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Hiển thị 1-10 trong 22 mục
1 người thấy bài đánh giá này hữu ích
3.6 giờ được ghi nhận
It's good. It's beautiful, it has immaculate vibes, and the entire thing is an excellently executed game. The puzzles are pretty easy but give a good sense of progression and flow through the game as you figure out the rules of the world, and new mechanics are introduced at a perfect pace. Towards the end, some of the tricks that the game pulls out of the mechanics put a real smile on my face, even if there was never a point where I had to think about a puzzle solution for more than a few seconds. My only caveat is that the game is extremely linear. The incredible design of the world with lots of nooks and crannies begs you to explore around and see what you can find, but the only way to go is forward, and the game has a habit of constantly pushing you through one-way gates, which can be frustrating if the path you pick to explore first happens to be where the game wanted you to go. The linearity is not without merit however, as the pacing of the game is damn near perfect the entire way through.
The game is very short, I think my roughly 3.5 hour runtime is fairly representative, so the base price is a little high, but Cocoon is a satisfying, immaculately crafted experience that I would highly recommend. If the trailer seems cool to you, and especially if the game is on sale, you should play it.
Đăng ngày 13 Tháng 08.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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12.3 giờ được ghi nhận
It's a good, casual metroidvania with some survival crafting mining vibes. The story is light and unobtrusive, the upgrades are fine, the puzzles are easy, the mining is satisfying, and the combat is mid as hell. The exploration is well done, with a decent level of freedom, and the secrets are alright, though I would recommend playing without map markers, they're just not necessary. It's like a solid 6.5/10. It's fun, it's not really weak anywhere but it's also not particularly incredible anywhere. Got this on a deep sale and am glad to have played it.
Đăng ngày 1 Tháng 07.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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1 người thấy bài đánh giá này hài hước
0.0 giờ được ghi nhận
Overall, I would recommend this as a pretty good shooter. It doesn't live up to the bar of the original trilogy or reach, but if you put the earlier games out of your mind, it is a very good time, most of the time.

I bought this heavily discounted, and that's the only way it really ought to be bought. Played the campaign on heroic, and it was a good time. The open world is executed well, the story is mid, and the linear levels are broadly well designed. There are plenty of little issues, like the damage model being weird so that power weapons are much weaker on strong opponents, and the boss battles being a nightmare since you die in two or three hits while they're quite spongey, but the challenge level overall was good, and large scale battles with a variety of enemy types hit really well. The grappling hook is a good addition that fits perfectly into the sandbox, less so for the other gadgets. I ran into a few bugs. One where I couldn't open the game after first downloading the campaign, one where LODs freaked out and I had to reload, and a few areas where level triggers would not happen or happen incorrectly, requiring a restart.
Đăng ngày 25 Tháng 06.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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21.1 giờ được ghi nhận
High quality sokoban-style puzzle game. The open-world nonlinear structure definitely adds a lot to the experience, and the puzzles mostly maintain a high level of quality throughout. The difficulty was pretty good for my taste. I rarely felt stuck on any given puzzle, but they were still cerebral enough to not fall into the trap of being able to just push things around randomly until you fell into the solution by accident. There are a decent number of secrets, but they were a mixed bag, with many requiring pixel hunting or trial-and-error to discover, but the world was still great fun to explore, and there were some cool moments littered throughout, for sure. With about 20 hours to 100% completion (although that's inflated by at least a couple hours of AFK time) this is a good sized game, and worth a purchase if you generally enjoy puzzle games, especially on sale.

