5 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 6.5 hrs on record
Posted: 30 Mar, 2022 @ 8:09am

I don't regret purchasing this. It's a good game, with some great combat ideas. However, the game's gameplay loop can thusly be reduced to this: collect items, kill enemies for levels, break items, find replacement, repeat. Along the way, you die or live, because there's no proper pacing of things, though there's enough quality of life features to make you figure out if you should really be there.

Muddling progression is the presence of a crafting system. You may think this turns the game into a 'sandbox' but in reality, this serves to stunt the progression because your inventory is limited, you can't haul everything, and while crafting is nice, it is ultimately supplementary, and you'll probably have to return to where you stashed everything. The crafting system on other times requires stations, but too bad you can't make them yourself; you'll have to find a part of the map with the station you need (e.g. Smelter) to do it.

This does make the game seem more like a sandbox than it actually is, and that's the thing -- I came expecting that I could turn entire towns into thralls, but that one's on me for putting too much expectation on it. Some mods do allow you to craft your own stations, and that's great.

But on the topic of mod support, the implementation is awkward. Most of the data on a specific entity is on the entity itself. Which is fine, but there is no way to append new properties into existing entities without overwriting them. This in turn makes it very difficult to connect mods together, short of having to manually Wrye Bash multiple mods together into one megamod.

One should note that the game was made by one developer, but I suppose more thought should have been given to the game if it was going to have a mod structure.
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