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Recent reviews by Amy

Showing 1-7 of 7 entries
429 people found this review helpful
268 people found this review funny
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105.1 hrs on record (1.9 hrs at review time)
Early Access Review
É Pal, é pedra, é o fim do caminho

O jogo Palworld entrega o que promete: Pal pra todo o lado. É Pal de gelo, Pal de fogo, Pal de raio, Pal branco, Pal preto, Pal rosa, Pal azul, Pal na floresta, Pal na praia, Pal na montanha... É uma infinidade de Pal pra ti escolher. De fato, acho que nunca vi tanto Pal junto na minha vida.

As mecânicas do jogo são mais do que só pegar o Pal: também é possível montar no Pal, acariciar o Pal, alimentar o Pal, bater nos outros com o Pal e até botar o Pal pra trabalhar. No jogo, teu Pal é teu melhor amigo. Cuide bem do teu Pal.

No mais, Palworld é o que Ark um dia sonhou em ser, porém sem Pal para realizar. Um survival extremamente polido, mesmo estando em early access.

Enfim, não vejo a hora de ver o que mais poderemos fazer com nosso Pal futuramente, quais novas mecânicas envolvendo nosso Pal serão adicionadas ao jogo e quais novos tipos de Pal virão para colecionarmos.

Excelente jogo com belíssimos Pals. Recomendo.
Posted 21 January, 2024. Last edited 21 January, 2024.
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59 people found this review helpful
1 person found this review funny
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24.1 hrs on record
Chill Corner é uma ótima opção interativa para organizar tarefas e listas de afazeres sem ser algo chato. O jogo é super simples, mas com um visual cativante e com uma pegada que combina muito com Lo-Fi. Nele, tu pode customizar o teu quarto e escolher sons de fundo (neve, chuva, sons de pássaros, etc) para ficarem tocando enquanto tu trabalha (com o jogo aberto, claro), e tu pode, inclusive, customizar tua própria playlist pra ficar tocando nele. Mas a principal utilidade do Chill Corner é o temporizador, que utiliza a técnica pomodoro, onde tu define o tempo de concentração e o tempo de descanso, para realizar as tarefas que tu colocar na lista.

Eu sou ilustradora e tenho TDAH e, enquanto eu não pude comprar um smart watch para usar o temporizador pomodoro, o Chill Corner cumpriu até que muito bem a função. No meu caso, estímulos sonoros nem sempre conseguem me tirar do hiperfoco, então uso o relógio que fica vibrando sem parar pra me chamar a atenção. Mas, se tu tem TDAH e não quer/pode comprar o relógio, eu definitivamente recomendo experimentar o Chill Corner, ele vai quebrar um baita galho e te ajudar a manter teu fluxo de trabalho mais organizado, ou no meu caso, menos caótico xD

Ah! E outra coisa que é importante comentar: o jogo é mega leve. Ele mal consome CPU/GPU enquanto aberto. Então pode usar tranquilo mesmo estando com programas mais pesados abertos ;)
Posted 28 November, 2022.
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291 people found this review helpful
4 people found this review funny
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94.6 hrs on record (83.5 hrs at review time)
Super short version: I LOVE it! I love it with all of my little heart!


Not so short version:

> First things first: if you're interested in DOOM Eternal but haven't played DOOM 2016 yet, do it. DOOM Eternal (DE, for short) is a direct continuation of DOOM 2016's events and lore. Although DE has a great storytelling and a nice, pretty straight-forward way of informing the player of past events and their consequences as you play it, it's still absolutely worth giving DOOM 2016 a try. You can read more on my opinion on DOOM 2016 (and why it's worth a shot) here. <



WHY I LOVE IT:


EXPLORATION: The game has huge levels full of secrets and collectibles waiting to be found. If you're an explorer type of player (like myself) you'll be delighted with how free you are to explore every level, as well as how nicely it flows. Secrets are well placed around and on the main course, so you won’t get sidetracked much. Some may even present alternate routes to get to the main objective, without losing any progress. Oh, and if you eventually miss any collectible or secret, worry not, my friend! The game has a Fast Travel system that allows you to quickly go back and forth to the areas where you missed secrets/collectibles/Slayer Gates.


