STEAM GROUP
Reimagined Team Fortress 2 re-tf2
STEAM GROUP
Reimagined Team Fortress 2 re-tf2
2
IN-GAME
9
ONLINE
Founded
7 July, 2019
Language
English
Location
United States 
ABOUT Reimagined Team Fortress 2

Reintroducing quality to Team Fortress 2

"The experience on this server is like no other. Every decision and change to weapons and mechanics make the gameplay feel fresh without changing the core of TF2. It rewards skilled players for utilizing weapons properly, but still gives less experienced players the assistance needed to perform well. Overall, Re-TF2 does something that not many have done, and still manages to do it well." - slick

"This server provides an enjoyable version of TF2 that will make you wish the regular game was like this." - Virus

"Everything on the server just feels extremely good, I'm honestly surprised no one executed this as well as Acc did." - HUSH

"Solid gameplay, unique weapons, easily some of the most rewarding experiences out there, balanced for competitive and casual play, making this one hell of a server to play on." - Ω Omega Ω

Who are we?

We are a community who believes in rectifying TF2's chronic problems: Gameplay, feel, flow, balance, etc, etc...

What makes us special?

We balance around logic, reason, and common sense mixed in with real-world inspiration and a fundamental understanding of TF2's mechanics. We believe in setting the bar high for every category of weapons and classes.

What to expect:

Being able to move at the start of the round immediately.

No auto-balance.

Voting system. (Kick, next map, change map, restart game, extend map, scramble teams.)

No teammate pushing.

No random criticals.

Changes to the foundation of a class weapon to incentivize proper utilization, teamwork, and improve overall quality of life.

Raising the skill ceiling by making inclusive changes that promote sub-class gameplay at any time.

Making every weapon useful and bear a unique purpose.

The flag/intelligence is returned to it's base when a player from the team touches it.

No crit-boosts for capturing the flag/intelligence.

100 command and update rates for improved hit-registration, and overall performance.

1:1 Interpolation ratio lock to limit "fake lag" abuse.

Maximum byte rates limited to 80,000 for consistency.

A pick-up-and-play pub experience with no strange rules or catches.

Help us grow!

If you share this belief in having a better future ensured for your favorite game, then join our community! Know a friend who longs for a refreshing experience? Let them know!

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POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
5/1/2020 Quarantine Special:
Changes made in this update:

Multi-Class:

Reimagined Panic Attack: Rate of fire increases as health decreases, pellet spread increases as health decreases.

Scout:

Reimagined Back Scatter: Scrapped previous design for the current one: No reloading necessary, only holds/carries 12 shells.

Soldier:

Reimagined Cow Mangler 5000: Is now able to crit normally like the rest of the launchers.

Reimagined Original: -100 health, +25% movement speed, holds 5 rockets. Quake is back.

Reimagined Air Strike: Scrapped the previous design in favor of the current one: -25% rate of fire. +90% rate of fire while blast jumping. Holds 2 rockets. Each kill increases the maximum amount of rockets it can hold. (Up to 6.)

Reimagined Gunboats: Can stomp enemies, +25 health.

Reimagined Mantreads: Can stomp enemies, +25% movement speed.

Reimagined Buff Banner(s): Enemies now drop small health kits from kills.

Pyro:

Reimagined Degreaser: -50% airblast cost, -50% after-burn duration.

Reimagined Thermal Thruster: Can now reactivate mid-air.

Demoman:

Reimagined Grenade Launcher(s): All will now feature 24 grenades in reserve to compensate for it holding 6 in the cylinder.

Reimagined Chargin' Targe: +25 health

Reimagined Splendid Screen: +25 health, +100% charge impact damage, -50 recharge rate.

Reimagined Tide Turner: +25 health, 100% charge turn control, taking damage shortens the charge duration.

Reimagined Eyelander/Headtaker: Swords now allow for mini-crits from behind, re-added the -25 health penalty to compensate.

Heavy:

Reimagined Brass Beast: +25% damage, -50% speed while deployed.

Reimagined Tomislav: +50% speed while deployed, cannot deflect projectiles.

Reimagined Family Business: +30% damage, mini-crits from behind, holds 4 shells.

Engineer:

Reimagined Jag: +50% construction speed boost, -40% damage.

Reimagined Southern Hospitality: Marks for death, -80% construction speed boost.

Reimagined Buildings: Replaced the dispenser range increase with an assembly speed increase, dispensers/teleporters now build at the same rate as a sentry.

Spy:

Reimagined L'Etranger: Given the ability to headshot like the rest of the revolvers, with damage falloff affecting range. +20% cloak on hit, -25% bodyshot damage.

Reimagined Diamondback: Given the ability to headshot like the rest of the revolvers, with damage falloff affecting range. Collects crits from backstabs and sapped buildings. -25% bodyshot damage.

Reimagined Enforcer: Given the ability to headshot like the rest of the revolvers, with damage falloff affecting range. -25% damage, +50% damage while disguised.

Reimagined Red-Tape Recorder: Reverses building construction, each sapper leeches 5 health from buildings, does no damage to buildings.

12/1/2019 Smissmass Update
1 Comments
Anoolee 6 May, 2020 @ 7:22pm 
this is the perfect tf2 the wet-dream of many people valve don't well these heros will do it then -Alpro'z left nut (this is a joke)
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GROUP MEMBERS
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ONLINE
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Founded
7 July, 2019
Language
English
Location
United States 
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