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Recent reviews by ČZŪ | Ami_Miku

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Showing 1-10 of 14 entries
4 people found this review helpful
39.3 hrs on record
The value of the NMRIH is rising, all thanks to the NMRIH2.
Keep the core gameplay of the NMRIH unchanged, updating the graphics, UI, and so on. NMRIH2 will be fired.
xD
Posted 22 October.
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10 people found this review helpful
1 person found this review funny
3.5 hrs on record (2.6 hrs at review time)
新生?新生!
在經歷了革新的輝煌與大志的曲折過後,信長之野望第16代·新生,終於在光榮40週年正式登場。
一開始所有人都不看好,畢竟,大航海時代4和太閣立志傳5的重製版,三國志14,還有上一代大志給玩家的體驗都有些令人失望,大家評價褒貶不一,因此當東京電玩節公佈出來的時候,很多人第一印象覺得都不好。
我一開始也是這樣的想法,何況2021年跳票到了2022年,讓人擔憂這是信長的新生還是信長的毀滅。
直到前幾天的直播讓我徹徹底底改變了曾經的固有印象,那場3萬 vs 9萬的合戰看得人熱血澎湃,這合戰系統居然這麼有趣,不再是單純的兵力碾壓的人數優勢獲勝這一單一的策略,可以通過靈活的戰略來以少勝多,瞬間就有趣了起來。而且這一代讓家臣真正的活了起來,頻繁的互動確實讓人眼前一亮,仿佛你真的在和一群人在爭奪天下。
當然,最沒有想到的是,澀澤光社長竟然在發佈會上把自己cos成信長,足見了對這一代的期待。
目前遊玩下來,正如其名,這個經典的系列開始了新生。
至於是否能成為新的一代佳作,那得看後續的威力加強版,希望這股新生之風可以持續下去。畢竟,大家嘴上說著暗恥,心裡面誰不希望你還是那個光榮。
既然價格略比其他遊戲貴,那就得有貴的價值,不求物超所值,但最少要物有所值。
市面上雖然現在歷史類模擬遊戲也越來越多,但很多人已經習慣光榮帶給大家的回憶。希望,能借助織田信長的革新之風,不僅是信長之野望本家,其他系列也能活起來。
畢竟,三國志15:涅槃,大航海時代7(5):破繭,太閣立志傳6:傳承,誰不期待呢?
Posted 22 July, 2022.
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1 person found this review helpful
11.5 hrs on record (3.5 hrs at review time)
If you happen to encounter a state of power failure, crash, etc. that makes the computer unable to run normally when you are playing the game, you will encounter UE4 error when you open the bakery simulator at this time, and the error content is:
An unreal enigne process has crashed.
Assertion failed: [File:Unknown] [Line: 660] BulkData compressed header read error.
This package may be corrupt!
BakerySimulatorFull_Win64_Shipping

Don't worry, it's just that the save file of your C drive is broken, delete the folder named "saved" from :C:\Users\your user name\AppData\Local\BakerySimulatorFull.

Run game and you could play it again!
I have been tormented by this problem for a long time, so I will share it for those who encounter the same problem.

This seems to be a common problem with Unreal Engine.
sad :X
Posted 30 June, 2022. Last edited 30 June, 2022.
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A developer has responded on 1 Jul, 2022 @ 6:00am (view response)
No one has rated this review as helpful yet
1 person found this review funny
9.5 hrs on record (6.1 hrs at review time)
建议官方赶快出多人模式,这不比隔壁胡闹厨房欢乐,不费朋友,不费情侣。
另外,谢谢你模拟器,你让我发现现实做饭真的很简单,尤其是炸鱼薯条这道神菜,我敢保证我现实出菜速度比游戏块 :)
Posted 21 June, 2022.
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9 people found this review helpful
2 people found this review funny
2
2.1 hrs on record (2.0 hrs at review time)
(本评论自带中英文双语版)(This review comes with a bilingual version in both Chinese and English)
最终幻想7,无数人经典的回忆,如果从来没有接触过最终幻想系列,那我首先推荐第七部,还建议补一补电影。不管是蒂法、爱丽丝,还是克劳德,扎克斯,萨菲罗斯,都给人留下了十分深刻的印象。如果没玩过最终幻想7,那真是人生的一大遗憾。

借此无限怀念来自CS起源和CSGO的僵尸逃跑神图ze_ffvii_mako_reactor_v5_3.

