303 people found this review helpful
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Recommended
0.0 hrs last two weeks / 67.0 hrs on record (62.7 hrs at review time)
Posted: 30 May @ 12:58pm

A Different Take of Assassin's Creed

Before we get to the Assassin's Creed part, let's start with the obvious. The visuals in Ghost of Tsushima are stunning. The landscapes are beautifully crafted and are very versatile. There are many distinct and gorgeous biomes. The changing weather and time of day add to the immersive experience. The attention to detail in the environment, from the swaying grass to the falling leaves and particles, all take Ghost of Tsushima to another level visually.

The other best thing about Ghost of Tsushima is the combat, especially the animations. While the animations during combat are excellent and add realism to every move, the combat itself can become repetitive. For 90% of the fights, you can defeat the enemy by doing this combo. Change Stance according to the enemy, Triangle ⮕ Triangle ⮕ Square ⮕ Square. That's it, that's how you kill every enemy in Ghost of Tsushima, which makes an extremely easy game brainlessly simple and extremely repetitive combat-wise. Even with the different stances and special moves, the core combat loop doesn't change much throughout the game.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3257271909

While the theme of Mongolians invading your country and you as the main character saving your country is promising and exciting, the way this concept is presented to you is very boring. Most of the cutscenes are two characters standing and talking to each other like they had a stroke with no emotion. And most cutscenes are lengthy and lack dynamism, making them feel like a chore to sit through. They are no different at side missions or open-world activities, which make them feel like fillers. The repetitive nature of the dialogue and the predictable structure of the missions contribute to this sense of monotony. These detract from the overall impact of the story. I found the scenario very predictable, the villain extremely generic, and the characters very uninteresting overall.

The worst thing about Ghost of Tsushima is the open-world design. The game’s structure is heavily inspired by Ubisoft’s open-world formula seen in games like Assassin's Creed and Far Cry. The missions and activities often become repetitive. Many side quests follow a similar structure: go to a location, defeat enemies, and return. If not, you track footsteps, examine items, or rescue hostages for minutes that lose its charm real quick when you are doing the same thing for the 20th time. These activities lack variety and creativity, making the exploration feel like a checklist rather than an adventure. The world, though stunning, lacks the interactivity and dynamic events found in other open-world games like The Witcher 3 or Red Dead Redemption 2, making the world of Tsushima feel soulless.

The AI is another thing where this game is very similar to Assassin's Creed. The AI is disappointingly bad and often behaves in ways that break immersion. The "detection bar" famous in Ubisoft titles, is present in Ghost of Tsushima. Enemies won't notice you if you quickly kill someone in their line of sight just because the detection bar hasn't filled yet. The music is not great, but okay.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3249995070

The world, though stunning, lacks the interactivity and dynamic events found in other open-world games like The Witcher 3 or Red Dead Redemption 2. There are few surprises, and after a while, exploration can feel monotonous. The constant need to follow the wind to the next objective, while initially unique, quickly becomes another repetitive mechanic.

The sound design is pretty good. The traditional Japanese instruments and melodies enhance the atmosphere. The ambient sounds, like the rustling leaves and flowing water, make the world feel more immersive. The combat sounds, from the clash of swords to the arrows flying, are crisp and impactful.

Ghost of Tsushima is the highly polished combat version of Assassin's Creed plus stunning nature visuals. But it's held back by ordinary game design with repetitive open-world activities, side quests, and generic storytelling. Do I think it's overrated? Absolutely, but It's a fun time, recommended on a sale.

SILVER MEDAL

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37 Comments
Ash_Rothschild 29 Jun @ 2:16am 
Ignore this Cpt. V : Elden Lord child. If someone doesn't at least understand why MAJORITY of people who've played RDR2 absolutely loved the game & why he has it as his #1 game, then you're doing life wrong. Even if you don't like RDR2 coz it's not your style, ok so it's not your style, but to not understand how or why MAJORITY of people LOVED it?? Or to deny the quality of it? Get real & wake up.
You're the minority here, so we're the ones who should be surprised you didn't love it, not the other way around.
He shouldn't even be allowed to say the word Review. & no not all games are played like that & not all games are loops. Have you played all games? How could you possibly play all games when you've only been on this planet for 12 years?
Circurose 28 Jun @ 7:08am 
An actual honest review of this game???
Zackychan 26 Jun @ 12:22am 
Edward in England after black flag would've slapped. They should've committed. AC3 not giving Connor a sequel was the right move, Connor was overhyped before the game even dropped. Wow was bro boring. Then origins was good but STORY wise after 4 its been nothing remarkable or magical like the Ezio days
Zackychan 26 Jun @ 12:17am 
what i dont get is how people thought that this game would make assassins creed fans ie myself like assassins creed less. In fact this game made me want to play assassins creed more due to the lack of verticality in ghosts. like i play assassins creed for the freerunning and cool assassin vs templar lore. Now i wish ubisoft would give a F about story again but they havent come up with a decent story since black flag, and I mean decent enough to warrant a remake type of decent. Assassins creed problem now really is the story being mid or basic. They trapped themselves into a corner with the different locale every game formula. They cant focus on one character across several games. Everything feels jam packed into one game. They might argue the last few have had a lot of content but it couldve been so much better
Ken Coleslaw 18 Jun @ 1:18pm 
First thing came to my mind as well. Lots of similarities from the assassins creed games from Origin and on.
Cpt. V : Elden Lord 9 Jun @ 9:55am 
Thanks for proving my point! Gosh, that super was easy. Good luck with your brainrot :)
Bearsonal 8 Jun @ 7:31am 
I aint reading that shit sony pony wtf?get a life
Cpt. V : Elden Lord 8 Jun @ 7:14am 
Last note, the game loop that you mentioned that's repetitive. Yeah that's called a game. You like apex right? Go out, kill a bunch of guys, die, go back. I hate to break it too you but that's how all games are played, theres a game loop of doing the same things over and over again while slowly increasing in power. You would know that if you actually played some good games.
Cpt. V : Elden Lord 8 Jun @ 7:08am 
Is that what you were looking for?
Cpt. V : Elden Lord 8 Jun @ 7:08am 
The game doesn't bit off more than it can chew. Everything in this game is at the very base, believable, it doesn't HAVE to sell you on gimmicky things to keep you around because everything that it does it does so well that there's no reason to add anything else. Now I'm willing to discuss that. But answer this, i've played a hand few of the AC games in the last few years. I honestly ask you, do you really remember the story in those games? Because again, comparing this game to RED DEAD is a joke and u know it. Again please dont be a reviewer. Like really, who wrote this? Metacritic?