8 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 155.2 hrs on record (0.3 hrs at review time)
Posted: 10 Dec, 2022 @ 4:38am
Updated: 11 Dec, 2022 @ 4:11am

Played on the main Russian servers ~5 thousand hours, in short what you need to know
1. At its core, Stalcraft is Tarkov's gameplay, Warzone shootouts, Stalker's atmosphere and Minecraft's graphics
2. 200 hours of gameplay (With replayable Pvp/Pve outings, where a bunch of different open world events, as well as Quests (Which can be failed and even Secret), Backpacks, Contracts, ArtHunting, Airdrops, Signals, Duels, Sessions, Captures, auction)
3. Or ~30-60 hours, if only for the story (Voice acting, Cut-scenes, Fractions, A bunch of Story Dungeons (Since it's still in development today), Bosses)
4. Events once ~3 months (For 3-4 weeks)
5. Pvp itself in the game is: It is used in the usual dynamic Shooter (Parkour is present), due to the fact that you have more and more fat suits with gameplay differences, more powerful weapons of any type (You can carry several), with added body kits on it , added assemblies from artifacts, which also replace the gameplay in the root, plus he starts using various medicines and polishes the whole thing with Sharpening

Because of what TTK is first Shooter, and then the game is about Apex

6. But the Sharpening here is not as toxic as in Korean grinders, there are much more important devices and the level of your game, and the Point is unexpectedly the last
7. The balance in the game during the Meth, which is why half of the entire armor class dominates stocks, and many weapons are much older than their representatives, and even in assemblies only half of all artifacts from the list are usable

A Global Balance is currently envisioned, which will affect all aspects of the game, and by the name of the New Master Balancer, without changing the hierarchy of your items.

8. Due to the abundance of PvP in the game, the community is sometimes toxic (Especially at a high level of distribution), But at the same time, I never wait for help and welcome newcomers (I myself am shocked)
9. Donat skips progress by getting Approximate Analogs from Barter
10. Any Donat can be bought at auction from other players
11. At the same time, items from Barter should be boiled by Donat Zo
12. But like the "Villain" Donater, as well as the pumped player through Barter, will come across to players with medium doses of equipment in terms of strength.

Donat items themselves are not better than Barter/Signal/Event ones, they are their Exemplary Analogues

13. High End accumulation, at the moment there is practically no, so now there is nothing to get involved in, but the developers are actively sawing it
14. Links with the game actively significant, getting patch notes every Wednesday (On RU servers)
Was this review helpful? Yes No Funny Award