5 people found this review helpful
Recommended
0.0 hrs last two weeks / 23.2 hrs on record (12.0 hrs at review time)
Posted: 16 Jul, 2024 @ 9:53am
Updated: 20 Aug, 2024 @ 12:28pm

Target Audience: Like any NES platformers

Summary:

So far, Fallen Leaf is proving to be in the upper echelon of 2D platformers in the first few hours that I've played, and I will continue to do so in the upcoming week. But I wanted to write a review after the first stream because it was that good of an experience, and we all know the algorithm could always use another good review.

Great controls and some straight forward yet varied level design keeps things moving throughout the playthrough, and its clear from the get go that the developers have a love of all things 8 Bit platformer. The influences of games like Mega Man, Shovel Knight, and Super Mario Brothers 2, are present in the DNA of everything: from the presentation following the old school color schemes, to the level and enemy design will remind players of the NES era of those old games. This is done with class and feels like an inspiration, and the music is fantastic in setting up the levels feelings and energy they are going for.

The writing is clever, and I like how they explain even the smallest things in universe. The comedy got me on several occassions, setting up jokes well with simple yet effective characters. There's reasonable things to search for in terms of extras like items to give to people in game, and quite frankly there's really not a lot of negatives I can say about the game right now. Everything has a good explanation, there's a good sense of fun, and it really transports me back to the days in front of the CRT.

If it keeps it up, it may be a GOTY candidate, and well, that's saying something. I'll be finishing another video review and other streams, but first chance I get, I'm back here.


Video Review: : https://youtu.be/u3C4xYH2dqM

Lists:
Positives:
  • Great controls and level design that keeps the challenge up without being annoying. Fun
  • Influences from NES type platformers is obvious and yet feels woven into the gameplay and world with precision and care.
  • Enemy design is reasonable and yet takes advantage of the different characters strengths and weaknesses. There's reasons to switch between characters, and yet isn't required a good amount of the time.
  • Writing has been fantastic so far. Several large laughs with good “heh” moments, and the in-universe explanation for certain items/things actually makes sense and I'm surprised that I haven't seen them before.
  • Great 8bit color and presentation that somehow gets emotions off, and some of the best animations that I've seen in a while.
  • Good secrets/looking for paths.
  • Music is fantastic and top tier.

Negatives:
  • Uh........Honestly, the difficulty starts easy.....but there's time to get people into the game. It's not a real complaint.
  • That I don't have the time right now to take the day off work and play more of it.


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