No one has rated this review as helpful yet
Recommended
1.8 hrs last two weeks / 1,034.5 hrs on record (971.1 hrs at review time)
Posted: 22 May, 2019 @ 4:46pm
Updated: 22 Oct, 2024 @ 3:29pm

Oh, Counter-Strike 2, what a game. It’s not like we’ve been playing essentially the same game for over two decades now, right? I mean, Valve’s creativity is absolutely stunning. Just slap a “2” on the title and call it a day. Who needs groundbreaking innovation when you can repackage the same product over and over, sprinkle in a bit of new graphics, and maybe some slightly adjusted recoil patterns? Pure genius. It’s like they’re not even trying, which, let’s be honest, they probably aren’t.

The anti-cheat system? Oh, that’s a joke in itself. Clearly, Valve believes in giving every player the freedom to express themselves, especially those using wall hacks and aim bots. If you're not dodging headshots from some blatantly cheating 12-year-old, are you even playing Counter-Strike? And we can’t forget the Russian teammates. Absolute treasures, every single one of them. Their tactical brilliance, combined with a mastery of the English language (sarcasm noted), really takes the game to the next level. But hey, yelling “Rush B” in the mic for the 100th time is part of the charm, right?

Now, don’t get me wrong. despite Valve’s obvious laziness and their money-grabbing tactics (because we all love spending more on skins than on actual games), Counter-Strike 2 still somehow manages to be unmatched. The gameplay loop? Addictive. No one, no matter how hard they try, has come close to recreating the same balance of skill, strategy, and sheer frustration. It’s almost like the game is that toxic relationship you just can’t walk away from. Stockholm syndrome? Definitely. We’re all here, playing the same maps we’ve memorized to the pixel, yelling at our screens, but the moment that perfect headshot connects, all is forgiven. And then we queue up for another round.

But seriously, thanks Valve. We’ll keep pretending to love you.
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