GAMEPLAY: Before I jump into that, I’d like to say two things that directly affect my opinion on this subject: 1) I suffer from severe tendinitis on both arms (being my right arm far more affected than my left one, due to my work as an artist and gamedev as well as to maintaining some long term bad gaming habits). 2) DE, no matter the difficulty, demands a lot from my arms, and it is physically really painful to play it for extended periods of time (which, in my case, means more than one level per night). In fact, I need at least 10min breaks every 20-25min of gameplay to stretch and rest my arms. Which, unfortunately, messes up my perception of the game’s pace pretty badly. If you ever studied or worked with game development, you must understand how crucial a well-balanced, flowed level design is. To put it simply, “pace” is the term we use to describe sections of excitement/adrenaline (e.g combat) and exploration/relaxation in a level/game. A level/game is fast-paced when it has more adrenaline-inducing sections than laid-back 'explorational' ones, and vice-a-versa. That being said, since I need breaks often (and they’re long enough to wear off any adrenaline rushes), I perceived DOOM Eternal’s overall game pace as slower than it was designed to be. But don’t be mistaken, it definitely still is really exciting and adrenaline-inducing to play it. Even more so for people who can play it as it was meant to. Another important thing to note about DE’s gameplay is: you can’t play it like you’re braindead. Yep, I said it. lol And by that I mean: you must learn your ways with every weapon and move quickly and efficiently in every fight, or else, the demons will swarm and overwhelm you pretty easily. Dual shotguns won’t always be the best combo (sorry DOOM 2016 MP :P). Demons have different weaknesses and exploiting them is the easiest way to succeed. And even knowing all that, you’ll still need quick reflexes and some level of trigger discipline to get out alive of most of its combat. To me, that part is physically really painful, but I guess what I’m trying to say is: DOOM Eternal is worth all the pain!

> Sidenote, in case you’re curious: I played the main campaign on “Hurt Me Plenty” the first time. Now, for my second playthrough, I’m running a “Too Young To Die” main campaign and did the same for the DLC. Unfortunately, it still hurts my arms a lot, but definitely less than on “Hurt Me Plenty”. So, if you face the same problem as me, I’d definitely recommend playing it on the lowest difficulty. The game won’t be any less fun because of that. <


COLLECTIBLES AND VANITY ITEMS: Through the main campaign, you’ll find several collectibles to gather: funko pop-like figures of the demons and the Slayer, music to play in your hub, cheat codes to use on the level selector, notes containing parts of the lore for you to put together, tokens and crystals to enhance your armor… As well as many character skins for your Slayer and Demons (on Battlemode. I’ll get to that in a bit.). There’s honestly nothing better than watching a DOOMicorn in all his glory Ripping and Tearing every cinematic from beginning to end. Yes, the cutscenes are rendered in real-time, so you can see your selected character skin in the main campaign and DLC. And oh boy is it worth it! Lol


BATTLEMODE: I personally didn’t like it. Asymmetric PvP is often unbalanced or gets tiring fast. I’m a huge fan of DOOM 2016’s MP modes. They’re so rich and fun to play with your friends. Battlemode is… not. There’s not much else I can say about it, since I didn’t play it much. Also, the long waiting time to get in a match also sucks, but that’s because not many people play it. However, something nice to note is: every month they add new vanity items >for free<. They’re weapon/character skins, profile titles, backgrounds, podiums, profile icons, etc. The nice part about it is: it works like a season pass, so you have to level it up to receive the rewards. And there’s a catch, and a nice one: You can level up your season pass and profile by playing the campaign and the DLC. You don’t need a single Battlemode match to get the skins you want. And you can use them in the campaign/DLC too.


GAME ART AND STORYTELLING: Something I personally love about DE is it’s incredible art direction. Seriously. Every level’s art is so unique and catching, it’s even hard to put into words how much I enjoyed it. They really did put a lot of work on environmental art storytelling. You can figure out the untold stories of the places you visit just by paying attention to your surroundings, and to me, that is really rewarding and satisfying. The story of the Sentinels, the Humans, the Demons, the Maykrs is everywhere. You just have to pay attention to it. In DOOM 2016 they also used environmental art as a tool to storytelling, but in DOOM Eternal they took it to a whole new level. Well, that being said about DE’s implicit storytelling, what I have to say about the explicit storytelling is: it has ups and downs and balances several moments of humor with the serious ones. You can play the entire game without reading a single codex entry and know everything you need to know to want all demons and Maykrs dead by the end. But, if you’re a lore fiend like myself, you’ll be happy to know that there’s a lot of juicy lore to dive into and theorize presented in every codex entry, personal logs, holo terminals, monitors, etc, you find in-game.


