5 people found this review helpful
Recommended
0.0 hrs last two weeks / 1.6 hrs on record (0.3 hrs at review time)
Posted: 15 May @ 4:00pm
Updated: 15 May @ 4:01pm

TLDR;
Translations a bit unclear at times, but otherwise fun little roguelite best played in bursts. Gameplay is a 4-key rhythm game, with deckbuilding elements...? Where you, yourself, make up the rhythm to cast spells, and defend against your opponent. If uncertain, get the demo! A decent chunk of the game/gameplay loop is available for free.

More info
I've been following this game for a while now and it's an adorable game! I love the way that spellcasting in general is depicted, I love how the achievement system looks, the gameplay is pretty dang fun...

The main downside right now, is that the game's a bit hard to understand. The descriptions are a little bit unclear sometimes, and there's a bit of figuring out to the overall mechanics, but honestly, I think that's part of the fun.

Those issues, though, are minor enough to me. For context, the developer is a single person, and as far as i know doesn't at all speak english. Machine learning was made to assist translating, and honestly I'm perfectly fine with that. I'm certain that, over time, translations get improved. And i mean, I'd much rather this game be out there and exist, than not at all!

MAYBE an early access period could've benefitted the game? like for added content and improved translations, but.. Eh. Again, single person. Game's fun, damnit! Very happy to have bought it <:
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