Emperor Otto III
大塚 礼陽
Abashiri, Hokkaido, Japan
Don't worry, boy. Do what you like

こっちみんな
(゜д゜)
Don't worry, boy. Do what you like

こっちみんな
(゜д゜)
正在線上
最近動態
總時數 472 小時
最後執行於 8 月 31 日
總時數 256 小時
最後執行於 8 月 31 日
成就進度   24 / 164
總時數 56 小時
最後執行於 8 月 30 日
成就進度   42 / 42
二宫芽衣 7 月 29 日 下午 9:22 
🐹🐭
Ethosaur 2023 年 10 月 1 日 下午 7:44 
Ah, I see!
Well, its a mix of various things, sometimes partially inspired by recent dreams, other times its inspired by older weird tf2 maps like Xenons harbl_hotel and mario_kart maps.

Theres not too much meaning behind the maps, but I do tend to put a lot of thought into it while making it, despite its unorganized nature (planning, drawing, picking out images that mean something to me or is funny to me, music I like, etc)

It just feels right and nostalgic to make, sorta like an outlet of unfiltered creation.

I would say my style originates a lot from some of my favorite manga such as "Blame!", which has a lot of huge structures and weird architecture, and just "strange, weird and abstract" things, which I am a big fan of in level design and environment art.

Hope this answer helped a bit! Feel free to ask if there was anything else. :steamthumbsup:
Emperor Otto III 2023 年 10 月 1 日 下午 7:12 
Oh! I was curious about the meaning/inspiration behind why you make your maps and the origin of your artistic style!
Ethosaur 2023 年 9 月 30 日 下午 1:50 
Hi, for some reason your comment isn't coming through on my profile, what was the reason for adding me?
|🦅| BadmiralBallen 2018 年 11 月 29 日 下午 6:34 
Apologies. :|
Emperor Otto III 2018 年 5 月 21 日 下午 6:58 
ok just wondering