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The Rifleman: Still mostly the same with no major changes from version 1.13b. You still have a rifle with a bayonet and lots of ammunition, however you're one grenade shorter - yup, you only have one grenade now; so make it count.
The Machinegunner: No major changes here apart from the removal of the trenchclub - you now have a sidearm instead which you can also melee with. (This goes for all classes with the pistols equipped) You also have your powerful machinegun too of course, that you can only fire when deployed.
The Officer: The primary weapon for the officer is still a pistol, though the German Luger has been replaced by the Mauser C96 with 10 rounds. The main change for the officers is the artillery-system. You still have the binoculars and telescope, but the time interval between each barrage is much longer. We're going to experiment with this, but we will probably settle with an interval of between 2-5 minutes. However the barrage will be much more effective to compensate for this. You still have normal high explosive and gas-barrages. The officers are now equipped with a smoke-grenade in order to cover advances.
The Bomber: One of our new classes. He is armed with 6 grenades correct to the time-period the map takes place in, but also a sidearm and a trenchclub in order to make short work of enemies close by. The bomber needs to cooperate closely with the riflemen in order for them to protect him while he's moving up to the enemy lines. This is one of the reasons we removed one of the grenades from the rifleman class; we want to promote and encourage teamwork between the classes.
The Marksman: Another newcomer, he's a specially trained rifleman who is able to use his ironsights a whole lot more efficient than your ordinary rifleman. (He doesn't have a bayonet attached though) He's an excellent shot whose main goal is to hunt down high value targets like officers and machinegunners from a distance. He is armed with a pistol in case anyone dares to sneak up on him.
Also, WWI didn't really use Light machine guns, I thought. It was mainly a user of MMGS. (a british unit tended to have 4 MMGS, while a russian one tended to have 8) however someone explained it to me that due to size limits on source servers (which is weird, because I thought you could up the size to at least 32) MMGS aren't a usable source. also, is the running animation fixed in 2.0?
Light machine guns were frequently used from the middle point of the war right to the end of it. The Brits had the Lewis Gun, the Germans had the MG08/15 and the French used the Chauchat. Thousands of these weapons were manufactured, so they werent a rare sight. You'll see the Lewis and Mg08/15 in 2.0.
Also, not sure if there was anything ever wrong with the running animations in older versions, but we're using new animations in 2.0, so it should be fixed :)
and the Lewis gun could be fired standing up, as well, something not acheivable in 1.13b right now https://youtu.be/ene6LievhIE?t=1m21s :3
Also, has anyone given though to removing the !medic command and making a field medic class? Never mind. but a field medic class who revived people in realisms (with lower health) would be interesting....