此外,批评SE和EPIC的独占决策。首先声明,我只是消费者,不是什么信仰铁粉。
良好的市场竞争应该是商品都放出来,几家平台通过竞争不断提高服务质量,共同进步,从而形成一个良性循环,打造一个买方和卖方双赢的局面。而不是搞垄断搞独占,强迫消费者为了某件商品就必须去特定的商店购买。
我不是什么市场营销专家,但一边投入大量的资金买游戏送消费者发糖提升路人缘,一方面又搞独占拿着大棒强迫消费者选择败光路人缘,这种矛盾的运营方式换个普通人都觉得很奇怪。何况,大笔的资金都花去买游戏送的宣传费用,那作为游戏平台最核心的竞争力——服务质量还能跟上不?服务质量跟不上,消费者就不买账,不买账就没有盈利,没有盈利就不能继续买游戏送玩家,那这样拿到手的免费游戏能否保值?
这值得深思。我宁肯在steam上购买,因为从目前来看保值,目前我不用担心买了FF7哪天突然没了又要重新花钱。而且创意工坊可以等各种MOD,服务器多下载速度不卡,不容易掉线,好友经常在线可以交流,以及有steam特色的成就系统我很喜欢。
总之,服务质量做好了,自然有人买账,其他的动作都是扯淡,作为消费者,谁家服务质量好我就去哪家。

Final Fantasy VII, as for a classic game, had many memories of countless people,.If you have never come into contact with the Final Fantasy series, I'll recommend the seventh firstly, so do the movie. Whether it is Tifa, Alice, or Claude, Zack, Sephiroth, they all left a very deep impression on people. What a great regrets if there has never been played FF VII!

Take this chance, I'll miss the Zombie Escape map that ze_FFVI_Mako_Reactor_V5_3 from CS:Source and CSGO forever.

On the other hand, I'll criticize monopoly decisions from se and EGS. First of all, I'm just a consumer, not a fan of faith.
Good market competition should be when all products are released, and several platforms continue to improve service quality through competition and make progress together, thus forming a virtuous circle and creating a win-win situation for buyers and sellers. Rather than engage in monopoly and monopoly, forcing consumers to go to a specific store to buy a certain product.
I'm not a marketing expert, but while investing a lot of money to buy games and send consumers to increase popularity, on the other hand, I engage in monopoly and hold big sticks to force consumers to choose to lose popularity. This kind of contradictory operation method is strange to ordinary people. All feel weird. What's more, a large amount of money is spent on the promotion costs of the game, so as the core competitiveness of the game platform - can the service quality keep up? If the service quality can’t keep up, consumers will not buy it, and if they don’t buy it, there will be no profit. If there is no profit, they cannot continue to buy games and give players away. Can the free games they get in this way preserve their value?
It's worth thinking about. I would rather buy it on steam, because from the current point of view, I don't have to worry about buying FF7 and it suddenly disappears and has to spend money again. In addition, the creative workshop can wait for various MODs, the download speed of the server is not slow, it is not easy to drop the line, friends can often communicate online, and I like the achievement system with steam characteristics.
In short, if the quality of service is good, consumers will buy it, and other actions are nonsense. As a consumer, I will go to the one with good service quality.
Posted 17 June, 2022.
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11 people found this review helpful
1 person found this review funny
6.9 hrs on record (2.2 hrs at review time)
看我幹嘛,我這頭像和ID的完美配合,我不入手,天誅地滅,當場退出騎士團。

