CamCam
United States
Huge RPG Fan. Favorite is Final Fantasy. :FFXIIIlightning::FFXIIIserah::FFXIIIvanille:
Huge RPG Fan. Favorite is Final Fantasy. :FFXIIIlightning::FFXIIIserah::FFXIIIvanille:
Favorite Game
Review Showcase
78 Hours played
TL;DR: A fantastic RPG set in a vibrant fantasy world with a solid cast of characters whose conceptions are challenged and barriers torn down as the story drives onward with solid combat and music throughout. A step forward for the Tales series.

Graphically Arise is a step up from its predecessors with most noticeably with small details. The characters are anime-esq with an adult flair. The color pallet is close to Zertiria (also does Shionne remind anyone else of Lailah). The wide-liner maps feel better than the previous games that attempted the style. I would have liked more set pieces in maps to add immersion (e.g., bats flying out when you enter a cave). The inclusions of jump also adds vertically and the addition of fast travel makes navigating the expanse quick with new subquested displayed and quest trackers to save time (also an infinite sprint button). The ambiance of the music sets the tone as the party runs around.

The story takes a darker tone this time with themes of slavery and racism, and even on screen character deaths, with a few jokes and lighthearted moments. As the story goes on Characters' views are challenged and become grey. Each region takes a different view on control and what it does to neighbors. Overall, the message, morals, and values portrayed are well done, with a lot of twists towards the end with greater ethical dilemmas.

A problem I did have was the plot over character. The world, setting and themes experience tragedy, and the characters are second tier, especially without a central villain. I like the party is at odds from the onset and develop into a core group naturally, although if anyone died, I would have been fine with it. Also, all the characters are shipped into obvious pairs (which is poor romantic development). A plus is it was easy and justifiable to write sad characters, yet everyone beams with life. There were a few missteps with dialogue in the beginning of the game.

Combat has taken the next step forward; everything is flashy and colorful without being jarring. Each character is rounded out with a unique feel, and place in the party, especially with the support/assist [Boost] system to overcome certain enemy types. Characters can be swapped mid-combat, counters were introduced, and battles can be chained for bonuses. Overlimit makes a comeback. Every boost, finish and mystic art felt rewarding all the way to the end.

Equipment is streamlined to three slots, there is a manageable size of cosmetics [outfits] (plenty of free stuff without DLC) and you can save sets. Equitable Titles are more prominent here able to purchases new moves/passives.

I enjoyed the skits; they built characters and expand on the dilemmas they face. I wish Bandai kept with the 2D anime art-style, it would of maintained the lighthearted and fun; even with the more serious tone most skits lack the darkness you find in the main story. Also, the skits cuts (shapes of the boxes) mostly lack reason and feel flat.

The small details I liked: The sorcerer ring is gone with instead each member able to perform a map action; could use more of a punch. You see temporary characters in combat. Cooking at the bonfire is nice although I would like to see voices sync. A Fishing mini game is quick and fun (although you get way too late) and there is a Ranch system that feels tacked-on. Arise adds Owls to collect this time; easy to search for without a guide.

Hopefully the success here will convince Bandai to port more of the classic games to the current gen and PC, and help the series grow.
Review Showcase
175 Hours played
TL;DR: Race to become king in a unique fantasy narrative. Metaphor’s setting engages with a peculiar story filled with oddities that twist expectations. A turn-based JRPG with all the extras!

Though Metaphor may appear like Persona in a fantasy skin, it beats that comparison with refined mechanics and expanded systems. The story is intricately woven with a world that replaces the standard fantasy fanfare. Humanity itself serves as the antagonist in the form of twisted homunculi, adding a dark layer to the game’s setting, which masterfully blends technology with magic.

Thematically, Metaphor dives into prejudice and societal divides. Moments of levity keep the story balanced, and powerful juxtapositions explore humanity’s shared experiences despite their differences. The protagonist's journey with a fantasy novel—one where humanity has reached utopia—provides a compelling mirror to their world, adding layers of reflection on the potential for change and growth. All this makes Metaphor feel like a timepiece.

Stellar voice acting and engaging dialogue bring the main story to life through dynamic character interactions and emotionally rich side stories. Anime-style cutscenes are impeccably produced, adding cinematic depth to key moments.

Combat mechanics have been streamlined, removing throwaway enemies and instead focusing on heavier, more impactful turn-based encounters. This approach offers smoother dungeon exploration without tedious battles. The class-based structure, where players earn "MAG" to unlock new classes and passive talents, gives a higher character customization level. The equipment system adds further depth, with identifiable and upgradable gear that empowers players to refine their setups.

Interactions with allies are more streamlined, focusing on quality rather than quantity and making every moment with them count. Dialogue choices during activities impact outcomes, yielding additional MAG. Time management, though structured around a calendar, is less intense and allows players to engage without stress. Fans will also enjoy the return of an online feature that displays how other players went day-to-day (with the inclusion of party loadouts).

The soundtrack is refreshingly distinct, with tracks that are easy to recognize and wonderfully different, perfectly capturing Metaphor's world. The user interface is smooth, the art direction is visually stunning, and fast travel is both functional and seamless. Real-time pause features with an encyclopedia offer easy reference and guidance—a welcome addition, especially for complex RPGs (looking at you, FFXVI).

It’s exciting to see a new IP from Atlus in 2024. Metaphor feels like a precursor to the upcoming Persona 6, with massive potential for a sequel. A must-play for any JRPG fan, Metaphor is a promising step forward in storytelling and design.
Comments
Syktra 28 Mar @ 9:16am 
Encouraging suicide of a trans person on your main account is wild buddy. Hope you're not too attached to your Steam account
bewitzer 24 Dec, 2024 @ 9:19pm 
TIME TO GO WILD!!!!!!!!!!!! WOLF FANG FIIIST!!!