THE ANCIENT GODS I & II: I honestly really enjoyed the DLCs. They have a significant difficulty increase following up the epic final battle in the main campaign. Again, due to my need to take several breaks, the DLCs might have felt a lot longer, harder and slower than they were meant to, but not any less enjoyable. The Ancient Gods I (TAG I) picks up right where the main campaign left off and it takes you even deeper in the story of the complicated relations between Maykrs and Demons. The Ancient Gods II wraps the story told in TAG I while adding more details to it and, finally bringing it to a closure. I don’t wanna give many spoilers, since the lore is specially more dense in the DLCs, and so I definitely recommend collecting all codex pages and giving them a good read whenever you can as well as paying a lot of attention to your surroundings. Also, remember to read the codexes before facing the final bosses of each DLC, since you won't be able to access them later.

I'll be writing full, in-depth and spoiler-free reviews for each DLC in the near future. x)
Posted 5 March, 2021. Last edited 29 November, 2021.
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11 people found this review helpful
1,370.2 hrs on record (508.2 hrs at review time)
I honestly love this game and would recommend to anyone who'd like to try it. The game is really fun to play with friends, however, the monsters are a lot easier to solo.
Iceborne is a nice ending to the story, with Fatalis's fight being the ultimate challenge to wrap it all up.
Plus, the game is *adorable*! I love all the cat-themed stuff and of course, the ever-so-cute Palicos (how cats are called in the game).
I *literally* got this game just so I could replicate my cat in it (lol) and I stayed for everything else it has to offer x)


(Brazilian Portuguese below)
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Eu sinceramente amo esse jogo e o recomendo pra quem quiser jogá-lo. O jogo é muito divertido de se jogar com os amigos, apesar de os monstros serem mais fáceis matar solo.
A expansão Iceborne foi um bom final pra história do jogo, com a luta do Fatalis sendo o maior desafio imposto pra encerar com chave de ouro.
Além disso, o jogo é *adorável*! Eu amo todos os temas de gatinho que tem nele e claro, as fofurinhas dos Palicos (como são chamados os gatinhos no jogo).
Eu *literalmente* comprei o jogo pra poder criar minha gata nele (hue) e acabei ficando por todo o resto que o jogo tem a oferecer x)
Posted 28 June, 2019. Last edited 25 November, 2020.
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20 people found this review helpful
1
295.9 hrs on record
Short version:
This game is a labor of love. You can see it in every detail, animations, game mechanics and sounds.

The soundtrack fits the game perfectly.
The character animations are so well done it's scary.
The level design is extremely fun and well balanced.
The game art is as awesome as it is disturbing (which is great haha).
The lore is way deeper than any of its predecessors.
The multiplayer modes are as fun and rich as the main campaign.
The Snapmap mode allows you to create your own DOOM levels and adventures using pre-programmed assets and game elements.
The Arcade Mode is really fun, especially if you like to compete against your friends for high scores.
The game is incredibly optimized.
AND YOU'RE MF****** DOOM SLAYER!!!

In other words, DOOM 2016 is a love letter to all DOOM fans out there.



Not so short version:

SOUNDTRACK: Mick Gordon did an amazing job in this game’s soundtrack. Period. It fits the game perfectly and balances all the moments of tension and “relaxation” (or as relaxing as it can be exploring levels full of demons lol). Honestly, I’ve never felt so damn hyped playing a game like I did playing DOOM. I’m serious. Ripping demons apart with your bare hands during glory kills while BFG Division plays in the background is ♥♥♥♥♥♥♥ glorious (pun not intended :P). Also, if you’re an old school DOOM fan like myself, you’ll be pleased to know that a few of the most famous DOOM music are present in the game, masterfully adapted/rewritten into the most pleasant, hype-filled, aggressive, metal. RIP AND TEAR!

EXPLORATION: The game has 13 big levels full of secrets, collectibles, secret levels (I’ll get to that in a bit, under “extras”) and in-game rewards for you to find. Exploring in this game is really rewarding, not only because you’ll find several cute funko pops of the Slayer, but also because you’ll get the chance to retrieve a new weapon (that should only be presented in the next level). Let me see if I can better explain this: if you ever played DOOM 64, you probably know what I’m talking about already, but if you didn’t (do it! It’s a great game! :D), both in DOOM 64 and 2016 on each level, you can find a secret weapon, that will be introduced on later levels and useful against more powerful new types of demons. With the exception of the Pistol, Combat Shotgun and the BFG 9000, you can find every other weapon in secret areas in the level that precedes the one they’re presented to you in the course of the story. This is really useful not only because by adding to your holster you get more options and combo combinations, but because the levels are specially designed to have big fighting sequences/arenas towards the end, in which they usually present demons that will be more easily killed by said weapon. So finding each level’s secret weapon brings you a small, but significant advantage in your fight against Hell’s minions.

