell uses all of the original audio. For better or worse, be that ost. Character voices. Or enemy sounds. Which is great! But it does mean that voices they could not get for the original, such as the case for Mr Crabs. Will not have their official voice from the show here either. This will have varying degrees of importance to people but keep it in mind.

Now for my tastes and how they apply to the game.

Something i can tackle at my own pace. This is not a long game at all. Stages will take roughly 45 minutes to an hour to complete depending on your familiarity and completionism. The world is broken up into zones further broken up into 4 stages, with 8 golden spatulas(the main metric of progression) each. As well as a handful of various collectables. You can tackle these in roughly any order you want. Leaving and returning freely. Which you'll need to do as you unlock new abilities. Each zone branches off of a hub world taking the form of lower conch street. Containing small buildings such as spongebobs home. Each level has its own theme challenges and obsticals that prevent the gameplay from going stale. Be it the slides and time trials of sand mountain. The rooftop swinging of downtown bikini bottom. Or the goo lakes of goo lagoon.

For the second criteria: progression.

This is a simple one. By defeating bosses and unlocking additional areas of the hub world spongebob unlocks new abilities to aid in future and past levels. On top of this patric and sandy have their own abilities with levels requiring frequent switching, the need of which is handily choreographed by bus stops in the level and environmental items

Spongebob is easily the most versitile. Equiped with a standard attack. An upwards jumping attack. A ground pound. A ranged bowling attack. And a remote controled cruise missile all under a cute bubble theme.

Sandy is mobile equiped with her standard attack. The ability to swing and glide with her laso and able to instantly destroy larger robots and tiki's from a distance.

Patric is strong. He gets a standard attack and a ground pound. But is also able to pick up tikis. fruits found in the environment. and robots stunned by his ground pound for use in combat and puzzle solving.

All of this is taught gradually to the player with increased complexity further into the game allowing a simple but satisfying sense of progression.

Finally the third: defined goals.

This is a collect-a-thon. You have a defined checklist to fill out. Each level has a menu detailing its objectives and collectibles. What you have found and what you need to find. You know what completion entails and how close you are to achieving it. Most importantly this is a game that respects your time. Everything is achievable in a single run, and it wont be overly difficult to do so.

BFBB:R is a short curated experience that actively takes steps to avoid overstaying its welcome. And to a degree understays its welcome. Had there been a couple more zones i dont think i would have complained. An easy 95/100 that i'd reccomend for fans of the show of all ages.
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