199 people found this review helpful
13 people found this review funny
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15
Not Recommended
0.0 hrs last two weeks / 123.1 hrs on record
Posted: 21 Jun, 2022 @ 10:10am
Updated: 25 Oct, 2022 @ 5:33pm

Divinity: Original Sin 2

Divinity Original Sin 2, is a game that was made with love and passion, but it isn't a masterpiece like everyone says it is due to some major shortcomings in the game design side of it.

THE GOOD

+ The combat and RPG mechanics work extremely well. It was a bug-free experience. The only technical problem with the game is the extremely long loading screen.
+ Very well-done voice acting
+ Beautiful, colorful graphics, the finest of all CRPGs.
+ An awe-inspiring soundtrack, even though some music may get a bit monotonous on some maps due to uneven playtime around the maps.
+ Visually diverse maps and different biomes

THE BAD

THE BIGGEST SIN OF DIVINITY: ORIGINAL SIN 2:

- In Divinity Original Sin 2, you can create your adventure, make history, and select your path! The game tells you to do whatever you desire and emphasizes freedom, character creation, dialogue, roleplay, etc. At least that's what the advertisement says. In reality, this is a gigantic lie. In fact, you must play EXACTLY as the developers intended you to play if you want to succeed. You MUST follow the path designated by the developers at every step. That means finishing as many quests as you can so your level is high enough for you to be able to win fights on your terms. So the optional quests are in fact mandatory. You don't like some quests? Too bad, since you cannot grind because the mobs don't respawn. But that's not the whole story about quests. The maps are wide open, giving you the illusion of freedom, but when you discover a map for the first time, you'll realize that most of it are gated by high-level mobs that are going to kill you outright if you engage in combat against them, thus restricting the exploration the game strangely emphasizes. If you try to do quest B before quest A, you will die because of how much a one or two-level difference with your opponent means. That's not to mention the fact that some quests are gated behind a perk/stat/item requirement. Due to these game design choices, the game is a constant session of seeking XP around the map. By using guides and other resources, you can learn where to go in order if you don't want to waste time checking each enemy encounter level one by one. This could have been prevented by leading the player little by little where to proceed, or a better way to do this is to design the game for it to have level scaling.

- Considering the way armor works, it is much more rewarding to set up all your characters to deal the same type of damage (physical or magical) in order to finish fights less frustratingly. For example, in my playthrough, I chose a ranger (physical damage), a fighter (physical damage), a rogue (physical damage), and a wizard (magic damage) but because of this non-sense armor system my wizard was so weak and I had to transform it into a supporting character because he couldn't do any damage to the enemies. This way he couldn't do much either, because now he had to get all the support abilities from different skills like Geomancer, Hydrosophist, Summoning, Necromancer, etc. I got the skills but as XP is very limited throughout the game, I was not able to upgrade them all to a decent level. This armor can be defensively viable 50/50 depending upon the enemies' attack style (physical or magical). Very frustrating RNG for sure.

- A key feature of the game are the items placed in the world that the player can use during encounters. Since 90% of the fights start with you being ambushed, you can't plan your attacks in advance. You also need to save spam because you don't know when you will get ambushed.

- Another highly praised part of Divinity: Original Sin 2 is that there are so many abilities to use. However, because the game is so stingy with XP, there is no way you can use most of them in one playthrough. If you unlock all of them, you won't be able to complete the game because you will be underpowered that way. I don't think many people will replay this extremely long game again and again just to use more abilities in combat. The imbalance of the skills is also a thing. Some are too powerful (like most summoning skills) and some are comparatively weak. I have also considered the AP costs of the skills in this comparison.

- I think most people can agree that the most important part of any RPG is the story and the way this story is presented to the player. The story here is very cliché, predictable and boring to be honest. Our companions all have much of the same backstory and their purposes are very similar. Not to mention their personalities are very edgy and boring. Because our companions do not talk to each other mostly, they do not form any bonds between them. Do not expect enjoyable companions like in Persona or Final Fantasy games. There are also no well-written side characters or NPCs in the huge world of Divinity. As with the plot presentation, it is unnecessarily complex, tiringly long, and full of unnecessary dialogue to lengthen the playtime.

- As a player, I wish persuasion was not just a stat thing. It would be great if the player had to convince NPCs by what the sentence options say.
- I love it when games just let you explore freely and reward you accordingly. Hollow Knight is a great example of this. But when it comes to DOS2, as the game is overly cryptic sometimes, you have to pause the game and look up what to do in order to advance through the quests. You will probably miss a huge chunk of the content without searching the wikis. Why did this game have to be so cryptic? Eventually, the player ends up spending hours on a puzzle or breaks immersion and looks it up on the guides. Either way, it hurts the overall experience.