Đăng ngày 7 Tháng 06.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
7 người thấy bài đánh giá này hữu ích
1 người thấy bài đánh giá này hài hước
0.2 giờ được ghi nhận
This game feels underbaked in pretty much every way possible. The art is pretty good, and the characters do a decent job of filling out persona-like archetypes of people, but unlike persona there isn't any serious growth or hidden background to these characters; the furthest the game goes in terms of development is a character apologizing for doing something obviously wrong.
The world is neat I guess, but like everything else in the game, it is as shallow as a puddle. Characters will talk about magic vs technology but the only magic you see in the monster world is combat magic, and like, blue fire? There are off-hand mentions of things that are absolutely insane and wholly unjustified. Humans can't live in the monster world because magic is poisonous (okay...) and also there is no sun (what? where is the heat coming from?? what's the day night cycle??? why would no sun kill someone?).
The shallowness of the world could be forgiven if this was some incredible, emotional story, but the plot is driven by threats which are incredibly nebulous and poorly motivated. Jun is trapped in the monster world and needs to get out before dying (solid), also there are evil monsters who are showing up (okay...) and also she is a fugitive on the run from the police who are desperate to detain a dying, normal-ass human who happened to get stuck because... cops suck? Which like, sure, but it makes it hard to take any drama seriously when our characters are never hurt, Jun walks around talking to everybody with infinite time between missions, and there isn't any semblance of any kind of actual deadline for getting Jun free.
This is all capped off by a deeply insulting "mystery" oriented plot where the apparently smartest character in the group gets her entire personality chopped out to be replaced by trying to figure out the connection between clues so unbelievably obvious an average person could figure out the mystery before even receiving them. Really as a general gripe, all of the characters are incredibly stupid, and not in a particularly funny or interesting way, not to mention the whole game ends on a stupid chosen one twist that feels even more insulting.
The gameplay does not save this at all either. The core combat is a match 3 game where instead of switching adjacent tiles anywhere on the screen, your character runs around swapping tiles while trying to avoid the enemies which are attacking them. This is honestly not a terrible concept, but the execution is deeply lacking. The whole thing feels janky, with poorly readable hit boxes and enemies which seem to do contact damage but actually do attacks which once they lock onto you can hit you from any distance, even if the enemy was only next to you for a brief instant, plus the sin of allowing the player to get stunlocked and constantly slowed down. The way that all of the different rune types do different things leads to horrible stretches of sitting around doing nothing while you swap tiles around waiting for a set of useful ones to pop up, and enemy health pools are large enough that every fight is a slog, either being a nightmare of poor hit feedback leading to deaths or, in the majority of fights, boringly running around and tanking hits because literally who cares, you have infinite healing. The worst part of this is that there is absolutely no growth or building on this core. The first fight you have in the game has the exact same blocks, powers, and effects as the last one in the game. The mechanic of chaining powers together is mostly unimpactful, giving some bonus damage and nothing interesting, and the special abilities you equip from your party are very finicky to activate; the fact that they can whiff completely only adds insult to injury. The enemy types have some variety but really only vary in how annoying they are while you kill them, and the roster rapidly goes stale, with all enemies showing up in every area after they are introduced. The boss fights do the bare minimum of obvious ideas to shake things up, but do not make any of the flawed systems actually fun.
Side quests are boring scavenger "hunts" or character bonding quests which are mostly rehashing existing mechanics. The dungeons are tiny and pretty much linear, with little to no exploration or reward for doing so, and the puzzles run the gamut from incredibly simple to frustrating trial-and-error rooms where you get softlocked constantly with no undo button, and have to restart from the beginning each time you attempt them.
The only way I could recommend this game is if it was on sale and you really really vibe with the art and characters. Otherwise, I cannot recommend this short, shallow, deeply flawed game.
P.S. I finished this game in two hours as you can see from my achievements. idk why the steam stats forgot my playtime/
Đăng ngày 22 Tháng 12, 2024. Sửa lần cuối vào 22 Tháng 12, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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1.7 giờ được ghi nhận
It's pretty good, and it's pretty short. Leap Year is a competent metroidbrainia with a cute artstyle, and decent if easy puzzles. For most of the puzzles, the solution will fall out of just playing with it for a while, but there were a few real aha moments. The platforming can be a little slippery, occasionally leading to frustration in executing solutions, but I never really got mad at the game. The secrets are well-done, although they tended to feel more like "oh, neat" than the "yo holy wtf" of its contemporaries. It doesn't have the narrative or emotion of Outer WIlds, or the depth and intricacy of Animal Well, but it's still a solid example of a budding genre, and I feel like I got my money's worth.
If 1-2 hours of solid metroidbrainia for five bucks sounds like a good deal to you, then go for it.
Đăng ngày 26 Tháng 10, 2024. Sửa lần cuối vào 27 Tháng 10, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
8 người thấy bài đánh giá này hữu ích
1 người thấy bài đánh giá này hài hước
0.0 giờ được ghi nhận
This DLC is incredibly small, and felt mostly like a waste of time. It's a little bit more of the same kind of things as the main game with mostly the same issues. There are 2 new upgrades not tied to DLC progression, one which is useful but uninteresting, and the other which should have been a base feature of the game without needing an upgrade (I hate useless stamina bars so much it's unreal). There are 3 new enemy types, only one of which is fun or interesting to fight, and one of which is one of the worst mini-boss designs I've seen in a game. The jetpacking is tied to environmental stuff, and is both slow and clunky. The story is also pretty weak, the villain is not funny, and if I hadn't been actively putting off story stuff in search of collectibles and upgrades, I could've finished the story portion of the DLC in under 30 minutes. The underwater "gameplay" feels like a bad joke. The new environments are the best part of the DLC, but they aren't particularly special, and lack the little secrets and side areas that made the main game environments interesting to explore.

