Zeppy-lin
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Shuga’s General Guide on ShadowStalker of Time (Not a joke !!)
(I will be referring to the class as "SSoT" for the rest of this guide for convenience.)

Now, ShadowStalker of Time may seem complicated at first, but it's a class that has a low skill floor and a high skill ceiling, and it generally performs well-good in each area

SSoT's specialty lies in single targets, mostly bosses or enemies with high hp. But it has capabilities for farming.

Like most chronos, SSoT builds Rifts, which records damage dealt from the last 10 seconds, starting from when the first was activated.
Max Rifts is 4, and does less damage the less Rifts you have...

(SSoT builds Rifts from its Auto Attack, meaning you won't really have to worry about not having enough rifts.)

Now there are generally two modes you have to take note of when you're using SSoT:
5 Inactive
5 Active

I will be listing down the differences of each skill depending on whether or not your [5] skill is active.


[5] Inactive


{2} - Does damage to two (2) enemies and gives them a moderate DoT for a few seconds.
(Useful for building up extra damage if you have extra mana.)

{3} - Does damage to your target and makes them take more damage for a couple seconds.
(Almost necessary to build higher nukes but can be skipped if low on mana.)

{4} - Targets multiple enemies and taunts them, while giving you a big 300% dodge chance for a few seconds. Takes no mana, does moderate self damage DoT. (As SSoT regains mana from dodging, it can be relied upon to sustain mana when using a dodge combo. Since it has a taunt, it is also useful for helping randoms stay alive.)


[5] Active


{2} - Does damage, instead of DoT, it gives you an HoT instead for a few seconds.
(Very important to recover hp when your 4 skill is about to become lethal.)

{3} - Consumes Rifts and Nukes your target for your damage based on your Rifts via a DoT.
(Since its nukes come via DoTs, it cannot miss, but it cannot crit. It is also important to note that DoT increasing debuffs on enemies do affect the nuke... Like from Arachnomancer and Dragon of Time.)

{4} - Does damage to a couple targets and gives them a decent DoT for a few seconds, while giving you back around 40 mana.Takes no mana, does moderate self damage DoT.
(Useful for regaining mana and increasing overall dps, at the cost of your dodge safety.)


SSoT's specialty lies in the fact that due to how it works, your previous nuke's damage gets added to your next nuke.


ENHANCEMENTS
Awe Enhancements
Mana Vamp - Mana Vamp gives SSoT the ability to use its skills more freely without having to worry about sustaining both your mana and HP. This allows SSoT to deal and build much more damage compared to not having it.

Awe Blast - If you are confident you can manage your mana fine, usually for dps combos, Awe Blast should theoretically lead to the highest dps you can achieve while being forgeless.

Powerword Die - While being entirely a copium enhancement for
SSoT, should PWD proc, you will be able to use that damage and add it to your next nukes.

Spiral Carve - While you do not need crit chance for SSoT, your auto attack speed allows for frequent proc-ing of Spiral Carve, which boosts your dps.

(SSoT does not need Forge Enhs to be effective, but Forge Enhancements bump it up in power and complexity severely)
Forge Enhancements
Vim (Helm) - Reduces Cooldowns, Increases Dodge Chance, Reduces Mana Cost, Reduces Max HP. (This allows you to use much more skills to build more damage before you throw out your next nuke... Due to lower hp, you will have to manage your hp slightly better than without Vim.)

Vainglory (Cape) - Increases Damage, Reduces Heals. (Using this increases your general damage, which exponentially scales your overall dps due to how SSoT works. But using this paired with Vim means you'll have to manage your HP better, as you have much lower HoTs now.)

Absolution (Cape) - Increases Heals, Reduces Damage. (Only scenarios this would be fitting for is for use against enemies you cannot avoid damage from. As using absolution on SSoT, lets you heal for quite a big number upon activating your 2nd skill while 5 is active.)