順便打個廣告QAQ
正宗國際歌姬 世界第一公主殿下
只有倒閉 沒有退圈
出道十四載 至今未塌房
德藝雙馨
不假唱 不修音
不私聯 不睡粉
Posted 11 June, 2022.
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No one has rated this review as helpful yet
2
3
3
2
7
533.5 hrs on record
此评论自带中英文翻译
This comment comes with Chinese and English translation.
更新于2023.08.14
上帝要让一个人灭亡,必先让其疯狂。等你们冷静清醒之后,我自然会改回好评,并介绍我周围的人玩战舰世界。
玩家乃一个游戏的生命之源,我从未听说过有哪家游戏公司把对抗玩家的思想放在明面。游戏不是现实,不要把资本家那一套资本运作的手段拿来游戏上,道理很简单,玩家不玩你的游戏了,没人充值了,那你游戏做得再好也只是一堆没用的代码而已。难道,你们觉得玩家之间也会内卷,说着“你不玩有的是人玩”这种话吗?
我不指望你们能反应过来,但如果有机会看到我的评论,我希望你们认认真真地读完。这不只是为我自己,为玩家群体,也是为了你们,只有真心喜欢游戏的人才愿意给差评和写长篇大论,不喜欢的直接点个踩就完事了。
在我看来,你们的几任策划总监,已经让这游戏病入膏肓,处于崩溃的边缘。即使玩家的话你们无视了,但你们不可能无视财务部的数据吧,我敢打赌,绝对比以前差。
目前以我的视角,战舰世界主要有以下几点问题
1.奇怪的经济思路,你们多次以“经济系统崩溃”“通货膨胀”的理由削减玩家收益,提升达布隆价格。我真建议你们的运营总监去把经济学的书好好看一看。货币的本质是一般等价物,那请问你们的货币是一般等价物吗?答案是否定的,达布隆、银币、煤炭、钢铁就只能换特定的东西,除此之外就是一堆废铁。试想,即使一个玩家攒了100亿银币,又能做什么?他不能把银币换成其他货币,也不能把银币赠与其他玩家,只能捏在手里等新船。那你们在害怕什么?难道他能用这100亿银币把你们公司收购了不成?而且,你们是禁止线下真实货币交易行为的,那么,“账号保值”这种理由也是不成立的。这终究是虚拟世界,在没有和现实货币挂钩的情况下,没人会在乎游戏经济系统。因为,离开了游戏,这些货币啥都不是,难道玩家可以用达布隆购买114514艘雷神号丢在黑海阻止俄乌冲突吗?
2.暴力的平衡思路。航空母舰和潜艇的机制,你们自己心理很清楚,她们可以零风险获得视野和伤害,而水面舰艇,则需要付出双倍的代价。你们自己去玩,请个会玩航母和潜艇的高手来,一是看能不能通过操作让航母的飞机打不中你,二是看在共享视野机制下,飞机点亮你,你能活多久。三是看潜艇点亮对方的情况下,对方能不能反击,四是看驱逐舰能不能反潜。至于其他的,请你们的策划总监用水面舰艇(战列、巡洋、驱逐)和航母、潜艇高手对抗100局体验下。
3.敷衍的联动策划。热度不减的碧蓝航线始终给你们注入新的血液,但是你们怎么对待的?船模不改,涂装随意,价格高昂,活动剧情稀烂。还不说战锤40k,变形金刚、高校舰队、ARP这些了。
4.矛盾的绝版思路。你们让人可以在密苏里博物馆、米哈伊尔库图佐夫博物馆等体验战舰世界。然后等这个人满怀热情的去玩,你却告诉他,你在军舰博物馆体验的战舰全是难以获得的绝版船?你让博物馆的工作人员怎么看你们,他们想让扩展途径让更多人了解军舰的历史的热情就这样被你们毁灭了。
5.请不要把坦克世界的设计思路照搬照抄!除非你们认为T-34能一炮击沉挂了殉爆旗的光荣号。

