No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 0.9 hrs on record
Posted: 12 Mar, 2022 @ 12:59pm
Updated: 12 Mar, 2022 @ 1:50pm

Early Access Review
There's a lot of potential, but I just can't get myself to love this game.
I like everything about it, except the Enemies and combat system.
It's fast pace, but just feels too clunky to really have some sort of impact.

Swinging the Scythe and practically becoming stationary makes the combat feel slow and leaves the player to make split second decisions to possibly dash or not before most likely being hit.
The Boss battles left me finding the normal level enemies more dangerous just because they were harder to read, especially when you encounter the small closed off sections.
The Spells were something I didn't really use, since they didn't feel useful, so I stuck with the Scythe almost all the time. The other weapons didn't feel any different and I couldn't find a situation where they were a better option.
I ended up having issues with the movement when trying to dash and slash, but I'd end up canceling my attack or just not at all being able to have my input be registered. So I was just going in a loop trying to hit a couple enemies.

I know it's in Early Access and is subject to change, but I just can't get into the flow this game provides currently. It looked amazing and felt nice, but the combat, being the biggest part of the game, doesn't feel right.
It might to other players, but this threw me off too much to really find it enjoyable, outside of the visuals.
I feel bad saying it, but personally it feels like the main features of the game were a little over looked, where as visuals seemed to be the priority.
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