- The game is almost 90-100 hours long. This is for the main storyline, but since the side missions are mandatory, you could consider it for the whole game.
- Because every fight had to have some gimmick, and this gimmick always showed itself at the end of the fight, the player almost always had to reload the fight. This is also very immersion-breaking and annoying.

- SPOILER: The final boss was a huge disappointment. It was neither a well-designed boss nor did it have that final boss feeling. It was as if 10 guys had gathered and they were in a battle royale. They fought themselves and later the survivors of their battle attacked me. Kraken's extreme power is also ridiculous.

- Why did this game have to have so many barrels and crates? As I checked all those crates and found nothing in most of them, I think the developers also intended to lengthen the game's play time with this.

- I expect at least some reactivity in this game. For example, if you slaughter half a village, people will still sell you stuff and treat you as if nothing had happened.

- Quest items should have been marked. If you accidentally sell a quest item, you will be screwed.

Divinity: Original Sin 2 isn't a terrible game for sure. I can say that at some points, I enjoyed it. But as I played more and more, I noticed many shortcomings that ruined the experience.

BRONZE MEDAL


Thank you for reading.
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20 Comments
COMMANDER STEFFA™ (lite) 29 May @ 9:53pm 
:DonaldToad:
:DonaldToad:
:sfr_tech::loe_thumbsup:
An Aging Jewish Man 8 Jan, 2023 @ 9:44am 
sounds like you bear-ly have any experience with how to succeed in these kinda games, kuma
Bearsonal 29 Dec, 2022 @ 10:42am 
@Gorwe I agree with you mate, thank you for your comment :p4g_smiling:
Gorwe 29 Dec, 2022 @ 10:36am 
@OldManFanta Then who IS the "right target audience"? I'll agree with Bearsonal that DOS games are very nice and charming, but just run by incompetent, misanthrope designers.

Imagine how gigapopular DOS would be if it were more approachable. Just imagine.
Bearsonal 2 Nov, 2022 @ 4:09pm 
How so? Just because I did not like this game, it doesn't mean that I am not the target audience. I enjoy good designed rpgs. This isn't one of them.
MoSo 2 Nov, 2022 @ 3:47pm 
Oh, boy. You should have noticed at some point, that you're just not the right target audience. That makes your review incredibly flawed.
Bearsonal 25 Oct, 2022 @ 4:43pm 
Sevmediğim oyunun içindeki gizem değil "cryptic" derken, bazı görevlerin aşırı şifreli, bir farklı deyişle yönlendirmeden uzak olması, görevlerde ilerlemek için garip garip şeyler yapmamız gerekmesi. Ben kendimi tecrübeli bir oyuncu olarak değerlendiriyorum, ve internetten bakmadan hayatta nasıl geçileceğini anlayamayacağım görevler var. Ayrıca oyunun pazarladığı istediğiniz yolu kendiniz belirleyebilirsiniz reklamlarının koca bir yalan olması, çünkü kafana göre bir yerlere gidersen eline verip seni son kayıt noktana gönderen düşmanların bulunması, oyun içi kendin keşfetmeyi bırakıp internetten yönlendirmelere bakmana sebep oluyor. Bu ve bunun gibi yukarıda belirttiğim bir sürü sebep oyun deneyimini zedeliyor.
Ravenous 25 Oct, 2022 @ 4:22pm 
Onun dışında yer yer haklı olduğun yerler var; ancak haklı olduğun yerler seni noyunu sevmemene neden olurken benim daha çok sevmeme neden oluyor. Mesela oyunun içerisindeki gizem seni oyuna karşı soğuturken veya oyunu beğenmemene neden olurken bana oyunu daha çok sevdiriyor.
Bearsonal 25 Oct, 2022 @ 4:22pm 
Anladım, herkesin bir oyunda fark ettiği pozitifler ve negatifler farklı. Pek tartışılacak bir şey de yok, yorumlarınız için teşekkür ederim :p4g_smiling:
Daenis 25 Oct, 2022 @ 4:19pm 
Okudum, hak verdiğim 1-2 kısım var. Ama yanlış kısımları da baş döndürücü derecede yanlış geldi bana. Şu an yazamıyorum uzun uzun. Yarın yazarım belki.

Ama kısaca bu bakış açısıyla bütün crpgleri çöpe atmak gerekiyor. :kcdhead: