5 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 29.6 hrs on record (11.3 hrs at review time)
Posted: 19 Dec, 2015 @ 2:05pm

Not yet is what I would say. The game has real potential but it has a TON of balancing and bug fixes that need working out first.

Power generation never seems to work right. The game needs more options honestly. The wind power is not reliable at all and solar generation really isn't enough. Why not look into adding geothermal, or other options. Or maybe make the wind on your "inhospitable" planet stronger or last longer. I found myself with fields of capacitors and it still wasnt enough to hold the night if the wind died out for long enough.

O2 bug? I found on huge settlements that if I lost power for some reason or another to the point where the 02 would drop, it would never come back. The plants would indicate they were working and they were more then enough before the outage? Even building new plants would not work. Air would never return and everyone would die.

100 to 0... Another issue about losing power is the slow food process. If I lost power on veyr large colonies for ANY amount of time the food production would never recover. In fact the whole of the colonists would rush from one food dispenser to another in a mad rush to try to get the only food tray! Rather than you know, grow the damn food. Further more it would be the biologists, who for some reason are the only folk who can grow food. They would run back and forth trying to grab one tray of food rather than work on growing more. Perhaps setting the table so only one colonist is assigned to each tray of food when ready so not every single person is rushing for it halting ALL production if they happened to be hungry.

Honestly all this issues could be fixed by taking some notes out of Banished's book. Give players the ability to assign colonists to jobs, and beds. etc. Give us the ability to disable tasks. For example: Biologist A has meat production disabled but not veggies and herbs, whereas Biologist B only has meat enabled. This way I can regulate who is making what and not have it be so random. Especially in a game where things collapse so easily.

I really like this game, but I would wait for the devs to iron it out a bit more or wait for it to go on sale. 10 bucks is a bit pricey for a buggy and not very deep game.
Was this review helpful? Yes No Funny Award
Developer response:
martiño  [developer] Posted: 22 Apr, 2016 @ 4:03pm
Hi there,

Thank you for your feedback.

We've made many gameplay improvements and tweaks since launch over these months.

Maybe you would consider getting the latest version and playing the game again.

Regards.
Martino.