168
Products
reviewed
737
Products
in account

Recent reviews by DiscoZombie

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Showing 1-10 of 168 entries
2 people found this review helpful
189.0 hrs on record (150.5 hrs at review time)
Early Access Review
Cool and unique idea. Addictive and a lot of fun. You'll come for the quirky sim players, and stay for the exploration and min-maxing. Would benefit from a lot of polish and more mechanics, but the dev is very active so I expect great things. It's absolutely worth the price of admission in its current state regardless.
Posted 18 June.
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No one has rated this review as helpful yet
111.6 hrs on record (82.4 hrs at review time)
It's rough around the edges, and the grind is real, but it's a lovely cozy game. No regrets.
Posted 5 June.
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No one has rated this review as helpful yet
28.4 hrs on record (23.8 hrs at review time)
Early Access Review
It's good clean fun. The slimes are cute with good variety, the biomes and exploration are interesting, the base-building is satisfying.

The pacing could be a bit better. It feels slow and grindy at the beginning when you have no upgrades, then it's smooth sailing in the middle, and gets super grindy again at the end, when you need to collect a million things to unlock stuff. The devs have a real aversion to quality-of-life features such as a round-trip warp portal. You have to do a lot of trudging to and from your base, with limited shortcuts. They probably did this for padding, because otherwise you'd finish the game much faster, but I'd rather have a shorter, more satisfying game than a padded game with extra busywork.

That said, the most grindy stuff (shadow and prisma plorts) are pretty optional for completionists, and I've had plenty of fun without bothering with them.
Posted 19 May.
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No one has rated this review as helpful yet
149.1 hrs on record (8.6 hrs at review time)
Every game that's review bombed due to bad optimization always seems to run fine for me, but maybe that's just because I don't care about running everything on max settings. What I care about is fun, story, mechanics, etc. And this MH entry is checking all those boxes for me.

If you're new to MH, this is a perfect entry point, because it's easier and more accessible and streamlined than most. And if you're an older MH gamer who maybe doesn't have as much time as you used to, you should also appreciate the slightly increased respect for your time this game has vs. its predecessors. Quicker to get to the action, quicker to kill the monsters, while being just as satisfying. Looking forward to sinking my teeth deeper in.
Posted 18 April.
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No one has rated this review as helpful yet
155.1 hrs on record (136.3 hrs at review time)
No performance problems here on my mid-range PC, but I'm not someone who cares about 4k 120fps max settings. I just want a fun game, and that's what we've got here.

Takes a lot of the best features of Nioh, Wo Long, Sekiro, etc. and puts them in an open world, with BotW and Assassin's Creed features. Honestly it's the best of both worlds for me and I'm having a great time. Combat system is not intuitive but you get the hang of it with practice. There's a lot of Ubisoft-style filler in the open world, but I'm not overwhelmed by it so far. Just enjoying the ride at my own pace.

One thing I really appreciate is all the convenience features. So many games will choose "realism" over fun and lack of friction, but this game knows how to keep the gameplay as smooth as possible. One example: there are settings to auto-sell junk, and auto-pickup everything you get near, so you don't have to deal with constant loot animations. Another example: most games with horses, you can call your horse, wait several seconds for it to run in from some random direction in order to "preserve the illusion" that it didn't actually materialize out of thin air. This game, the horse comes in real fast from right behind you and you auto-mount at a gallop in like 1 second. <3

All that being said, I don't feel like it has the staying power of the Nioh games and Wo Long. The magic and supernatural elements of those games really gave them more flavor and variety, compared with Ronin's pure swordplay and politics.
Posted 20 March. Last edited 2 April.
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No one has rated this review as helpful yet
305.5 hrs on record (115.6 hrs at review time)
A mastahpiece. Great story, characters, mechanics, pacing. Like 80% open world adventure/RPG, 20% plot-driven railroad to break it up. A good 100 hours of content on the first map if you're a completionist, and then you move to a whole new map of equal or greater size, so the scope is nuts.

They make saving a bit of a chore by default, but I unabashedly save scum using a mod so I'm not constantly wanted by the guards for all my rampant theft. So if you are into true role-playing with proper consequences, that's the default experience, but you can also mod your way to whatever experience your heart desires.
Posted 26 February.
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2 people found this review helpful
13.0 hrs on record (10.6 hrs at review time)
Early Access Review
I'm torn on this one. It's polished, it's ever-evolving, and it's hard. If you're the type of person who loves a challenge, has great aim and reflexes, and doesn't mind losing 20 minutes of progress here and there, you might fall in love with this one. I go back and forth between having a lot of fun and feeling frustrated.

Early game, you feel quite underpowered and the gameplay isn't super interesting. I think the build possibilities, and therefore the fun possibilities, go through the roof eventually, but I can't decide if I have the stamina to power through to that point yet. We'll see.
Posted 11 February.
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1 person found this review helpful
7.6 hrs on record
Fun combat and exploration. Bite-size and doesn't overstay its welcome.
Posted 10 February.
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No one has rated this review as helpful yet
20.9 hrs on record
Early Access Review
I'm giving it a thumbs-up, but I'm not as enthusiastic as most of the other reviewers. Everything most reviewers say is correct - it has a lot of polish, your settlers taking care of a lot of tasks with little micromanagement is very refreshing. If you're mostly into the building and homesteading part, then you'll be quite happy.

I'm the type to plop down an ugly, minimal base while I get to exploring - and the exploring is lackluster for me. The enemies across the biomes don't feel interesting enough - just spongier. The weapons don't feel that fun to use, and equipment is expensive to make. It's hard to tell what's worth working towards, so I don't feel super incentivized to progress.
Posted 28 January.
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No one has rated this review as helpful yet
24.6 hrs on record (15.3 hrs at review time)
Great deduction game, second only to Obra Dinn. I enjoyed it all the way through the main game, though I have to admit I was too burned out to do the Roottreemania expansion, which is harder. But it's there if you really want a challenge!
Posted 19 January.
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Showing 1-10 of 168 entries