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Reseñas recientes de Aceninja

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Mostrando 1-10 de 30 aportaciones
A 1 persona le pareció útil esta reseña
3.5 h registradas (2.2 h cuando escribió la reseña)
Games really creepy. Also thank you Dev for popping into my stream. U r lovely <3 I will 100% this :)
Publicada el 12 de diciembre.
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A 7 personas les pareció útil esta reseña
35.6 h registradas
Amazing game that should have never been called DmC. While it lacks a good story and characters it excels in level design and gameplay. 8/10
Publicada el 30 de octubre.
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A 1 persona le pareció útil esta reseña
66.7 h registradas
Lou/10 <3 Ready for DS2 Kojima.
Publicada el 25 de octubre.
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Nadie ha calificado este análisis como útil todavía
105.7 h registradas
Best gameplay in the series bogged down by a lackluster story and mission design. 8/10
Publicada el 17 de octubre.
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Nadie ha calificado este análisis como útil todavía
57.8 h registradas
Masterpiece. 10/10
Publicada el 6 de octubre.
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Nadie ha calificado este análisis como útil todavía
58.0 h registradas
Good game. Love the music and story. Gameplay got super repetitive though by the 20h mark and the pacing is ultra slow. Loved the ending. 8/10
Publicada el 2 de octubre.
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Nadie ha calificado este análisis como útil todavía
32.7 h registradas
Pretty good 8/10
Publicada el 25 de septiembre.
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A 1 persona le pareció útil esta reseña
95.0 h registradas
Best roguelike. 10/10
Publicada el 18 de septiembre.
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Nadie ha calificado este análisis como útil todavía
46.1 h registradas
Genuinely incredible. 9/10.
Publicada el 15 de septiembre.
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Nadie ha calificado este análisis como útil todavía
42.8 h registradas
8/10
This game is definitely good. Whilst lacking in some areas it excels in others as well. The art design, visual animations and sound are all top tier for sure but as much as they look cool it isn’t always as fun to fight considering half the time the camera can’t even keep up with these lightning fast bosses especially near endgame.

In terms of bosses I find them pretty inconsistent in terms of game play. Most of these “bosses” are extremely underwhelming and very few of them I actually enjoyed fighting. Most of them feel like “that was it?”. The chapter end bosses are fantastic though (except chapter 4’s spider and final boss because of jank hitboxes). Secret final boss kicked my ass and was definitely the only boss that felt even close to souls-like games.
Now lets talk level design. This is where I really thought the game was lacking a lot in that department. A lot of it feels extremely empty and you spend minutes at a time just running because for some reason they never gave us any consistent way to get around quickly with transformations? Also the enemy and boss placement sometimes (especially in the last area) feel very randomly placed and sometimes it starts to feel like you’re in an average MMO. Tons of invisible walls as well that just take you out of the immersion it’s going for.

Story is extremely hard to follow as someone who has never read JTTW so I’m not really sure it was good or not but that doesn’t detract from the game as games like Elden Ring do the same thing so can’t say much on this but what I will say is those chapter ending music videos are gorgeous.

The leveling and gear system is pretty standard and very similar to GOW. Tons of ways to change your build easily which is nice and the respect system works nicely. One thing I will say though is I kind of wish the stances had ways to interchange in and out of each other instead of having to just build your focus and then do a heavy. You pretty much just spam light attack the entire game waiting to build focus and then go for heavies.

Is this game worth your money? Yes.
Is it perfect? No.
Will it get better? Definitely.

It’s a solid entry for the first game in the developers catalog.
Publicada el 4 de septiembre.
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Mostrando 1-10 de 30 aportaciones