257 people found this review helpful
10 people found this review funny
4
20
11
2
5
Not Recommended
0.0 hrs last two weeks / 9.5 hrs on record
Posted: 1 Aug, 2023 @ 2:19pm

Gonna be honest, not sure why this is so highly rated, I had to double take to make sure this was full release and not still EA. Figure it's just people playing 2-3 hours(when it's fresh and fun) then just not going back to the game/revising their review later on, because this game has some of the worst replayability and balance.

Biggest gripes are the balance and lack of variety(in just about everything). First difficulty level felt like a good intro, nothing felt unfair, bosses weren't complete ass to deal with with mediocre loadouts. Second level you start seeing that some weapons are just completely unusable and you wonder if you're missing something - nope, just bad design. Bosses(the same 4, the only 4, the only 4) start to get a bit stale and gimmicky. Third difficulty is just fishing for an Arc Cannon on loadout select or restarting, because literally everything else is many leagues below it. Bosses and enemies in general getting the 40%(+?) movement speed starts to show just how badly the movement and collision is in the game. Everything takes 3x to kill because of the dogtier armor/shield system the game has. Still all of the same encounters, just mega aids now. The final boss glitches out and gets stuck in place every fight, but it's fine because the fight itself is so trash you're just happy to finish the run. It's like playing melee in a fight where the ai has infinite teleports and no cooldown on them.

The way the passive/actives(not class abilities but the nodes or whatever they're called) is actually a neat system, most of the node themselves are super lackluster but some actually change the way you play and at least early on you have to make choices on your limited slots, something that goes away once you start unlocking the progression tree. Speaking of the tree, the economy in this game is so stingy, it's made in a way that it'd take 15+ hours to likely unlock everything, which would actually be on the lower end for a roguelike, thing is this game doesn't have the content to back that up so artificially dragging it is just frustrating. The fact you don't get more experience/currency on stage 4 compared to stage 1 is also bad design, it'd be more efficient to spam the first level on Diff. 3 then do the all 4 stages because the reward per room/boss is the exact same from your first encounter to your final.

A lot of the enemies just feel awful to fight against - shield bros(both the Sumo guys and Mr Tower shields) are complete ass design. The exosuit enemies that grab orbs and mega buff/heal/turn on turrets are atrocious in their hitbox and lack of ranged options. The way bigger enemies on the highest difficulty can literally body block you while they have the Flash's speed and just gangbang you.. list goes on. Harder shouldn't equate making bullet sponges or just increasing a slider on the mobs stats. Make more environmental hazards, new mechanics, risk v reward objectives. This game fails in its design of difficulty by turning numbers up for the AI, and down for the player, it's not fun.

Outside of the stale encounter design, I was disappointed in how little content the game seemed to offer as a roguelike as well. The stages aren't varied, it's the same tilesets which are all reused, there is zero pro-gen involved and the pool per map is very low, you'll see every tileset within 2-3 visits to the locale and it gets old very quickly. Each class has a single primary, with the primaries and their upgrades in general being fairly lackluster and you'd have to get an insane gambit to even have them be your "primary" through the run. The secondary(what actually does damage) options do actually have some variety, but you'll soon find out the only things worth using are explosives and the arc cannon, with everything else getting severely outclassed. You also can just get the best weapons/upgrades upon starting the run.. so most people will just do that. There is just so little thought put into some of these systems when there are so so so many good roguelikes out there that showcase exactly why this sort of design is trash.

The music and art design are both super good and immersive, there just isn't much variety in either. The first few hours/runs as you're unlocking new stuff and things are still fresh are great, but once that honeymoon phase is over you see just how shallow the game is. 10 hours to clear on the hardest difficulty with 2 classes, probably only 5-6 hours of enjoyment from it. For $20 there are worse offenders, but honestly if you're reading reviews to see if you want to try this you care about the cost, and there are many, many better options to spend it on.

Was this review helpful? Yes No Funny Award
68 Comments
uhhh ough idk..... 13 Jan, 2024 @ 12:20am 
i agree with pretty much everything you said but you seem like a scumbag so gfy
Chad Kroeger 29 Sep, 2023 @ 10:41pm 
skill issue
Flamboyant Douchebaggery 29 Aug, 2023 @ 11:41am 
The prologue is decent, but I can see the issues you're talking about. At least that was free.
Schwallito * 28 Aug, 2023 @ 5:53am 
I played a ton auf rougelikes/lites (many over 80 hours) and instantly bought this one, because of the reviews.
For me, this is one of the most boring ones out there, but i cant really describe why.
I only played the turotial and 2 runs, everything felt "meh" and i have no intention to upgrade something or to test builds.
This review would have saved my money.
RobotBastard 18 Aug, 2023 @ 10:25am 
"there are many better options" like...?
Concharis 15 Aug, 2023 @ 4:00am 
commendable purely for keeping comments on after the most festering of digital worms came out, this review has encapsulated most of my thoughts albeit my standards are lower so it's been tolerable for longer (extreme roguelite copium until hades 2 drops) but deep dive+ interport sucks any and all of the fun out of the game.

feels like an overall issue where phoenix apex is treated like the final boss more than the ceo and there's no real benefit in a "full run" other than extra exp/tokens if you manage to get past iskra and the ceo
Arszen 13 Aug, 2023 @ 1:44pm 
Thanks for the honest review. The other reviews seemed too bias without any real critisism. "hurr durr if Doom and Cyberpunk had a child hurr durr"
mohtyy 12 Aug, 2023 @ 11:08am 
Thanks for this very detailled review, stopped me from buying the game.
Wanderer 12 Aug, 2023 @ 6:59am 
Yeah I was a little disappointed when people were saying it did stuff "better" than Doom Eternals Horde mode, but what it's better at certainly isn't weapon balance. The maps are , already, 2.8 hours in, I already am getting layout fatigue and that's after just fighting the third boss.. Enemies swarm in clusters a lot, which is lame, I feel like Doom Eternals enemies had more varied AI and ranges they'd fight in general.
Anticitizen 1 8 Aug, 2023 @ 6:23pm 
Now that I think of it, even Evespace which I thought was bad as a roguelite was significantly better than this.