21
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Recent reviews by CawfeaVap

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Showing 1-10 of 21 entries
23 people found this review helpful
5 people found this review funny
4
2
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7.9 hrs on record (5.3 hrs at review time)
I honestly don't understand why people think this game is so good. It's miles worse than All Stars Transformed in most ways from the sense of speed, track designs, music, animations and items.

I'd personally prefer to see more actual Sega characters cross-over rather than Spongebob and Minecraft Steve. These crossovers feel incredibly shoehorned and it just comes off as cheap. Joker and the guy from Yakuza (never played it X3) are good additions given SEGA own them and Miku is a cool addition because again, Sega own her video game rights and are very responsible for the popularity she has to this day due to them. These characters feel like a good representation of modern SEGA in the same way that All Stars was a good representation of older SEGA.
But Spongebob, Steve, Avatar, Pacman, Megaman?? These are just blatant cross-promotion, ESPECIALLY the Nickelodeon characters.
I'm a MASSIVE Megaman fan and I've been playing minecraft since 2010, but this just feels cheap and out of place especially given these characters are apparently not going to even be voiced, meaning they will feel VERY out of place compared to the rest of the cast in that regard too. They could literally add any one of my favourite characters from any franchise outside of sonic and sega and it would feel out of place because, lets be honest, it is. Adding these characters in through mods feels out of place, but at least that's just a MOD.
And yea, I don't have to buy these characters (and won't be), but its still incredibly cheap feeling and I will still run into them constantly online.
I would have taken some Sonic Comic characters like Whisper and Tangle over ♥♥♥♥♥♥♥ spongebob anyday, but instead I have to MOD TANGLE IN while Spongebob, Steve and Pacman are let in officially.

Also half this game's soundtrack sounds like my neighbour is blasting it out of their toilet bowl. Why did they feel the need to muffle and echo most of the new tracks so badly?? My best guess is to make it sound like its being played out of speakers on the track, but all it does is make me feel like I'm going deaf and ruins what might have been some pretty decent tracks.
Some of the returning track remixes are pretty good like the Cyberspace remix with that awesome sax solo, but others like Apotos...half the instruments are missing and replaced with randomly placed samples and one of the worst "drops" in history.
Also for me, the final lap choir is one of the funniest and stupidest things I've ever heard LMFAO. Every time I hear it I either laugh, or flinch at how loud some of them start like water palace. Reminds me of the most recent Pokemon gym themes in all the worst ways.

The sense of speed is terrible in this game. The game WANTS you to believe you are constantly travelling at around 220mph, but it feels no more than 30 if you take even a split second to glance at the surrounding environment. They blur the edge of the screen like crazy, but have the default FOV crazy small and never alter it, meaning that the game never ends up feeling fast at all. All the previous sonic racing games did this well, especially transformed. Even games like Minecraft do it well with an option to turn it off it it makes you feel sick.
And that's the big thing... I feel like the only reason they would have chosen not to make FOV modifications on the fly in a RACING GAME to make it feel fast is because it would make people feel sick, but they could have literally added a single button in settings to turn it off if someone needed to. But they instead chose not to even bother and so the game feels like an absolute crawl at most times. It's infamously the same issue that Gran Turismo has always had in its games and why those games are mocked for feeling slow whilst other racers in the same genre feel fast.

The tracks themselves to me just kinda feel like the same thing for a lot of them. There are quite a few tracks I liked and thought was interesting, but for every one I liked there was one I thought was just a bland waste of time. E Stadium is pretty bland for a starting course and whereas I understand it needs to be easy to understand for a first time player, it could have done a lot more interesting stuff and incorporated either boats or flight rather than waiting until the second and third course to introduce those for some reason. I seriously don't think anyone would be overwhelmed with learning to control the car and the boat in a single first race.
This is probably more just how I subjectivley feel about the tracks but it does diminish the fun for me when a lot of tracks that get selected frequently online just feel bland and flat to me. (water palace and apotos being more examples)

The animations are the thing I instantly noticed in pre-release footage and assumed that they were just early placeholders and would be cleaned up later because SURELY they wouldn't launch the game with stiff, janky looking animations....right?
yes. yes they would.
Trick animations have literally never looked worse in any sonic racing game. The animations start abruptly and end abruptly and it just leads to the tricks feeling floaty and unsatisfying to pull off. Compare that to Riders where every trick felt like your character was actually putting effort in to rotate the board and get the trick off. Plus, in Riders and both all-stars games you are punished for tricking too low to the ground and failing to finish a trick by losing all trick boost you would have had PLUS a little extra speed on top, meaning tricking was risky BUT the extra risk of pulling off a last second trick gave you more boost than you would get without doing it, meaning there was SKILL to getting the max amount of tricks on every ramp.
crossworlds throws that out of the window and just acts like you never fail a trick even if you clearly would have meaning there is no risk to tricks, turning them from a neat risk-reward split second decision making mechanic to "time to mash the stick".
It baffles me how the devs never took the time between the first footage we were shown and the release of the game to fix the animations. It surely can't have been that much effort, especially for the base asking price of £65?