GAMEPLAY: If you ever played any of the old DOOM games before this one, you’ll feel how deeply inspired by them as well as how respectful was DOOM 2016’s approach to a modern FPS gameplay. This game feels like the old DOOMs. It’s hard to explain. To me, playing it felt a lot like playing my old DOOM 64 on my N64. But also felt undeniably new, different, adrenaline-inducing and refreshing. When I say this game is a love letter to DOOM fans, I’m not joking. This is not another generic FPS game where you’re too powerful and kill everyone who opposes you. This is DOOM. This is DOOM in all its glory and more. In other words, DOOM 2016 masterfully balances old and new game elements, resulting in an all-new, but nostalgic, experience. Furthermore, and in more technical terms, DOOM 2016 is a fast-paced, action-packed first person shooter. You’ll be met with several intense encounters and mini-boss fights. The game also has major boss fights (I’ll try to keep this as spoiler-free as I can), each with their own mechanics and pace. Without spoiling them too much, what I can say about the boss fights is: it feels a lot like World of Warcraft’s raid bosses, where you’ll have a few new mechanics to learn and adapt to everytime. Ultimately, and I’m talking about the entirety of DOOM’s gameplay now, you’ll need good reflexes and to learn your way with every weapon to be able to succeed. The game also counts with a rune system: passive skills you can unlock to help you on your journey. You can choose up to three runes to keep active, being able to combine them to better fit your gameplay style. And even with all that, there will be many close calls, but that only adds to the thrill of being the legendary DOOM Slayer!

GAME ART AND STORYTELLING: This game is gruesomely beautiful. They did an amazing job building the environments and setting the mood of a hopeless, dead Mars, that once had the most advanced research facility humans ever made and was filled with brilliant minds. The environments are filled with story-rich elements that will allow you to figure out how and why things happened there. DOOM tells two different stories as you play: one that happened in the past and it’s events resonate in the present, and the one that’s happening now. Being as spoiler-free as I can: as you play, you will be able to uncover the DOOM Slayer’s epic (and tragic) past as well as why things got so ♥♥♥♥♥♥ up in Mars. The game has a very straight-forward way to telling you of what’s going on in the present and why it’s happening, but if you truly want to know about past events and their consequences in the present, you’ll need to give a good read in the game’s collectible codexes as well as to pay attention to what the holo-terminals you find in your way have to say and in the environmental elements that surround you on every level.

EXTRAS:
Multiplayer Modes: DOOM has a variety of multiplayer modes to play online with or against your friends. The modes are classic to multiplayer FPS games (TDM, Deathmatch, Domination etc) with a DOOM twist: you can gather a demon rune that will transform you into a powerful demon of your choice. The game also presents some unique multiplayer modes like Soul Harvest, Possession, Infernal Run (Hell’s version of Handball :D), Warpath, Freeze Tag and Clan Arena.

Secret Levels: During your single player campaign, in each level, you can find a switch, usually well hidden in the environment, that will open a door leading to an old DOOM level (inside the level you’re currently playing). While inside the main campaign, these portions of old DOOM levels contain a few enemies and useful items. But what’s really nice about them is: you can play ALL of them via the game’s main menu. And they did take the secret levels seriously: You’ll be playing them like they were designed a long time ago, with the old models and all.

Snapmaps: This is a mode where you have access to several scripts that will allow you to build your own levels (and even entire new adventures) in DOOM as well as play other people’s shared Snapmaps. It contains scripts for all in-game enemy units (with the exception of bosses) and items (guns, health packs, chainsaw, barrels, etc), as well as portions of the game’s maps that can be snapped together (hence the name “Snapmap” :P) to create new levels. It has a very simple interface and you don’t need to know any programming language to be able to create your own personalized adventure, however, it is advised to follow the in-game tutorial on creating Snapmaps and programming logic.

Arcade Mode: This is the classic Arcade game. You can play levels from the main campaign here with a few tweaks: chain killing enemies awards you points. The more enemies you kill, the bigger your points multiplier gets, and so on.

>If you’re also interested in DOOM Eternal, you can read my review on it here.<
Posted 26 May, 2018. Last edited 8 April, 2021.
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4 people found this review helpful
2 people found this review funny
167.3 hrs on record (103.4 hrs at review time)
Embora tenha alguns problemas de otimização, é divertido de jogar com os amigos, e, QUEM É QUE NÃO QUER ANDAR DE DINOSSAURO NÃO É MESMO?! :v
Posted 24 November, 2017.
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6 people found this review helpful
41.0 hrs on record (36.0 hrs at review time)
Melhor game pra se jogar co-op, by far. O jogo no geral é mto viciante @w@
Posted 1 July, 2016.
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Showing 1-7 of 7 entries