Updated on 2023.08.14
God wants a person to perish, he must first make him crazy. After you are calm and sober, I will naturally change back to positive reviews and introduce people around me to play World of Warships.
Players are the lifeblood of a game. I have never heard of any game company that puts the idea of ​​fighting players on the surface. The game is not reality. Don’t use the capital operation method of the capitalists in the game. The reason is very simple. If the players don’t play your game and no one recharges, then no matter how good your game is, it’s just a bunch of useless code only. Don't you think that players will also involve among themselves, saying things like "If you don't play, others will play"?
I don't expect you to react, but if you have a chance to see my comment, I hope you will read it carefully. This is not only for myself, for the player community, but also for you. Only those who really like the game are willing to give negative reviews and write long articles.
In my opinion, your planning directors have made this game extremely sick and on the verge of collapse. Even if you ignore the players' words, you can't ignore the data from the finance department, right? I bet, it's definitely worse than before.
From my perspective, World of Warships mainly has the following problems
1. Strange economic thinking, you have repeatedly cut player income and increased the price of doubloons with the reasons of "economic system collapse" and "inflation". I really suggest that your director of operations should take a good look at the economics book. The essence of currency is a general equivalent. So, is your currency a general equivalent? The answer is no, doubloons, silver coins, coal, and steel can only be exchanged for specific things, otherwise they are just a pile of scrap iron. Just imagine, even if a player saves 10 billion silver coins, what can he do? He can't exchange the silver coins for other currencies, nor can he give the silver coins to other players, he can only hold them in his hand and wait for the new ship. So what are you afraid of? Can he buy your company with these 10 billion silver coins? Moreover, you prohibit offline real currency transactions, so the reason for "account preservation" is also untenable. After all, this is a virtual world, and no one cares about the game economic system if it is not linked to the real currency. Because, without the game, these currencies are nothing. Can players use doubloons to buy 114,514 Thunders and throw them in the Black Sea to prevent the conflict between Russia and Ukraine?
2. The idea of ​​balance of violence. The mechanics of aircraft carriers and submarines are very clear to you yourself. They can gain vision and damage with zero risk, while surface ships need to pay double the price. Go play by yourself, invite a master who can play aircraft carriers and submarines, one is to see if you can prevent the aircraft of the aircraft carrier from hitting you through operation, and the other is to see how long you can live if the aircraft lights up on you under the shared vision mechanism . The third is to see if the opponent can counterattack when the submarine lights up the opponent, and the fourth is to see if the destroyer can anti-submarine. As for the others, please ask your planning director to experience 100 rounds of confrontation with surface ships (battleships, cruisers, destroyers) and aircraft carriers and submarine masters.
3. Perfunctory linkage planning. The unabated Azur Lane has always injected new blood into you, but how do you treat it? The ship model remains unchanged, the painting is random, the price is high, and the plot of the event is poor. Not to mention Warhammer 40k, Transformers, High School Fleet, and ARP.
4. Contradictory out-of-print ideas. You let people experience World of Warships at the Missouri Museum, the Mikhail Kutuzov Museum, etc. Then wait for this person to play with enthusiasm, but you tell him that all the warships you experienced in the Warship Museum are out-of-print ships that are difficult to obtain? What do you tell the museum staff to think of you, their enthusiasm for expanding access to the history of warships is destroyed by you.
5. Please do not copy the design ideas of World of Tanks! Unless you think that the T-34 can sink the Slava with the flag of martyrdom in one shot.
Posted 19 April, 2022. Last edited 14 August, 2023.
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No one has rated this review as helpful yet
280.8 hrs on record (260.5 hrs at review time)
I take back what I said before,I have to say this is the first game I've edited my review.
In the first half of 2022,I was initially disappointed with the changes to horde mode, I thought adding skills and defending AI commanders was a silly way to spoil the hardcore gameplay of Mordhau. So I decided not to play any more.
But I've been watching the changes from June, the sincerity of these changes made me slowly accept, although the horde mode is much simpler to play now than before, the playability has inexplicably increased. Maybe it's time to change my mind.
So I return and bought all DLC to support. Maybe stubborn insistence is not a good thing.
Continue to insist on your creativity, the addition of the new version of female characters, I think it is a brand new beginning.

我收回我以前说的话,我不得不说这是我第一次为一个游戏重新修改评论。
在2022年的上半年,我对原来部落模式的改动十分失望。我认为增加技能树和变更为防守指挥官的改动是十分愚蠢的,因为它破坏了雷霆一击硬核的游戏本质。所以我退坑了。
但是我一直关注从2022年下半年的改动,这充满诚意的改动也让我慢慢接受了。虽然部落模式比以前简单多了,但无形中大大增加了可玩性。我想,是时候改变我的想法了。
所以我回归并且入了全套DLC来支持开发商。也许固执的坚持并不是什么好事。
继续坚持你们的创意,新版本女角色的加入,我认为是一个全新的开始。
Posted 15 January, 2022. Last edited 27 October, 2022.
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4 people found this review helpful
6.0 hrs on record (2.0 hrs at review time)
現時努力通關中,通關了修改評論。
先給各位入手一個建議,玩9代先去通8代,丹娜給的道具實在是太强了。啊,菲娜能不能也給一個啊,我想要雙倍的快樂。
Posted 10 July, 2021.
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45 people found this review helpful
10 people found this review funny
0.3 hrs on record
今天5.20,我真是傷心啊
白天被人喂了一嘴狗糧,本以為你,光榮特庫魔,能讓我航海忘卻痛苦,可是你怎麼能,反手喂我一嘴“狗糧”。
作為死忠粉,這重製版我傷心欲絕了,立繪摳圖太明顯,畫面幾乎沒重制,也沒有新的劇情和船,甚至遊戲引擎沒更新和win10起衝突有卡頓。
我今天被你們虐了,要瑪麗羅斯親親才能起來。
這點錢我不如去大航海時代OL國際服買船長票換薩班納拉亞貨。
我真的不想給差評,但你們這30周年紀念作太拉胯了。
Posted 20 May, 2021. Last edited 20 May, 2021.
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