7 people found this review helpful
Recommended
0.0 hrs last two weeks / 84.8 hrs on record (83.5 hrs at review time)
Posted: 26 Jul, 2016 @ 1:14am

The thing about Dredmor is that, on the surface, it's really just an average roguelike, intended to ease people into the genre by featuring colorful graphics and easy controls (with mouse support!).

But Dredmor actually does have a few things going for it:

- Workshop support.
- Witty Dialogue.
- Skill Trees (most roguelikes only have a class system, with each only having one specific ability that you're allowed to build on).
- Actually being a roguelike, in spite of its goal of easing people into the system.

Dredmor's Skills are on a build-as-you-want-it basis, so you can take a magic skill tree and pair it with a warrior skill tree with some (possibly disastrous) degree of efficiency. And with every update adding a few more skills, you can technically play a lot of classes without having to play the same combo ever again.

It's also actually a roguelike, compared to "roguelikes" like Binding of Isaac (don't get me wrong, that's a fun game, but it's not a roguelike as some people claim it to be), Enter the Gungeon, and so on and so forth.

Of course, it wins on Gaslamp's sharp wit department. You might end up chuckling at least once at all the referential humor the game boasts.
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1 Comments
Matilda 20 Dec, 2024 @ 10:23pm 
OMG, your review is like, super detailed and awesome! I totally love how you explained everything. You're amazing! 😍✨