6 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 6.4 hrs on record
Posted: 24 Mar @ 9:08am

Late Shift is a "choose your own adventure" FMV, you start the story as a parking lot guard as their shift begins, but it quickly derails into being a forced accomplice in a plot to steal an important pottery bowl from an auction. From there the story continues based on your choices presented at important moments.

I will admit that I likely expected too much from the game, I was a ware of it for years before I finally bought and played it, but it seems I overestimated what it had to offer from the little knowledge I had of it. For starters, the story is incredibly set in stone, as in, if you've already gone through (most of) it once, if you restart and try to take choices that you'd think most likely branch out into different outcomes, you'd be wrong, all the choices pretty much rope you into continuing on the main path.
For instance, at the very beginning if you make choices that allow you to "avoid getting kidnapped", you'll just get taken by a different person from the criminal group, even though in literally every other outcome the character who would do this is never there. It creates a bit of an inconsistency but shows that there's very little wiggle room. Of course given the nature of the game/film its obviously impossible to have made incredibly big branching options, but still that one interaction felt really forced, even though they offered the chance of an alternative, just to go back to the norm. In this sense there are no early bad endings, as you'll always somehow end up in the main path.

Rambling aside, there do exist a few branching scenes/chapters, where certain parts only take place based on some actions. But it is in only a handful of cases.
My biggest complain comes from the fact that there is no way to skip or rewind seen content, or save progress made. It's bad enough that its actually beneficial to look up the endings on YouTube and watch them there once you trigger an achievement, because if you let the credits roll, you'll be forced to restart from the beginning. All 7 endings can be seen if you do them at a specific order from the "final" chapter, but you need to quit into the main menu in time before the credits begin, so that you can resume from the checkpoint. You will of course not know of this if you're playing blind. Usually I like to experiment and see different outcomes, but when you have to sit through 9 minutes just to see a 5 second difference in an outcome, it's not worth it. Even more where some parts of the story close to the end are modified by choices taken near the beginning. Overall it was not worth it to pique my curiosity over wasting my time, and I ended up simply following a guide to get me through all endings and achievements, knowing there were plenty of alternatives I missed.

It is a little hard to recommend due to these factors, I wouldn't even call the acting to be that great either, some characters felt very bland and their actions feel very fake, I'm no expert but some felt like they weren't putting in the effort. The story was okay but due to the different flaws in the whole product I was mostly disappointed.
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