3 people found this review helpful
Recommended
0.0 hrs last two weeks / 33.6 hrs on record
Posted: 22 Apr, 2024 @ 5:42am
Product received for free

Target Audience: Those looking for some action

Summary:

It's very easy to dismiss Death of a Wish even before the game started: its presentation can be offputting to some, and it may not have a pitch that will draw in a majority of players. Yet, Death of a Wish proves that you can't judge a book by its cover: especially when the cover is so inherently key in its overall success.

Death of a Wish's combat was designed by a sculptor's touch: its rewind system is used wisely to not only inherently teach a player how to deal with certain obstacles, but it also plays well into an overall risk and reward system that feels satisifying. Combat can feel like a visual nightmare when just staring at it from outside of the grasp of a controller: but great sound design and smart visual clues keep you fighting without feeling overwhelmed....most of the time. The corruption system gives reasons to min/max your effort and to keep fighting at the best of your abilities, and the Aria combinations lead to interesting fighting styles that are fun to experiment with. The comparison to dark souls has been made by others, but Death of a Wish does enough to distinguish itself in the genre not only to allow for more fun, but to also integrate with the story as well.

As for the story, it is inconsistent with its pacing at times to the point where you're sorta wondering what's going on: and I admit I wanted some more side stories/side quests despite the game having a reasonable amount of content. But it's look on the hero's journey is a great one: especially with the fantastic set pieces that will leave a mark on you when all is said and done. It does not pull punches, and I will warn those who are sensitive to tough social and human topics will need to be in the right mindset before playing the game: or it could trigger past trauma or very dark feelings.

The thing that Death of a Wish does more then anything is provide a game that feels unique while still feeling familiar: meaning that it's something that action RPG/dark souls players will definitely want to play to add something refreshing to the library. Honestly, it's a game that shows that graphical fidelity isn't the only way to make an impression, and it's a game that will be some players favorites just with the way that it distinguishes itself.


Review Video: : https://youtu.be/WoD2hiTvZHI


Lists:
Positives:
  • Well Designed Combat that synergizes on all fronts: gives you reason to keep fighting and doing well.
  • Rewind system plays well to risk and reward and makes it impactful.
  • Want to Emphasize the restraint here in general: devs knew when to push and when to let things play out from a gameplay perspective in combat.
  • Presentation plays to the games themes and can be surprising how it's able to get the detail across at times.
  • Set Pieces and High Story beats hit hard, leave memorable moments on your doorstep that you'll come back to.
  • Crunchy Sound Design really plays a lot into the effectiveness in battle.

Negatives:
  • If you have a bad sense of direction: you're not going to have a great time: the game doesn't help you with navigation at times and it can lead you to just wandering in frustration.
  • Story pacing is a bit off, feels like some elements were left on the cutting room floor.
  • Visual Noise at times can be offputting: and be aware that (while I cannot 100% confirm this as I don't know if I was sick at the time), I did feel dizzy/light headed at certain points of the game.


If you want more reviews/information regarding games I've reviewed, visit my curator. Dragnix Curator
Was this review helpful? Yes No Funny Award