No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 24 Mar, 2021 @ 5:21pm

I love DooM Eternal, and even TAG1, both games on your usual nightmare mode.
I had alot of fun with TAG2 as well, but there were some rooms that felt a little gimmicky instead of being actual arenas to fight on. But the cool thing added in this DLC are escalation gore nests, which let you do another difficult run of the same arena if you like (different demon placements btw). However though I still enjoyed the DLC, even if the final boss and ending was a little jarring/lackluster.

Before we go into this review, you must think of these following things:
1. DLCs are not Master Levels, as stated by Hugo Martin itself. They're to be treated as levels AFTER finishing the base game. He and id Software are planning more Master Levels later down the road, so be patient with that.
2. The "nerf" complaints you heard about TAG1 are more of actual pacing issues for the DLC, especially if you think with the base game player in mind (not the completely new player).

Anyways, about TAG2.

One cool thing that TAG2 brought into the game was the Hammer, replacing the Crucible. It essentially acts as a chainsaw+freeze bomb combo by slamming it into the ground and killing fodder enemies, and stunning heavier demons as well. This will provide you a plentiful amount of ammo, and even health or armor if you desire. I'd say right now that it's actually pretty busted, making some fights trivial with a press of a button. However I can see this being utilized to the fullest if id Software plans to make more master levels with this in mind.

Honestly though? My favourite part about the DLC is the environment art, it's pretty damn amazing, even Immora and Reclaimed Earth! It just makes me want to see Hugo Martin tackle Quake 1 as a remake someday.

The other best thing about TAG2 is the ♥♥♥♥♥♥♥ music. Andrew and David had their first run with DooM Eternal on TAG1, so of course they won't be used to it at first. However they fully understood DooM Eternal's music style and blew it out of the park. I wish them the absolute best if id Software wants to look at Quake 1 someday. (absolute kings)

But honestly though, my verdict is that this DLC's best bought under a HEAVY sale, and if you truly want more DooM Eternal action. It's still a fun DLC after all.
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