13
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reviewed
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Recent reviews by Dynosphere

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
19.8 hrs on record (9.7 hrs at review time)
Nice artwork, cute characters, solid survival mechanics, not infinitely endless. Cool travel system + progressively more efficient exploration makes it not a chore. Great game to chill out on with some friends.
Posted 15 September, 2021.
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No one has rated this review as helpful yet
9.2 hrs on record (2.8 hrs at review time)
Fantastic art style, solid gameplay and great sound design
Posted 27 November, 2020.
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3 people found this review helpful
27.6 hrs on record (3.9 hrs at review time)
Like the first one, but smoother and better. PC controls are perfectly acceptable, which is rare to see in this type of game. The combat is immensely fun, and the first update has been fast coming. My lack of hours played speaks more of steams inability to track offline, and 25+ hours in i've found one significant crash.

Level design is second to none.
Posted 27 September, 2019.
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No one has rated this review as helpful yet
14.4 hrs on record (2.2 hrs at review time)
Beautiful game thats highly addictive!
Posted 18 April, 2019.
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No one has rated this review as helpful yet
102.9 hrs on record (12.3 hrs at review time)
Good hardcore co-op fun. Would get abducted by bandits again.
Posted 17 April, 2019.
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No one has rated this review as helpful yet
18.6 hrs on record
Fantastic story driven game. Gameplay is a semi-free roam world with xcom like combat (turn based tactical). Difficulty scaling could be more imaginative than simple HP ups for enemies, and similarly characters feel like they plateau pretty quickly, but game does not outlive its welcome. Great world and attention to detail with engaging characters.
Posted 9 March, 2019.
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1 person found this review helpful
496.1 hrs on record (293.3 hrs at review time)
Fun game, questionable devs at times. doesn't take away from being a hugely fun experience which is easy to include any amount of friends in.
Posted 29 August, 2017.
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No one has rated this review as helpful yet
2.9 hrs on record (2.2 hrs at review time)
Fantastic little time waster, and absolutely free!
Posted 27 January, 2016.
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No one has rated this review as helpful yet
90.9 hrs on record (88.0 hrs at review time)
Dark souls II: Scholar of the first sin. Biggest spit on community moment in gaming 2015. Inb4 Bandai bought out by EA/Ubisoft merge.

Game? Wonderful 10/10 recommend. Do i recommend buying now? No, because Dark souls II: Scholar of the first Sin. Overhaul should be patch re released as GOTY edition which seperates DS2 community into glorious new edition master race vs filthy old edition peasant.
Posted 19 December, 2014.
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3 people found this review helpful
44.3 hrs on record (9.3 hrs at review time)
Early Access Review
--Update 19th December 2014 ---

So far, Devs have stuck to update schedule, you now have 2 classes, controller support, coop mode (although no server browser as of yet, but can just use steams "invite friend" to play that way or quick match).

Craftings been introduced, game is progressing according to schedule. Coop is great fun, just waiting on difficulties and levels to be stretched out a bit to add to replayabillity. No game breaking bugs found between me and fiance.

--------------------------------------------

Currently - Very Early Access review.

As far as early access goes - This is what an early access should be.
Clear dev presence in steam forums / site forums, clear development roadmap with planned dates rather than vague ideas.

Campaign currently is limited to 3 maps, although these are a well done 3 maps which introduce the game quite well.
Difficulty i would say is about right - It's not dark souls but if you don't pay attention its easy to fail.

Graphically - Pretty outstanding for a TD, similar to van helsing (Funny that...)

No COOP at this stage - early november for this, will update at that point.

Otherwise think of this game as an ARPG TD hybrid, where you have a character to control and upgrade but you arn't working alone against the monsters nor can you just roflstomp them without towers.

Where this really shines though, other than being relatively bug free for a game less than a week old in early release, is the map creator.

It couldn't be simpler to develop maps yourself, design the waves yourself, and eventually (for dates check the discussions page) do many many more things, and then publish these maps on steam workshop for others to enjoy.

I'll update this as features come in.
Posted 24 October, 2014. Last edited 19 December, 2014.
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Showing 1-10 of 13 entries