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Recommended
0.0 hrs last two weeks / 293.4 hrs on record (253.3 hrs at review time)
Posted: 26 Sep, 2022 @ 3:19am

One of the games I return to on and off to play a few rounds, cranking up the volume and typically have a good time even as I keep not being any good at it.

Excellent production values. Probably the best audio design and performance in the genre, with excellent gun and explosion sounds, voice-overs with lots of effort put in to act in accordance to situation, great sounds even down to the details such as discarded magazines dropping the ground. Gameplay-wise balances an arcade-y shooter with close quarters military simulation that makes for quick enough rounds, fast action but still have a fair chunk of grittyness to its look and feel.

Playing other shooters after playing this one often feels constricted, as the game got a very smart system for threat callouts, a well-working slide mechanic and overall good balance between mobility, map sizes and weapon handling. Just the small detail of being able to choose between a regular reload and discarding a used magazine to save a tiny amount of reload time in a pressed situation is something I'd want in every shooter now.

Some of the smartest additions in the game comes from the VOIP being team and proximity at the same time, so enemies can hear call-outs in team VOIP if close enough. Adds a lot of life and fun to the game as banter between teams - and to my surprise there's surprisingly little antagonism between players.

There's some problems with team cosmetics slightly overlapping as design philosophies gets muddled slightly over time, causing some team identification issues at times. Performance I wish were a bit better, it took a fair chunk of high-end hardware to really get the looks and performance I wanted. Matchmaking auto-balance could also use some adjustment. During sales when new players join I often see one team with freshmen and the other team having an average of hundreds if not close to thousands of hours based on game rank.

Some of the cosmetics are also rolling out looking very tacky. But are largely saved from disrupting the game much hidden behind a paywall. Apart from that, my experience with the developers is positive. Very little ♥♥♥♥♥♥♥♥, and the game gets new content at a healthy pace a few times a year with paid cosmetics being the only paid side content.

I recommend it, one of the highlights of the genre at the time being.
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