安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
hope to maybe come back again sometime when I want to throw up a quick little city and pvp though!
Post by Velsharoon » 25 May 2016, 00:54
TEMPORARY FIX
https://www.dropbox.com/s/h9d1nous95iyn ... s.xml?dl=0
so basically if u disconnect while having tubs or racks running there is a change when u log in again to not receive the proper state of the object ( states = complete or working)
and never be able to retrieve the hide or flax until a server restart or gm moving em manually to resend u the state packet.
i've modded the skill_types xml so u get both the options, that would temporary fix the problem until the developers fix it.
for those who dont want to download the file
in your data/skill_types.xml
find Procuration
and then find
Dry a Hide
Use Tanning Tub
Pick up a Hide
Pick Up
and set the
<ent_req type="state">complete</ent_req>
or
<ent_req type="state">working</ent_req>
to
<ent_req type="state">complete working</ent_req>.
enjoy your fixed tubs and racks (functionality-wise)
visually they would still be bugged.