144
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reviewed
1392
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Recent reviews by Dapper Raptor

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Showing 21-30 of 144 entries
1 person found this review helpful
18.6 hrs on record (2.3 hrs at review time)
Early Access Review
Put a heap of time into this game on Epic and, honestly, its so incredibly well made and compelling as a game that it was a no-brainer to pick it up on steam as well to support the developer. Its incredibly satisfying, provides a good challenge, gives the player a huge amount of agency over how they want to play and progress, and is just all round a good time. Absolutely loving all the updates and can't wait to see what else gets added!
Posted 22 October, 2024.
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14 people found this review helpful
303.5 hrs on record (41.1 hrs at review time)
After playing the early access version on Epic for a few hundred hours, I forced myself to not play anymore after Update 3 and waited for 1.0... and that was a great idea! I'm having a blast. Satisfactory remains one of the best games in this style of game and the attention to detail, particularly in regards to the UX, is amazing. There's so many different ways to build and there's literally hundreds of tiny little tweaks and touches that the devs have put in to make your experience better... and that's all on top of a well designed, thoughtfully paced and rewarding building, automation and exploration game. One of the easiest recommendations if you have even a passing interest in the game.
Posted 15 September, 2024.
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9 people found this review helpful
1 person found this review funny
0.1 hrs on record
Cool idea, great artstyle... but on launch you can't rebind keys and the performance is much worse than it was in the demo a while back... I'd wait for some patches and then see what people are saying - for now I've refunded the game. Hope to pick it up and change this to a thumbs up at a later date.
Posted 3 September, 2024. Last edited 3 September, 2024.
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7 people found this review helpful
7.8 hrs on record (7.2 hrs at review time)
Early Access Review
There's a lot of potential here, with a nice starting point already playable in early access. There's some rough edges, but that's always going to be expected in early access. The developer has already been open to taking feedback and has implemented changes when given said feedback, so if you are okay with buying in to an in-development project (as you should be if you are even considering early access titles), Blood of the Elves seems like it has a great future ahead of it.

Combat feels really nice, as does traversing around the world. There's really not that many games that cash in on the whole vampire thing with stuff like turning into a bat and so on - so its cool to see that here. The opening segment sets the tone for a high fantasy experience up in a floating city, and then before long you are down on the ground fighting all manner of baddies from orcs to giant spiders. Really interested to watch this one progress and see where it goes with time!
Posted 22 August, 2024.
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9 people found this review helpful
1 person found this review funny
2.3 hrs on record
Just played through the game in a single sitting. While I am going to mark this as a recommend, I do think the price should probably be a bit lower (I got it on a sale myself) for what is on offer here. Its less about the length of the game - as personally I don't think the length of a game is a good way to judge value, and more about the fact that the game has quite a few misteps IMO. That said, I did have a fun time overall and would welcome a followup title that explored the world/lore more so still recommending it.

I do think the game could be improved in a number of ways though, so going to list them here in no particular order.
- The world map lets you place a waypoint but you can't remove it... For a game that focuses so much on crafting atmosphere, its a HUGE oversight (IMO) that you cannot remove the giant on-screen widget showing you where the waypoint is. Just let us remove the waypoint in the map by clicking on a placed waypoint.
- Forced stealth sections are fine to me... but I just wish I could crouch. Crouching doesn't even have to do anything mechanically, but not being able to crouch behind cover in a stealth section just feels bad after years of being conditioned to crouch. It would help these sections feel a bit more tense IMO.
- Cultists are annoying... the best way I found to deal with them, if I did get caught, was to run around so that they were all chasing me then kite them back to my train and just kill them. Having no way to counter them if they DO spot you, coupled with the fact that they run about the same speed as you and chase you for a VERY long time just makes them feel bad. I like difficult enemies and so on, but it just feels like you have to perfect the stealth everytime the first time, or too bad.
- Charles randomly turning up was great the first couple of times... but after that it got a bit annoying. Most of the time he would turn up at incredibly frustrating points - like when I was stealthing through areas with cultists and such. Meaning that my best option was to just run away and hide in a building or let him or the cultists kill me to get it over with. Similarly, the best way to deal with Charles, if you aren't in your train moving, is to just wait until he's there, jump inside a building, and wait him out - which is very boring. Sometimes he would leave after 10-20 seconds, other times it would take minutes. He even glitched into the building and killed me once lol. A few little checks to ensure that he isn't going to turn up at particularly frustrating moments would go a long way IMO. Likewise - the fact that he DIDN'T come attack when did things that were very loud or whatever (like blowing up dynamite or turning on a lighthouse) feels like a missed opportunity to me.
- Dying feels like a bit of a missed opportunity for stakes. I only died a handful of times and each time I did I lost single digit amounts of scrap... I had completely upgraded my train in less than 80 minutes of playtime, so losing 1-3 pieces of scrap for dying really didn't matter. In general the game has a bit of an economy problem - its way too easy to get scrap.