Forge Weapon Enhancements

Dauntless - Does decent to massive damage upon using your {2} skill. (Scales higher the lower your hp is.). It also gives you crit rate and haste buffs. (Due to its effects and the damage buffs SSoT has, along with your self DoT, Dauntless takes the spot for the best pick for solo dps, with the most safety and consistency.)

Smite - Does huge damage upon using your {5} skill. (The damage you do using this enh is added to your next nuke, and this is generally the best pick for solo dps, and the fastest consistent method to fast nuke growth)

Valiance - Activates on auto attack, gives general boosts to your stats. (Due to certain mechanics, you can do a supposedly impossible type of double nuke... I also recommend using this if you're in a big group full of supports.)

Lacerate - Does damage and debuffs your target, making them have less dodge and less hit chance. (While this is not needed, it is an option you can use if you plan on using SSoT braindead-ly.)

Praxis - Does damage and applies the Praxis debuff to your enemy upon using your {2} skill. As long as Praxis is active, and you're attacking the same enemy, you will have Infinitely Growing Damage. (While Praxis has some minor debuffs to your enemies, along with the bonus of Spinning Dragon, you're mainly picking it for its infinitely growing damage, making it a good pick for long fights like Azalith.)

Elysium - Does damage based off of missing mana, while increasing your magic damage and giving you both HP and Mana Regeneration for a few seconds, whenever you use your {3} skill. (This is basically improved Mana Vamp, I wouldn't recommend it but it's a very safe option if wanted.)


Acheron - (To Be Added)


You can generally switch your enhancements around depending on what you want or need at any current times, or depending on your situation. It's all up to you since SSoT is very versatile.

Now onto the general combos.
GENERAL USE COMBOS
(IMPORTANT NOTE: DO NOT INCLUDE "START" IN THE LOOP")
Non-Forge
(you shouldn't be lacking forge for high level ssot playing but it's still viable.)

Safe Soloing - Dodge

Enhancements: Full Luck, Mana Vamp


Start:
4-2-3


Loop:
5-2-3-2

5's effect fades

4-3-2

4's effect almost fades

5-3-2-3

5's effect fades

4-3-2

Then loop.

(To simplify the concept, you would alternate between single and double nukes. + keep in mind that due to missing a bit of haste, you will have to time your skills to dodge properly)


Soloing - DPS

Enhancements: Full Luck, Awe Blast

Start:
3-2

Loop:
5-4-2-3

5's effect fades

(optional 2)

5-3-4-2-3

Then loop.

(Generally, you would find trouble trying to apply this due to mana costs, so I recommend only using this on groups where you have mana cost reduction support classes like StoneCrusher or Frostval Barbarian.)

Forge
Soloing - DPS

Enhancements: Vim, Vainglory, Smite/Elysium/Valiance, Luck

Start:
3-4-2

Loop:
5-4-2-3-2
(I recommend waiting a small bit before using 3)

5's effect fades

3-2

Then loop.

(You have the option to do a double nuke via 5-3-4-2-3 but I recommend not doing it that often as it makes you lose out on nuke growth.)
[Use smite for damage, Valiance if you want to, Elysium for sustain.]



Soloing - DPS Alternative/Traditional

Enhancements: Vim, Vainglory, Smite/Elysium/Valiance, Luck

Start:
3-4-2

Loop:
5-3-4-2-3

5's effect fades

3-2

Then loop.

(Ignoring what I have mentioned above, this has slow nuke growth but can lead to the highest dps in the long run.)


Soloing - Dodge

Enhancements: Vim, Vainglory, Smite, Elysium, Valiance, Luck

Start:
4-3-2

4 is about to fade

Loop:
5-2-3

5 fades

4-3-(2)

Then loop.

https://docs.google.com/docu
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jaceywacey1 13 Jan @ 3:07am 
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BigSkibidiFoo 20 Jul, 2024 @ 4:08pm 
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Zeppy-lin 17 Mar, 2023 @ 5:07am 
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BigSkibidiFoo 16 Mar, 2023 @ 9:43am 
added for trade, please check offers, [H] 10keys [W]