Also as an addition to the trick issues, the trick voicelines get old INSTANTLY. Having the character constantly say the same line for trick 1, trick 2 and trick 3 is a HORRIBLE idea. It leads to you just hearing the same voiceline over and over and over throughout your playtime to the point where you can hear Amy Rose yelling "ONE....ONE.....ONE, TWO......ONE.....ONE, TWO" in your head while trying to sleep.
Randomising the voicelines isn't only something they should have done, but its literally a standard practice in basically every game. Even games that have the same sound effect play repeatedly for something like a gun firing, a wall breaking or something exploding will add pitch offsets to make sure that it doesn't get annoying to players. Crossworlds clearly doesn't care.
Also feel like its worth noting that tricking in sonic rush, rush adventure, sonic unleashed and sonic generations all have the voicelines randomised showing sega DOES know how to do that, but chose not to here for whatever reason.

All in all I just don't understand why people give this game such high praise. Its filled with issues at a basic level that weren't even present in a sonic racing game from 13 years ago, and honestly I'd rather just go back and play that instead over this because its a lot more fun. All of this plus the issues I keep running into like being kicked from lobbies constantly for "idling" while just waiting for a track to be selected or the game just freaking out and using my items on its own sometimes makes the £65 base asking price all the worse to swallow. It was 100% not worth more than £40.
Posted 28 September.
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8 people found this review helpful
2 people found this review funny
91.9 hrs on record (76.2 hrs at review time)
- Makes a perfect little desktop mate software that people can add their own little goobers into.
- Thousands of people download it overnight
- Remove mod support.

Did you really think this was a good idea?

Just look up how to downgrade to the old version and remember to leave a negative review! ^w^
Posted 26 March.
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5 people found this review helpful
0.1 hrs on record
Never played this game before, but it looked interesting so I picked it up. Its a really fun game, HOWEVER, this version is terrible.

The music seems to be out of time and struggles to keep up with itself and the game seems to slow down way harder in this version than in the original from longplays I can find online.

Gonna refund this and give it a fair chance on an emulator
Posted 24 February.
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1 person found this review helpful
1 person found this review funny
192.5 hrs on record (78.7 hrs at review time)
The most greedy, anti-fun game I have ever played. Legitimately dystopian
Posted 19 December, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
198.6 hrs on record (167.7 hrs at review time)
Can all of a sudden no longer get the game to do anything but instantly crash the second I start it. Avoid buying it, because outside of this issue, the game is just straight up unsafe to play.
Posted 29 June, 2024.
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731 people found this review helpful
417 people found this review funny
15
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3
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19
5.7 hrs on record (2.6 hrs at review time)
rambly made me cry.
i wish racoons were real, dude.
Posted 21 May, 2024.
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No one has rated this review as helpful yet
142.0 hrs on record (65.0 hrs at review time)
The game has been constantly locking up and running at half framerate for nearly a full 3 weeks now with no update to fix. It's pretty much unplayable a lot of the time
Posted 3 May, 2024. Last edited 7 September.
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2 people found this review helpful
35.3 hrs on record (4.0 hrs at review time)
Early Access Review
Held together by duct tape and a dream. The concept behind Warudo is amazing, but in execution it's an exercise in tedium and frustration. The Blueprint system is a total mess and the tracking is incredibly lacking in some very important reguards (the in-ability to properly have both lip sync and mouth tracking at the same time is a huge example)
Posted 8 March, 2024.
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A developer has responded on 8 Mar, 2024 @ 5:14pm (view response)
2 people found this review helpful
147.1 hrs on record (45.0 hrs at review time)
Has derailed many of my streams due to how POORLY it functions. At pure random every piece of this software will just randomly cease functioning, and the Avatar/Mixed reality stuff is an ABSOLUTE JOKE.
Posted 6 February, 2024.
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A developer has responded on 13 Mar, 2024 @ 2:51am (view response)
6 people found this review helpful
28.3 hrs on record
Early Access Review
They killed off mod support in the newest versions and its basically killed the game. Go buy Contractors instead
Posted 26 January, 2024.
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Showing 1-10 of 21 entries