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The bot manager itself is still internal, though I can tell you that it overrides CTFBotManager::MaintainBotQuota() and calls NextBotCreatePlayerBot<CTFBot>() directly. I think the only benefit to it (aside from avoiding brittle command issuing) is that it gives you the actual client index.
I did some research on how navigation areas get blocked while working on Arena support (and am able to refer to another person's work reverse-engineering the navigation mesh logic), so I should have a slightly clearer idea of what may be happening once I look over the map again.