As I said - I still enjoyed the game. I just feel like the price of entry is a bit high when there are quite a few issues and annoyances hurting the overall experience. I absolutely adore the atmosphere in the game, and the music (while barely playing) was wonderful. Obviously Charles' design is sick as well. Again - I'd LOVE to see the developer revisit the idea and expand on the lore, polish it up, etc. in a future title!
Posted 13 May, 2024.
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12 people found this review helpful
25.0 hrs on record (10.2 hrs at review time)
Enjoying the game a lot and can see myself sinking a LOT more time into it. But... I just don't understand why it has to be an online game. Literally every person you see in the game is doing it on their own - there's never groups running around. And while its nice to see other people puzzling and occasionally emoting at you, there's also the risk of someone spoiling a solution to a puzzle. Still going to rate it positively as I do legitimately like the game, but if they added an offline mode it'd be a much firmer recommendation tbh

Edit: They added offline mode and as I said - that makes this an easy recommendation to anyone that likes these sorts of puzzle games. Very good addition to the game IMO.
Posted 7 May, 2024. Last edited 20 July, 2024.
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1 person found this review helpful
1.7 hrs on record
Early Access Review
Game looks great, unless you like having a smooth experience then you need to use AI upscaling and it looks terrible, even on high end gaming machines. Additionally, the servers, at least in Oceania, are about as good as two tin cans with some string connecting them - so much rubber banding and lag on even the smallest actions. Really disappointing.
Posted 6 May, 2024.
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1 person found this review helpful
3.4 hrs on record
Number goes up. Is good. Me like.
Posted 18 March, 2024.
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1 person found this review helpful
42.1 hrs on record (10.7 hrs at review time)
Picked this up around the time it launched into Early Access and played about 2 hours of it before putting it down because I loved it so much that I wanted to wait until the 1.0 release and enjoy it in its entirety... and boy I'm glad I did! Absolutely loving the game so far. It feels like a really interesting mix between the recent wave of boomer shooters and old school immersive sims. The map (can only comment on the first one so far because I haven't left it yet) is incredibly well designed and has so many different paths and points of interest to explore, with a heap of secrets and hidden-away loot. Combat is beefy and rewarding. Weapons sound amazing. Its all really, really good. Honestly, I don't have a bad thing to say about it at this point!
Posted 7 December, 2023.
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2 people found this review helpful
16.1 hrs on record (15.1 hrs at review time)
Early Access Review
Been helping test the beta version of the game and honestly, had a blast with it. Its the sort of game you can fire up when you have 15 or 20 minutes spare and just blast some skellies away, or you can invest some more time into and get some progress done. Snowchimp has done a great job at building out a set of mechanics that all feel really rewarding and enjoyable to do, with really good feedback and fun effects. Looking forward to seeing the game expand over its early access! All the best to the dev - hope launch goes great :)
Posted 5 December, 2023.
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Showing 21-30 of 144 entries