No one has rated this review as helpful yet
Not Recommended
11.4 hrs last two weeks / 2,014.1 hrs on record
Posted: 25 Nov, 2020 @ 1:40pm
Updated: 22 Oct @ 7:48am

The launch of season 14 has done enough damage to completely discontinue development of most projects. Sea of Thieves will surely retain a core player base, but that's not a testament to the quality of the game or the effort of the developers, but rather the dedication of its players and their passion for this unique experience.

Rare, i cannot stress enough that you are losing large chunks of those dedicated players every time you push some unfinished slop into the live game. Half of a seasons features being disabled, then staying disabled for weeks, lack of proper QA, lack testing/balancing and flippant attitude towards the content that's being shoveled into a game that you've been honing for 6 years is a disaster and WILL kill this game if you don't pivot.

Get out of the seasonal model now, and never look back. DRG went into a tail spin by forcing themselves into seasons, and that's happening to you too. You can still put out a plunder pass every 3 months, hell do it every 2 months, but separate that from the content updates for the game.

oh and remove the NDA from insiders so that we can hold you accountable for the bugs and glitches before you push them to live.
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