5
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152
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Recent reviews by Griff Griff, Destroyer of Worlds

Showing 1-5 of 5 entries
6 people found this review helpful
5 people found this review funny
2
1,495.0 hrs on record (1,472.0 hrs at review time)
Arma Reforger is a tactical military sim that demands patience, precision, and a deep understanding of strategy. For most players, that’s a tall order. For me, it’s Tuesday. With my superior intellect, bulging biceps, 6,000+ hours of experience across the Arma Franchise, and a gaming setup that would make NASA jealous, Arma Reforger isn’t just a game—it’s a stage where I perform tactical genius while everyone else fumbles around like stupid lil toddlers in daycare.

Here’s the thing, buddy: Arma Reforger rewards tactical thinking, teamwork, and awareness. Traits that, naturally, I have in spades. My godlike intellect allows me to read the battlefield like it’s written in large-print, color-coded diagrams. Squad stuck in the open? I’ve already flanked them. Ambush ahead? Please—I saw it coming three steps ago and re-positioned before they even set their traps. And console players? Oh, honey, you didn’t even know I was there until the respawn screen popped up. Watching them panic while their controller aim swings around like a tweaker at your local gas station? Heh, Priceless.

Before I tell you how better I am than you in every way, let’s get one thing straight: this game is gorgeous. Everon is a lush, detailed island brought to life by the Enfusion engine. The lighting, weather, and visuals are so realistic they could almost distract you—if, unlike me, you weren’t laser-focused on obliterating your enemies and striking fear into the entire server. But visuals aside, this is classic Arma: slow, deliberate, and utterly merciless to braindead morons who think running in a straight line is a viable tactic (Uhhhh YEP, console players, this one’s about you).

But let’s talk about my tools—because I don’t play fair. I play better. My TrackIR setup lets me look around independently of my weapon, giving me a level of awareness that’s practically clairvoyant. When I'm flying an attack helicopter, it allows me to spot pathetic worms hiding from me with ease. On top of this, when I play, I’m wearing a full plate carrier and helmet I bought from my local Airsoft shop, so I can feel truly immersed. (I would've joined the army but I'd probably punch the drill instructor LOL) Oh, mmmm, and can’t forget my foot pedals—yes, I have pedals for leaning, going prone, and using my mic, because why would I waste precious keyboard real estate on something that can be handled with my feet? On top of that, it allows me to transmit my sh*t talking mid-combat without risking any of my tactical prowess. While lesser players are fumbling on their keyboard to peek around a corner, I’m fluidly leaning in, dropping shots, and leaning back like the tactical virtuoso I am. With my waste collection bucket installed directly into my $900 gamer chair, I can wait for you to peak that corner for hours. Pssh, not to even mention a lot of players don’t even know you can shoot through walls. I get a lot of players calling me a cheater. Yeah buddy, you wish that was why. (NOOB ALERT!!!)

Tssh, and then there’s VoiceAttack. This gem of a program allows me to use voice commands to execute macros & advanced combat maneuvers. That’s right losers—I don’t just control the battlefield; I command it. While you’re out here frantically smashing keys like special needs kids to even open your map, I’m over here saying, “Switch Weapon. Throw grenade. Reload.” Boom, bam, done. My teammates? Half of them are terrified I’m secretly an experimental Robot designed to play Arma. One kid I kept killing said I felt like “a boss fight in real life.” Buddy, you’re not wrong.

And yeah, speaking of teammates, let me tell you about the absolute joy of intimidating them with my VoiceAttack wizardry. Imagine this: we’re pinned down by enemy fire, everyone’s panicking, yelling, “What do we do?!” and I calmly say, “Deploy smoke. Suppress the left flank. Advance to grid F-5.” The macros kick in flawlessly. Mortars are dropping, smokescreens are up, and I’m already ten steps ahead while my squadmates are frozen, wondering if I’m an AI overlord. They don’t just follow my orders—they fear my orders. “Is… is he controlling the whole game with his voice?” they whisper. Yes. Yes, I am.

Of course, I’m not just intimidating my own worthless team—I’m also putting my custom crosshair program to work against helpless morons. Perfectly calibrated for every situation, my crosshair ensures I’m landing shots with pinpoint accuracy, whether I’m flicking RPG shots at helicopters 500 meters away, or going full John Wick in close quarters. Meanwhile, everyone else is out here struggling with default settings, like apes trying to light a fire while I’ve already killed half the enemy team. Newsflash Kid: You’re bad, I’m not.

Let’s not forget my physical prowess. My rock-solid core and godlike reflexes make me a machine in long engagements. My biceps alone probably add +10 accuracy to every shot. Where others falter and complain about fatigue, I’m cool, collected, and probably still crushing it in the gym after the match. Anyways, my biceps alone would intimidate half the player base if they knew about them. Luckily for you, I don’t—because I don’t have a webcam on. Yet.

So yeah, the real joy of Arma Reforger isn’t just playing it—it’s making these kids who think this is Call of Duty regret logging on. Console players coming to Arma is probably Bohemia’s best idea ever, for me, they’re worthless cannon fodder to crush underneath my boot. Even most other PC players are hopelessly outclassed; my combination of skill & gear is like bringing a tank to a knife fight. My teammates are equal parts awed and terrified of my omnipotence. It’s a tactical dreamland, and I’m the nightmare haunting it.

Is the game perfect? Errrm, No. It’s still missing some popular gamemodes & features from Arma 3, and a few bugs rear their ugly heads now and then. But honestly? That just gives me more time to reflect on how EPIC I am at Arma and get ready for Arma 4. For knuckle-dragging crap-throwing apes that dropped a negative review, it might feel incomplete. For me, it’s the ultimate stage for tactical dominance & my own personal piece of gamer heaven.

Rating: 8/10 (For me: 13/10, and yes I know the scale only goes to 10. Deal with it, buckaroo!)
Posted 19 December, 2024. Last edited 20 December, 2024.
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1 person found this review helpful
5 people found this review funny
2.1 hrs on record
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https://www.youtube.com/watch?v=EK1XkKkPayI
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Posted 16 January, 2018. Last edited 9 February, 2019.
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3 people found this review helpful
2 people found this review funny
4,474.8 hrs on record (2,958.7 hrs at review time)
Arma is a tactical experience for strong male gamers such as myself, while it is not needed to play, my large muscles make gaming better.
Posted 1 October, 2016. Last edited 26 August, 2019.
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3 people found this review helpful
573.9 hrs on record
Hop in any game and talk about playing War Thunder is suffering... and people will AGREE with you.

You'll spend an entire day being ♥♥♥♥ at the game, and you'll play match after match "Oh I Gotta be better" "Oh I got unlucky that time" "Almost got him".... addicting frustration.

I've uninstalled this game multiple times out of anger. Hopefully this time it's the last, last game I played I said "One day I'll work up the courage to uninstall this game" and someone said "You and me both buddy"... This is the sign of an addicted community that still play a game that makes them angry.

I don't really get angry at video games, but warthunder will make me bang my desk, lmao. My suite mate that lives in the adjacent room to me plays war thunder, and I ALWAYS know when he's playing cause he'll slam his desk and scream in anger, too. So yeah, this game is TOXIC. And ♥♥♥♥, have I wasted so much time and money on it. Yikes! Hopefully I wont come back.
Posted 23 December, 2013. Last edited 18 July, 2021.
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2 people found this review helpful
134.1 hrs on record (93.2 hrs at review time)
Cat bits

𝐈𝐍 𝐒𝐏𝐀𝐂𝐄
Posted 21 December, 2013. Last edited 9 May, 2017.
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Showing 1-5 of 5 entries