No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 27.4 hrs on record
Posted: 11 Feb @ 6:05pm
Updated: 11 Feb @ 6:07pm

Doing a thumbs down only to highlight the more so-so or negative aspects of the game, not because I hate it or anything. Had some good hours with it so far. It's F2P after all, so anyone can easily try out themselves.

It's okay, but imho hampered by it's F2P nature. I wish we players would get the ability back in these games to host our own servers under our own conditions. Like differently sized teams, heavy/mid/light only, longer matches, higher cashout cap, none or more diverse events and so on. Just something to spice things up. Permanently. Not some temporary new modes the devs choose to give us and remove again. Modding and custom-made levels could go a long way but of course this is all impossible by design as the devs want to dictate how we play, earn, fight. But that's a general issue of F2P or online gaming of today, so I don't directly blame these devs here specifically.

Also a point could be made that little of what you do in the game matters for the longest of time. It seems as if it all boils down to how people can do last-minute clutch efforts in stealing a cashout. You can do well for 99% of the match, totally dominate everyone, but then you happen to be spawned in poorly and get stuck between the two other teams or whatever and kiss your cashout goodbye. Might as well be skipping the whole vault unlocking part and have everyone rush directly for the same cashout station.

Or you get a poor team of let's say two light snipers. Might as well not try to capture any cashout then at all. Even worse if one or even two of those disconnect from the match. Playing with randoms in such games can always end up poorly, but I think with the small teams that The Finals has it can be particularily bad if some of your teammates end up making poor choices from start or abandon you generally.

The maps might be imbalanced too. I have the impression that there is always one team spawning closer to the vault than any other. If those are light players and they are quick enough in grabbing it and rushing away, then that might already be an instant loss for you. Especially if the cashout station is one of those floating or suspended platforms that can be hard to reach. Imho those should be deleted, particularily the moving ones. They just don't work well, once one team sets up on top of those and isn't acting totally stupid you seem to have a guaranteed loss at hand.

So yes, the destruction thing is cool. But that can't save it all forever. Otherwise the game feels fairly mid and not necessarily well balanced. For something that I saw some content creators hype up as the next new big thing (same as with Battlebit) there sure are some cracks showing quickly if you just look closely enough. No one said it was perfect. What game is? But for me it's not a 10/10, 9/10 or maybe even 8/10 either. I can have fun with it (same as with Battlebit). But I can see why some people are confused about the apparent hype that it got.
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