1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 0.3 hrs on record
Posted: 13 May, 2021 @ 4:31pm

I played older similar projects based on astonia, like Thule, so I knew how to play... Doesn't excuse lazy programming.
Play for a bit and you will see that Quests really do work... Some of them. They utilized flags/variables to advance things, yet couldn't bother getting the starting quests work like "Find my husband Reiner" or "Rescue Randa". Yes, I chose to forgo a reward to rescue the prisoner... That means I expect to rescue Randa... Opening the cage does nothing, and she just repeats the "please help me" crap... They couldn't be bothered to add a finishing flag to one of the first questlines... Literally using the key on the gate should have triggered a finished flag, you didn't even have to make it that good...Just a quick little "Oh thanks, I'm free, quest done, move along." would have been nice, and really not that hard to add... bare minimum here.

Thats all I need to know this isn't going to be anything like Thule... No offense but seriously... Too lazy to finish the noob quests (which would take less than 5 minutes to code the bare minimum of a generic ending dialogue) is extremely off putting and instantly tells me all I need to know about the rest of the game. I.. Dude seriously? Idk how you can just leave stuff like that in, especially when its one of the first encounters a new player will get into... Nope, my minds blank. I can't even come up with... I... This gets an F.
That's right, i'm grading you. Automatic F for failing to fix the simplest of bugs that the player will experience in the first 30 minutes of gameplay. A simple flag/variable that you should have learned how to use properly in the first few weeks of class. F.
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