Overall, I wasted the 3 dollars I spent on this, and recommend that you don't do the same.
Đăng ngày 26 Tháng 06, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
3 người thấy bài đánh giá này hữu ích
11.3 giờ được ghi nhận
This game is alright. It's fine. It's a pretty basic fps metroidvania, although quite linear for a metroidvania, consisting not of a large map of interconnected zones but a few fully distinct areas with a few large zones each. The game has a lot of missteps and little irritations, like how certain gates or blocks require items that are both useful in combat and you have an extremely limited inventory of, which means that even if you have the upgrades and progression to get into a secret, if you happen not to have the key items you need to get in when you find it, you need to remember where it is in a game with no map, backtrack to an area with the resource you needed, grab the resource, then go back to the secret. It's highly irritating.
Enemy variety is middling to weak, weapon variety is nil (a pistol with an unlockable charge shot I barely used) and the bosses are all extremely mediocre. At least environment variety is pretty high. The areas are all pretty consistently interesting, unique, and/or pretty.
The upgrades you get are mostly meaningful, and the way that the grappling hook is implemented is great, especially if you figure out how to launch yourself with grapple cancelling. It does bug me that the high jump needs a basically post-game upgrade to actually be fun to use, but I digress.

This is a game with a lot of flaws, but a combination of good art, occasionally funny writing, and good core movement (at least once you have all the upgrades) was compelling enough to get me through getting all of the collectibles even once I'd beaten the final boss, as well as through the DLC. If I had bought this at full price, this review would almost certainly be negative, but on a deep discount, I'd say this game is worth trying if it looks interesting to you.
Đăng ngày 26 Tháng 06, 2024. Sửa lần cuối vào 26 Tháng 06, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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1.0 giờ được ghi nhận
This game feels almost like an asset flip, quantity over quality at every step. The movement is janky, the visuals are simultaneously minimalist and overbaked, all of the individual elements are mediocre in their implementation and don't build anything past the sum of their parts. The level design is asinine, with "puzzles" more about figuring out where the objectives actually are than about any kind of creative problem-solving, and the obstacle course nature of the levels is more frustrating than fun with the slow, janky movement system. There is no flow, no sense of speed, and no tech or tricks worth doing.

Sure, the game is cheap, and with 40 levels and a bunch of game modes, it has the content necessary to justify its price, but even if I got this for free I would have felt like my time was wasted.
Đăng ngày 14 Tháng 06, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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1.7 giờ được ghi nhận
Pretty short, pretty fun, definitely worth checking out given that it's free, but beware, this game has a lot of jank. A lot of the game is built around interacting with and doing platforming on top of physics objects, and that pushes an already shaky core movement pretty far, although it's not the worst aspect in terms of jank. The worst part is the way wallrunning works, or rather tends not to work on curved surfaces, with you sometimes getting teleported along walls in strange and unpredictable ways instead of running along them. There are also some puzzle elements, but they mostly aren't bothersome except for a part of Dam - Secondary involving heavy objects and see-saws, and the fact that you have to jump just before the object hits the see-saw in order to get launched properly, but if you jump a little too early or late, you won't get launched at all. However, if you find yourself getting too frustrated or if something is broken, the game lets you skip to the next section.

Overall, very janky, but short, and sweet, and full of cool little concepts and ideas. It's free and it's tiny, so it's worth a play if you're interested in first-person platformers.
Đăng ngày 13 Tháng 06, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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Hiển thị 1-10 trong 22 mục